Are you sure that you selected FSR2 and not just CAS (or nothing)? I mean, that looks like basic spatial upscaling to me. Jaggies everywhere and effective resolution is no where near native. Just look at the windows. It can't be using FSR2
To be honest, ST performance never really was an issue so it's fine if that doesn't improve much. However, if efficiency would improve noticeably that would be very welcome.
AMD sponsored game.... :p Somewhat surprised that this is the case for one of the biggest launches in this decade. I'd imagine they would work with all biggest manufacturers to ensure that the game would work on launch day.
I don't think FSR is worth using. Immortals of Aveum is fine example - FSR is unusable there in my opinion (I also consider it unusable in Jedi Suvivor). Also if random modder can hack DLSS support in game in a matter of hours I fail to see how massive company like Bethesda only has time to...
Genshin Impact uses FSR2 as AA solution when using rendering scale >=1. Looks worse than SMAA + >1 resolution scale especially in motion IMO. Not sure what version they are using though.
They recommend RTX 3000 and RDNA2 for FSR3 while RDNA1 and RTX 2000 are supported. It's unsure if it even...
Only games that actually heavily use RT would benefit (also I don't except Remedy to update Control at this point for example). I'd assume that implementation would be rather straight forward - just replace the denoiser(s) with this one. It likely isn't just that simple but it necessarily isn't...
I'd be surprised if it was faster than this but it really can't be much if at all slower.
In any case calling it a 7800 XT is meh considering how close to 6800 XT it's going to be. I assume it's going to have perf/w advantage but it sure is much less than what it should.
Makes me wonder if it...
I had sooo bad experience with Rage IIc that it took a long time to try ATI again. Next time was X1800 XT 256MB. It was a first card that required me to upgrade my PSU since computer froze in Obvilion. It was a furnace and quite loud too. It self-destructed shortly after one year warranty ended...
In Genshin Impact devs replaced the default TAA with FSR2. The problem? It's worse and looks quite bad in motion. They also removed the really good SMAA implementation but people were angry and they restored it. 1,5x resolution scale with SMAA looks superior especially in motion to 1,5x...
The fact that there's no difference between gen 4 and gen 3 NVMe drives makes me wonder if it's a deliberate delay.
I wouldn't say that HDD is even okay. It has to be really fast or stutters are severe and you might end up falling through the floor etc. SATA SSD would offer okay experience.
Maybe if you don't own previous gen products. Otherwise it's so minor improvement from 6700 series (and competing NVIDIA products) that it doesn't make sense to upgrade.
Basically almost the same performance for probably around the same price. After two years quite underwhelming to be honest. This generation is extremely disappointing.
In 5.2 hw lumen is often faster while offering superior quality. It can be CPU heavy so it's not necessarily faster but it's pretty obvious that software solutions is not the way. We do need "T&L" for ray tracing and make it less CPU heavy, more dedicated hardware for ray tracing. Obviously API...
I have somewhat hard time believing that NVIDIA really cares about Intel at this point. If this is true then I guess they might be a bit scared. They did set the bar really low so Intel could be rather successful with Battlemage. All they need is 16GB of VRAM and performance that is around RTX...
With DLSS support it's possible to get DLAA even if it's not officially supported (to include DLSS and not include DLAA is next level laziness...). Since in-game TAA solutions can be anything from garbage to passable, it would be nice to have that DLSS/DLAA option. Though, considering that TAA...
NVIDIA doesn't have to say anything but they've said enough - they did say that they do not block other scalers which made AMD's PR team and their comments look even worse.
In any case, there's pretty clear trend in AMD sponsored games where there's only dated, poorly implemented FSR2 and no...
If this was about NVIDIA I'm sure that most people here would already be out there burning cars and shouting how horrible and anti-consumer etc. they are. The fact that they aren't saying "Developers are free to add competing scalers." is damning enough.
Currently it looks like this: There's a...
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