Recent content by 12andy

  1. 1

    XFX 390's go back to blowers?

    Has anyone ever thought of/ attempted rigging up a shroud - attached externally - to PULL the hot air away from the bracket vents via 120mm+ fans? Not much surface area to work with on the fan input side, but I might try this myself to help tame my reference card, whilst retaining its...
  2. 1

    I converted a peasant...Observations after 4 weeks

    The mark of a true enthusiast, whereby showing others the ropes is a pleasure in itself, rather than a task!
  3. 1

    Unreal Touranment 4 update

    Nope, was nowhere close to what Q3/ UT99 was unfortunately. Not only were hardware requirements too steep for most people, the game launched with many bugs which drove people away even further. There really wasn't a second chance once the game finally got patched to a decent level, and PCs...
  4. 1

    Unreal Touranment 4 update

    I wouldn't mind a proper revival of Quake 4! From pre to post-patch, I loved the hell out of that game. Movement and weapons feel that just shits all over Quake 3, IMO.
  5. 1

    Unreal Touranment 4 update

    I might have to retract my earlier statement about the netcode. I played on another server the other day, and it definitely felt like the 250 ping of olde. Still playable, but definite disadvantage, with huge delays. Not sure why that one server felt so good... shrug. That being said, there...
  6. 1

    Toxikk- The new UT/Quake?

    Lol, you're still caught up on this. The ad was meant to attract old-school FPS players, and it did a darn good job at it, IMO. Those mechanics (health regen, etc.) are the very things we are sick of, in all fairness.
  7. 1

    Toxikk- The new UT/Quake?

    Whipper, these were my thoughts as well while I was taking my morning dump at work (TMI? Nevar... ) Epic should just swoop them up so that they can contribute to UT2014. Toxikk is in dire need of a weapons revamp from the ground up (not enough 'variety' to them), which was made exceptionally...
  8. 1

    Unreal Touranment 4 update

    Couldn't stop playing last night! I kept trying to dodge-jump in humerous fashion. The wall-dodges feel great in giving a slight boost to speed, and overall movement/ momentum seems to strike a perfect balance between what I remembered how UT was (99, 2004 specifically), and Quake. In contrast...
  9. 1

    Unreal Touranment 4 update

    Ohhhh, will try once I get home!
  10. 1

    Toxikk- The new UT/Quake?

    Thread here. :)
  11. 1

    Toxikk (arena-style FPS) Just Released! [Early Access, NOT Free-to-Play]

    0.75 update is out! CTF map with vehicles. Had a blast last night.
  12. 1

    Battlefield Hardline

    This is made by a different team, however. Bit of an unfair assessment, no?
  13. 1

    Battlefield Hardline

    I haven't played BF4 for the past few months, so I can't draw any comparisons there (I stopped playing not long after the netcode patch). On its own, Hardline feels pretty crisp and accurate. No complaints from me. :) Network smoothing kept at default (50%). On a sidenote, I just wish the...
  14. 1

    Battlefield Hardline

    Not a huge fan of Hotwire (fun at first, but seems really shallow and see myself getting bored of it real quick). Conquest - might as well be playing BF4. No real difference there. Heist - probably THE reason to be playing this game, IMO. Great fun chasing each other down. As was mentioned...
  15. 1

    Battlefield Hardline

    I'm actually quite excited about this; haven't cared to touch BF4 in months, and don't miss it one bit. Had a blast with the first beta.
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