Recent content by Sylvanas

  1. Triple monitor setup

    I had planned on selling my current setup and putting that money towards the new one. I like my 120hz display, the higher refresh rate is noticeable even on the desktop, but I dont want to mix and match that would be asking for problems. However, I can live with 3 x IPS 60hz monitors. What...
  2. Triple monitor setup

    Hi All, Need recommendations for my next home upgrade- what monitors should I buy? I am upgrading to a new Haswell setup, I currently have one 120hz monitor but would like to go triple 23-24" displays. I will be using this 90% of the time for web browsing and office use (I have dual...
  3. Adaptive Vsync sounds like a great idea, want on 7970

    It probably will find it's way to AMD via a driver update much like other recent driver only features. MLAA comes to mind, Nvidia shortly came out with FXAA which while different is a post process AA similar to MLAA in performance impact and effect. Driver cycles are slow though, if AMD's...
  4. Gtx 680. Are you buying one? Why or why not?

    Probably will buy one after the initial price hike is over- just out of an appreciation for the engineering and some extra performance and features. I'll keep my 580 though for folding and PhysX though.
  5. GPU boost - gimmick?

    Yeah, that's referring to Adaptive Vsync which we all know about, it's done in the driver and not a fixed function hardware unit as you described. As for 'Dynamic framerate function when played in surround' that could be anything, it could perhaps refer to single GPU running 3 monitors in...
  6. GPU boost - gimmick?

    Where does it state they have IC's measuring FPS and load? I agree with Stuka87 on this. Anyway, I personally don't have a need for GPU boost, It's and interesting take on things but I'd say we won't see Intel style performance boosts until perhaps the 2nd or 3rd iteration of it.
  7. NVIDIA's New FXAA Antialiasing Technology

    Meh it's a nice option but compared to MLAA it's still not a killer implementation. MLAA came at release available for pretty much all recent games regardless of developer / API. FXAA is only what....3 titles so far?
  8. Catalyst War: 11.2~11.5

    Isn't it against ToS to link to a personal blog.
  9. Alternative to ASUS Smartdoctor?

    Nvidia Inspector
  10. Why do graphics card designers lock shaders?

    You misunderstood what I said. The 460 and the 560ti are both based on the same GF104 archietecture with the ti being a revision called GF114- these are 'ground up' GPU's designed specifically for midrange performance, price point and cost. It's not a simple harvest the high end and flog it as...
  11. Can I clock my SLI GPUs asynchronously?

    By default the driver sets clockspeeds as per the default clockspeeds of each card, however you can clock them manually since Cat 8.1 and achieve a minor benefit. The architectures have to be similar though ie a xx70 and xx50 are usually based off the same die just with reduced clocks/shaders...
  12. Why do graphics card designers lock shaders?

    It's cheaper. Company X makes a high end GPU with 3 billion transistors. However of the 40% of GPUs that come out of the fab operable, perhaps 60% of those are operable at the voltage and frequency required to meet the requirements of the top end GPU. So instead of throwing away those that...
  13. APU

    There's more to it than the elements you mention. Nvidia and AMD have different approaches to handling data both in the driver and the hardware architecture. You may already know this but lets recap for those who don't. Nvidia focus on Thread level Parallelism (TLP) whereby incoming data sets...
  14. Is there a way to fix the "jagged shadows" in some games?

    MSAA works by sampling geometry in a scene. A shadow is not something represented by geometry, it is a post process shader effect- thus traditional MSAA does not work on shadows. MLAA is forced through the driver not the game. I am uncertain as to how MLAA would handle shadow aliasing. I...
  15. video card for games + CAD

    They can 'talk across to each other'. The memory controller distributes load according to the resources available in each module. Just like how a card with '1GB of RAM' is not actually 1 bank of 1GB of memory- It's usually 16 Banks of 64mb.
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