Discussion RDNA4 + CDNA3 Architectures Thread

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DisEnchantment

Golden Member
Mar 3, 2017
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With the GFX940 patches in full swing since first week of March, it is looking like MI300 is not far in the distant future!
Usually AMD takes around 3Qs to get the support in LLVM and amdgpu. Lately, since RDNA2 the window they push to add support for new devices is much reduced to prevent leaks.
But looking at the flurry of code in LLVM, it is a lot of commits. Maybe because US Govt is starting to prepare the SW environment for El Capitan (Maybe to avoid slow bring up situation like Frontier for example)

See here for the GFX940 specific commits
Or Phoronix

There is a lot more if you know whom to follow in LLVM review chains (before getting merged to github), but I am not going to link AMD employees.

I am starting to think MI300 will launch around the same time like Hopper probably only a couple of months later!
Although I believe Hopper had problems not having a host CPU capable of doing PCIe 5 in the very near future therefore it might have gotten pushed back a bit until SPR and Genoa arrives later in 2022.
If PVC slips again I believe MI300 could launch before it

This is nuts, MI100/200/300 cadence is impressive.



Previous thread on CDNA2 and RDNA3 here

 
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Ajay

Lifer
Jan 8, 2001
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Not saying that is not important there, but IIRC you need even more in a gaming GPU due to the presence of other requirements (i.e texturing) and anyway a MI300X-like packaging should still cost a lot for consumer graphics.
That sort of packaging is far too expensive for consumer graphics - and the advanced packaging facilities are already completely booked out.
 
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inquiss

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Oct 13, 2010
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I don't expect AMD to challenge in the high end again until they get chiplets working. I suppose it's possible they still are having problem
Even then, there might be better ways to get return on that investment than a high end graphics card no one will buy. While AI is printing this much money, why spend the moneys en time on the halo when you can get AI-bux for that capacity and engineering talent.
 
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blckgrffn

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May 1, 2003
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www.teamjuchems.com
Even then, there might be better ways to get return on that investment than a high end graphics card no one will buy. While AI is printing this much money, why spend the moneys en time on the halo when you can get AI-bux for that capacity and engineering talent.

When you can sell every mega buck AI accelerator you can produce the entire consumer GPU segment is something you put on maintenance support. It's your duty to your shareholders to put your best talent on that money printing and extremely competitive and time sensitive front and push the pedal to medal to ride the tiger for as long as possible.

It's not on topic for this thread but I fully expect nvidia to continue to embrace this because I think they are already pivoted this way.

As you stated, there are many shades of gray between things like full support and life support and we may see efforts wax and wane as time goes on but I really expect this to be the case.
 
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beginner99

Diamond Member
Jun 2, 2009
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It's not on topic for this thread but I fully expect nvidia to continue to embrace this because I think they are already pivoted this way.
sadly I agree and that is why nothing will change for next generation. a very minor performance/$ increase, barley more vram, in essence not much at all. There is zero, zero reason for either company to price their GPUs cheaply. the factories are full pumping out AI cards, no need to enter a price war to fill the factories so better to increase margin.
Intel was the only hope but since battlemage seems to come from TSMC as well, there is the same issue, no need to fill their own factories and enter a price war.
 

Saylick

Diamond Member
Sep 10, 2012
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Chips & Cheese tested MI300X. Really interesting plots. Looks like they tested cache latency, cache bandwidth, compute throughput, link bandwidth between dies, and some benchmarking. Enjoy!
 

eek2121

Diamond Member
Aug 2, 2005
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At this point I am just hoping that AMD doesn't lose the surface handheld to Intel

The Xbox next seems locked to RDNA 5
& PlayStation seems locked to Radeon for a long time
But the steam deck (this now sells half as much as xbox) could go nvidia+arm

The Steam Deck is modeled after hardware found in the consoles and PC (well they try), so it won’t ever see ARM unless the consoles do. They will likely stick with an AMD GPU for similar reasons.
 
Mar 11, 2004
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Because all the previous Tegra handhelds went great right?

Its done well for Nintendo, and developers seem to like it (which means there's already a lot of software resources ready). The Nvidia GPU drivers alone would likely fix most of the issues that Qualcomm's chips on Windows are having. They'd likely be able to ask as much as Qualcomm if not more so their greed won't even be a factor since it'll let OEMs shave a bunch of other costs.

The Steam Deck is modeled after hardware found in the consoles and PC (well they try), so it won’t ever see ARM unless the consoles do. They will likely stick with an AMD GPU for similar reasons.

Did you forget the Switch exists?
 
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Hitman928

Diamond Member
Apr 15, 2012
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I do want to know what soured Nintendo away from AMD. Lisa is usually very accommodating to partnerships and existing partners.

NV had a cheap, mobile oriented SoC ready to go. AMD did not and was not in a place to expand their offerings when the Switch was in development without major up front costs being handled by Nintendo (which they would never do). So, I think the choice was pretty simple for them.
 

GodisanAtheist

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Nov 16, 2006
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NV had a cheap, mobile oriented SoC ready to go. AMD did not and was not in a place to expand their offerings when the Switch was in development without major up front costs being handled by Nintendo (which they would never do). So, I think the choice was pretty simple for them.

- Heard it here first folks, Nvidia is actually responsible for the Steam Deck and AMD's handheld SOC success.

All roads lead back to Nvidia
 
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soresu

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Dec 19, 2014
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NV had a cheap, mobile oriented SoC ready to go. AMD did not and was not in a place to expand their offerings when the Switch was in development without major up front costs being handled by Nintendo (which they would never do). So, I think the choice was pretty simple for them.
I wanna say Kabini?

Not ideal power consumption wise for sure, but then neither is TX1 at full power.

Plus Kabini would have allowed them a significant level of code compatibility with PS4 and XB1.

IMHO Ninty simply went with TX1 because nVidia offered them a dirt cheap price
 

Hitman928

Diamond Member
Apr 15, 2012
5,593
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I wanna say Kabini?

Not ideal power consumption wise for sure, but then neither is TX1 at full power.

Plus Kabini would have allowed them a significant level of code compatibility with PS4 and XB1.

IMHO Ninty simply went with TX1 because nVidia offered them a dirt cheap price

Kabini was too old and would have had terrible performance in the power envelope they needed.
 

Glo.

Diamond Member
Apr 25, 2015
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Chips & Cheese tested MI300X. Really interesting plots. Looks like they tested cache latency, cache bandwidth, compute throughput, link bandwidth between dies, and some benchmarking. Enjoy!
This is a testament for unified memory architectures.

Finally people can see the light .
 

soresu

Platinum Member
Dec 19, 2014
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Kabini was too old and would have had terrible performance in the power envelope they needed.
How quickly people forget that A15/57 were power hog µArchs.

IMHO Maxwell and GCN2 were also fairly comparable in feature set sans the double rate FP16 that the TX1's GPU had.

TX1 was fabbed on TSMC 20nm vs Kabini's 28nm, but that was felt to be a poor increment over 28nm from what I remember at the time - such that neither AMD nor nVidia actually made any discrete GPUs on the node.

Edit: Seems like Kabini/Mullins GPU was only 2 CU, I thought it was twice that.
 
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