Thinking about a bit more, there is some slim chance that AMD’s response in the GN video might be a sign that DLSS will be included. I’m not sure what GN’s line of communication is, but I think that simply not commenting rather than directly replying “no comment” would have been a bit wiser as...
It isn't lossless as far as model detail goes, it's lossless as far as what's actually rendered to the display. Geometry that would be smaller than a single pixel is resolved to that single pixel, with some geometry, which would be invisible, being discarded. Hence, visually lossless.
They tested 20 games for the Vega 64 review; one of them was Civ 6, none of them were Dragon Quest. Incidentally, TPU tests Strange Brigade these days as well.
Also, in my opinion, Techpowerup is one of the best review outlets and websites. They test lots of games, they're very even handed with...
AMD itself compared Polaris 10 to 270X, from which they came up with their claimed 2.8x performance/watt increase, it has the same die size, it fills the same market segment, targets similar power consumption; it's the right comparison. The only problem with AMD's comparison is that they used...
It didn't replace the 290X (against which its perf/watt advantage is 64%), though. AMD itself compared it to the 270X (or at the very least they compared Polaris 10 to it), and the die sizes are the same (232 and 212 mm^2 respectively). It didn't replace the 280X either. It was always at that...
One wonders how one who's never seen it before recognizes the one you're referring to, or has any idea whether it's anything meaningful. Also, google image search isn't the first place you look. A normal search turns up any number of things.
How about you instead take the 5 seconds it takes to...
If they haven't seen it before, how do you expect someone to find the slides you're referring to? If you want to make a point with them, you better post them yourself.
Anyway, you can find them here: https://videocardz.com/65521/amd-vega-10-and-vega-20-slides-revealed
Quadro drivers mainly, I'd expect.
https://www.servethehome.com/nvidia-quadro-p6000-high-end-workstation-graphics-card-review/
That's a Kepler Quadro seriously outperforming 1080s and it's all because of the drivers.
Few games support TXAA and MSAA.
It's a GPU settings tweak guide from NVIDIA running at 120 FPS (on a mere i7-4790). Doubt it's CPU bound. The entire game is not CPU bound, just certain areas. Do you have any example of TAA giving a big performance hit?
I'm not really understanding this discussion about anti-aliasing. For the most part, anti aliasing is free or near free, as it's usually TAA or FXAA, something post process. Multisample anti aliasing isn't supported by many games, and if we're talking about DLSS, well, it's not going to be...
Why are you comparing the performance uplifts based solely on the top level SKU name? You're the one that emphasizes how important the low level details, such as die size and power consumption are. 680 and 780 are the same gen, 480 and 580 are nearly the same die, 780 and 980 aren't particularly...
They would have been higher because of the crypto boom; under normal market conditions, they'd be at least somewhat cheaper compared to launch. I wasn't even comparing a sale price on the 1080 Ti either, just the launch price, $700. The 980 and 1080 beat the price/$ of the previous flagship even...
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