Smartphones, Tablets, and Other Mobile Devices, Part 1

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Date: Sep 1, 2019

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In this sample chapter from CompTIA A+ Core 1 (220-1001) and Core 2 (220-1002) Exam Cram, learn how to compare and contrast characteristics of various types of mobile devices, and how to connect and configure accessories.

1.4 – Compare and contrast characteristics of various types of other mobile devices

This objective requires you to understand the differences between tablets, smartphones, e-readers, GPS devices, and wearable tech devices. You should be able to distinguish between one and another by looking at them, by analyzing the ports they use, and by being familiar with the uses for each type of device. Remember this: instead of thinking in terms of manufacturers, think in terms of technology types and uses. By this I mean don’t worry too much about the popular brands of the day and instead think more in terms of what and how a device is supposed to perform for the user.

Tablets

A tablet computer, or simply “tablet,” is a thin, mobile device that is operated with a touchscreen and generally measures between 6 and 11 inches diagonally. It can be used for simple tasks such as reading books and browsing the Internet, but can also be used for more complex tasks such as word and spreadsheet processing, audio and video recording/editing, multimedia live streaming, photo editing, collaboration, and even programming. The more complex the task, the more powerful the tablet that is required.

A typical tablet as of the writing of this book might have hardware specifications similar to what you see in Table 3.1.

Table 3.1 Typical Tablet Hardware Specifications

Hardware Component

Description

1.85-GHz ARMv8 CPU

64-bit system on a chip (SoC)

Example: A9 CPU + M9 motion coprocessor

Note: This is as of early 2019. Also, there are more powerful models. This is just one mid-range example.

2-GB LPDDR4 RAM

Mobile DDR—similar DDR standard to what PCs use, but a much smaller form factor, and is included in the SoC

32- or 128-GB flash memory

Similar to solid-state flash memory in a USB flash drive

Used for permanent storage

Multitouch touchscreen

Capacitive touchscreen that responds to one or more fingers and proprietary stylus devices

9.7-inch display (diagonal) LED-backlit widescreen multitouch display with in-plane switching (IPS) technology

Quad Extended Graphics Array (QXGA), 2048×1536 resolution

4:3 aspect ratio

Lithium-ion polymer battery (nonremovable)

Similar to lithium-ion batteries in laptops

Can be made into any shape

8827 mAh (milliamp hours); 32.4 watt-hour; lasts for 10 hours on a full charge (typical usage)

High-definition cameras

Main camera: 8 megapixel, 1080p video recording

Second camera: 1.2 megapixel, 720p video recording

As you can see from the table, the whole concept of this hardware configuration is based on portability and ease of use. Therefore, tablet computers are generally less powerful than desktop computers and laptops, but the hardware is matched to the type of applications the device will be used for.

The two main goals for tablets are to be highly portable and have powerful processing capabilities. One way this is accomplished is by using a system on a chip (SoC), which combines the CPU, RAM, storage, and more on one single substrate—essentially it is a system unto itself. The most common microarchitecture used for the SoC of a tablet is called ARM, which is a type of reduced instruction set computing (RISC). An ARM-based CPU uses fewer transistors than a CPU found in a PC or laptop, which makes it a great choice for portable systems that need lower power consumption while still maintaining a decent amount of processing power.

Apple iPads run iOS as their operating system and make use of the proprietary Lighting connector, or the USB-C connector, to charge and to transmit data. Similar tablets that are Android-based often use standardized USB-C, or Micro-USB, ports for charging and synchronization of data. iPads are well-known as some of the most powerful tablet computers on the market, and as such have been used heavily for media creation and editing. This type of work would not be possible on a lesser tablet. So, choose the right tool for the job, and choose wisely!

Smartphones

A smartphone is a type of mobile phone that has much more processing power and greater hardware capabilities than a basic feature phone. A basic feature phone is designed primarily to place voice calls and do texting, but a smartphone is essentially a high-powered computer in the palm of your hand, allowing for desktop-like web browsing, high-definition playback of videos, and the downloading and usage of apps that can do just about anything you can think of. Smartphones also act as high-powered cameras, recording devices, music players, and personal assistants, among many other things. Remember, they are computers (though small), and as such, you are required to be able to troubleshoot and repair them.

A typical smartphone as of the writing of this book might have hardware specifications similar to what you see in Table 3.2.

Table 3.2 Typical Smartphone Hardware Specifications

Hardware Component

Description

2.45-GHz ARM CPU

Snapdragon 835

64-bit system SoC

4-GB LPDDR4 RAM

Mobile DDR version 4

32-, 64-, 128-, or 256-GB flash memory

Similar to solid-state drives’ flash memory

Multitouch touchscreen

Capacitive touchscreen

Lithium-ion polymer battery (aka li-ion or li-po)

3300 mAh (nonremovable)

Typically 20 to 25 hours (talktime)

6.0-inch display

Quad HD+ (QHD+), 2880×1440 resolution

18:9 aspect ratio

Dust and water proof

IP68 compliant

Those are just some of the specs of a typical smartphone. Here’s an assignment for you: Go on the Internet and research the specs for your phone. Try to understand all of the terminology being used on the spec sheet. If you don’t know a term, look it up and then try to relate that technology to your own device.

Just about all smartphones come with cellular access, be it 3G, 4G, LTE, 5G, and so on. This differs from tablets in that a tablet often will not come with cellular access, but it can be added with an upcharge.

IP Code

Some smartphones and other handheld computers are certified as being ingress protection (IP) compliant. Ingress protection means protection against dust and water, which are tested separately. There are a lot of different IP ratings, but let’s use the IP68 example in the last row of Table 3.2. The first digit, 6, deals with dust and means that the device is dust tight and that no ingress of dust can occur. The second digit, 8, means that the device can be immersed in water up to and beyond 1 meter, generally for 30 minutes, though this can vary. The exact depth and length of time is up to the manufacturer, so IP68 could be slightly different from one smartphone to the next. You might also see IP67-compliant devices, which is very similar but means immersion only up to 1 meter for 30 minutes.

Other devices might be listed as IP65 compliant, which means they are dust tight and can protect from water jets for up to 3 minutes. The number associated with water protection is not cumulative, so if a device needs to be protected from water jets and immersion in water, it would, for example, have to be tested for IP65 and IP68 compliance. Many specialized handheld computers in the military (as well as in the medical, transportation, and surveying markets) meet both of these requirements, whereas consumer products might only meet IP68 or IP67 (depending on their age). What does this mean to the customer? Don’t bring the device in the shower or spray it with a hose! It might survive, but it probably won’t because it isn’t tested for that type of abuse. You should also remember that some consumer smartphones do not meet any IP requirements and must be treated accordingly. In that case, if a device is damaged during use in a dusty environment or sprayed with or immersed in water, the warranty might become void. Familiarize yourself with the IP code. You can find it in various locations on the Internet, and you can get the authorized standard from the International Electrotechnical Commission (IEC).

Wearable Technology Devices

Moving outside of mobile devices, let’s briefly discuss wearable technology. This concept has become quite the trend in recent years. One of the most common (as of the writing of this book) is the smartwatch. Initial product offerings required that a smartphone be nearby (with the watch connecting via Bluetooth), but newer versions are network-ready, meaning that you can use the smartwatch on Wi-Fi networks, and possibly cellular networks, increasing the usability (and range) of the device. Most of these allow a user to answer calls and communicate by e-mail and text. (If you like obscure references, you could say that Dick Tracy technology has finally arrived!)

Another common example of wearable technology is a fitness monitor, which is worn on the wrist or elsewhere and used by people who want to track their exercise routines and for physical rehabilitation purposes. They connect to compatible smartphones and tablets. However, most smartwatches also include fitness monitoring apps. Other wearable technology includes enhanced glasses (which can take photos and send them to your mobile device), specialized Bluetooth earpieces and headsets, and virtual/augmented reality headsets. Virtual reality (VR) headsets are used for gaming, watching movies, simulations, and so forth. Augmented reality (AR) headsets and glasses use holograms and other technology to overlay images on top of what a person actually sees (in the real world, that is—I know it’s getting hard to tell what’s real and what’s not!).

The list keeps going when it comes to how you can add on to your mobile device. As a technician, you should understand that many of these wearable tech devices connect via Bluetooth (which might require a PIN code) and that Bluetooth has a limited range—usually 33 feet (10 meters). Some can work independently of the mobile device, but you would need to configure them to connect to Wi-Fi and/or cellular. You would do so by setting up a connection profile and/or by allowing automatic connections to “open,” which means using unsecured Wi-Fi networks. We discuss Bluetooth, Wi-Fi, and cellular in more depth later in the book, but for now, remember that wearable devices’ wireless connections can fail and at times need to be troubleshot like any other wireless device.

E-readers

By far the most common e-reader is the Amazon Kindle, but there are other brands as well. A true e-reader uses electronic paper technology—which is generally black and white—making longer-term reading easier on the eyes when compared to reading on a tablet or a smartphone. However, e-readers are not great when it comes to surfing the Web, though some do have Internet access. For some people, the e-reader is the only way to go because of how easy it is on the eyes, and because it displays text well both in dark environments and in sunlight. Plus, battery life is far superior to tablets and smartphones. Most manufacturers of these devices also allow users to read their digital libraries by installing a reader app to their tablets or smartphones (or PCs) and synchronizing between the devices. E-readers are often charged via Micro-USB, and many can connect via Wi-Fi or with a cellular connection to facilitate the downloading of book files.

GPS Devices

If you have a smartphone, you probably use some kind of Global Positioning System (GPS) app, but there are also dedicated smart GPS systems for your car that can work independently, and possibly integrate with your smartphone and social media via Wi-Fi and Bluetooth. The beauty of these is that the bulk of the CPU in the device is dedicated to GPS. If you have ever run GPS on a smartphone while other apps are running—and you experience slow performance—then you can understand why a dedicated GPS system might be a valid option for delivery drivers, those in the transportation industry, or those who simply want more accurate and efficiently presented GPS data.

Many vehicles offer systems with touchscreens that can integrate with a person’s smartphone. Basic versions are enabled via Bluetooth and can perform voice and text services. But in some cases, depending on the model and version of the vehicle, they will allow connectivity of CarPlay (Apple) and Android Auto. These are smartphone screen-mirroring programs that can display the GPS app for easier viewing. They can also control voice calls, text messaging, music playing, and more. Aftermarket head units are available as well. To utilize these systems, the vehicle must be compatible, the smartphone must have the correct app installed, and it is often connected in a wired fashion via USB. In this scenario, a technician should make sure that the vehicle’s firmware and software are updated, that the smartphone’s vehicle connectivity software and GPS software are updated, and that a quality cable is used.

Cram Quiz

Answer these questions. The answers follow the last question. If you cannot answer these questions correctly, consider reading this section again until you can.

1. Which of the following is not a mobile device?

2. Which type of memory do most mobile devices store long-term data to?

3. You have been tasked with connecting a wireless earpiece to a smartphone. Which technology would you most likely use?

4. You have been tasked with setting up a device for a salesperson’s vehicle. It should be able to display maps and give directions to the person while driving. Which of the following devices would perform these tasks? (Select the two best answers.)

Cram Quiz Answers

1.5 – Given a scenario, connect and configure accessories and ports of other mobile devices

Mobile device connectivity is imperative. For the exam, you need to know the physical ports used for charging and synchronizing, and for communicating with external devices. Then of course there are various wireless connectivity options available on today’s mini-powerhouse computers. Let’s not forget that people love to accessorize: headsets, speakers, add-on memory, the list is too long…. To simplify: be ready to provide support for a plethora of ports and gadgets!

Connection Types

Depending on what you need to accomplish with your mobile device, you might require a wired or a wireless connection. Let’s discuss these now.

Wired Connections

Wired connections use physical ports. If you have ever plugged in a mobile device to charge it, then you have used a wired connection.

The most common wired connection is USB. USB has been around for a long time and has gone through several versions and port changes. USB is used by devices that run Android (among others). However, aside from USB-C, iOS-based devices from Apple use the proprietary Lightning connector or the older 30-pin dock connector (which is much wider). Figure 3.1 shows examples of the ports and connectors that you should know for the exam, including Mini-USB, Micro-USB, USB-C, and Lightning.

FIGURE 3.1 USB and Lightning ports and connectors

If you charge a device, almost all charging cables will use a standard Type A USB port on the other end, regardless of the connector type that is used to attach to the device. That allows connectivity to the majority of charging plugs and PCs and laptops in the world. However, there are tons of adapters out there, so be ready.

At the time of writing, USB-C has become common for many Android-based smartphones and some tablets. Most likely, USB-C (and other ports) will continue to gain acceptance compared to Micro-USB, which was used by Android devices almost exclusively for a decade. For example, after years and years, and several generations of devices to use Micro-USB, the Samsung S8 was the first of that series to use the USB-C port, and in 2019 the iPad Pro began using USB-C as well. On the other hand, Mini-USB is quite uncommon, but you might see it on older devices, especially accessories for smartphones.

Another purpose of the wired port is to have the ability to tether the mobile device to a desktop or laptop computer (usually via the computer’s USB port). This tethering can allow a desktop computer or laptop to share the mobile device’s Internet connection. Tethering functionality can be very useful in areas where a smartphone has cellular access but the PC/laptop cannot connect to the Internet. Once the physical USB connection is made, the setting for this can be found in Networking > Tethering > USB Tethering, or something similar (you will usually find the Mobile Hotspot option there as well). Keep in mind that Wi-Fi capability on the smartphone will usually be disabled when USB tethering is enabled, and that the user must have hotspot service with their cellular provider for USB tethering to work. Also, depending on the operating system, the PC or laptop that is connected to the smartphone might need a driver installed to communicate with it via USB. Finally, the tethered connection might render current LAN connections on the PC inoperable.

Wireless Connections

Wireless technologies are what really make a smartphone attractive to users. It’s a fact, most people would rather do without cables, so technologies such as Bluetooth, NFC, IR, and hotspots make a smartphone functional, and easier to use.

Given the inherent mobility of smartphones and tablets, most technologies regarding communications and control are wireless. If designed and configured properly, wireless connections offer ease of use, efficiency, and even great speed. We’ll discuss Wi-Fi, cellular, GPS, and similar data-related wireless technologies later in the book. For now, let’s focus on wireless connections used by mobile devices to communicate with accessories and other mobile devices.

One of the most common technologies used is Bluetooth. This is a technology that allows users to incorporate wearable technology (such as headsets, earpieces, earbuds, and smartwatches) with their existing mobile devices. But the technology goes much farther; for example, it allows for the streaming of music to external speakers and an automobile’s music system. However, Bluetooth is usually limited to about 33 feet (10 meters), which is the maximum transmission distance for Class 2 Bluetooth devices.

Another commonly used wireless technology is the mobile hotspot. When enabled on a properly equipped smartphone or tablet (with 4G or faster connection), it allows a user to connect desktops, laptops, and other mobile devices (wirelessly, of course) through the device running the hotspot, ultimately allowing access to the Internet. This can be a great way to connect your laptop or other computer if Wi-Fi goes down, often with speeds rivaling wired Internet access. But remember, there’s usually a catch! Many providers charge for data usage (unless you have a corporate plan). Because of this, it is often used as a secondary connection or as a backup plan. In addition, the further the hotspot-enabled mobile device is from a cell tower, the lower the data transfer rate. So know the pros and cons of running a hotspot on your mobile device.

Next, let’s discuss near field communication (NFC). This allows smartphones to communicate with each other via radio frequency by touching the devices together or, in some cases, by simply having them in close proximity to each other. NFC uses the radio frequency 13.56 MHz and can transmit 100 to 400 kb/s. It doesn’t sound like much—it transfers slower than Bluetooth for example—but it’s usually plenty for sending and receiving contact information, MP3s, and even photos. Besides working in peer-to-peer mode (also known as ad hoc mode), a full NFC device can also act like a smart card performing payment transactions and reading NFC tags. If you are not sure whether your device supports NFC, check the settings in the mobile OS. Most smartphones incorporate NFC technology.

Another wireless technology used by some smartphones and tablets is infrared (IR). Though it is not included on many flagship smartphones as of 2017, some mobile devices come with an IR blaster that can take control of televisions and some other devices (given they have the proper app installed). Infrared works on a different (and higher) frequency range than Wi-Fi, Bluetooth, and cellular connections, so it does not interfere with those technologies when it is used. Because so many appliances and electronics are “smart” enabled, the IR blaster becomes less important on today’s smartphones.

Accessories

Well, a person has to accessorize, right? It almost seems a requirement with today’s mobile devices. Probably the number one thing that people do to augment their device is to protect it. That means using protective covers or cases, plastic or glass-based screen protectors, waterproofing, car mounts, and so on.

Then there’s add-on storage. You can never have enough memory, right? Adding long-term storage is usually accomplished with the addition of a microSD card, for example 32, 64, or 128 GB. It is common for people who shoot a lot of videos (or a whole lot of photos) to need more memory than the mobile device comes with when purchased. Some devices allow for add-on storage via a slide-out tray on the side of the device. Others don’t allow upgrades. Older devices that can have the back cover removed can be upgraded internally.

Next on the list are audio accessories. The 3.5 mm audio jack (if you have one) allows a user to connect headsets, earbuds, or small speakers. Or you can connect a 3.5 mm to 3.5 mm cable from your phone to the auxiliary port of your car radio or your all-in-one music device—though Bluetooth is usually the easier option. When it comes to music, you can connect a mobile device to anything (given the right cable or adapter): stereos or TVs, and you can even use the device when performing live. The possibilities are endless. And today’s mobile device audio ports can be programmed in such a way as to accept special credit-card readers and a host of other devices. Appliance repair persons and other maintenance workers that need to be paid onsite will often make use of this technology, though that can also be accomplished in a wireless fashion.

Getting a bit more advanced, you will also see devices such as game pads that can connect to the Micro-USB port using On-The-Go (OTG) USB technology. However, most game pads will connect wirelessly, either via Bluetooth or through Wi-Fi.

Most of today’s devices cannot be opened by the consumer without voiding the warranty. So, replacing a battery is not as easy as it once was. To do this, a heat gun and proper shims are required. However, if not done correctly, it can defeat the IP rating. That’s why manufacturers require that battery replacements be done by an authorized repair center. More important when it comes to accessories are battery chargers. Smartphones and tablets can be charged with their included AC chargers, or possibly with wireless chargers, where the unit is laid down directly on the charger. A user might also opt to use a power brick which stores a charge for a long time. Keep in mind that these “bricks” (also known as battery packs or battery charges) take a long time to charge up themselves.

We could go on for days about the accessories available for mobile devices, but that should be enough for the exams. Remember, protecting the mobile device and memory capacity are crucial. The rest of the things we discussed enable a user to increase functionality, or just plain make it more fun, but these things are usually not essential to the device performing its job. Plus, in a bring your own device (BYOD) or choose your own device (CYOD) environment, the users will often be quite limited when it comes to accessorizing. This is to prevent compatibility issues, which lead to lower productivity, and to avoid security vulnerabilities.

Cram Quiz

Answer these questions. The answers follow the last question. If you cannot answer these questions correctly, consider reading this section again until you can.

1. Which type of charging connector would you find on an iPad?

2. You are required to add long-term storage to a smartphone. Which type would you most likely add?

3. The organization you work for allows employees to work from their own mobile devices in a BYOD manner. You have been tasked with setting up the devices so that they can “beam” information back and forth between each other. What is this known as?

4. Which of the following can be useful in areas where a smartphone has cellular access but the PC (or laptop) cannot connect to the Internet?

Cram Quiz Answers

220-1001 Answers

Chapter 3 is in the books, so to speak. Excellent work, keep going!

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