Ghostsonplanets
Senior member
- Mar 1, 2024
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The problem is that you're seeing by the optics of PC RT titles. RT is very scalable and very broad. It also has applications within the raster pipeline.There are many colorful analogies involving bulls, accordions, or submarines among other things that I could make, but the SoC in the Switch successor will not be that powerful. It will have fewer CUDA cores and a lower clock speed than a 3050, which we all know is a ray tracing powerhouse.
There's tons of R&D being poured by mobile vendors, iGPU vendor (Intel), etc for more scalable and efficient RT
Of course we won't be seeing Path Tracing or RT extensively being used at the level of Desktop. But the RT Cores will definitely have their applications on Switch 2, specially by virtue of being inside a console environment.
And Switch 2 will have even advantages over Mobile SoCs due to a much bigger GPU (1536 FP32), more bandwidth (120 GB/s for Switch 2 x 68 GB/s for premium mobile), more RAM available (11GB for applications), etc. So it's decently equipped to take advantage of Mobile RT solutions R&D.
Had Nintendo thought of RT units as unusable, they would have fused them off nor would Nvidia have written API calls for RT within NVN2.