What puzzles me regarding all the live service pay to play microtransactions ecosystems is that while it appears the overwhelming majority of gamers reject them, the profit & loss suggest otherwise. I was stunned to see the year over year profitability of these games, and the sheer number of players just buying all of this stuff up, e.g., skins, weapons, pay to win concept.
It just seems while we find the business model egregious, there are enough gamers willing to pay for them. Of course, I would never participate in anything remotely characterized as a "game as a service" concept and have never touched WoW because of this element. Regardless, while I can appreciate Sony is a for profit enterprise and irrespective of my personal views, should provide GaaS, if that's what an element of the market demands, they should nonetheless be able to make some single player games for the rest of us. In my view, the gaming market is more than big enough to support both, and they should make Bloodborne 2. I mean, if nothing else, this IP's obvious success and $$ windfall will make up for some of their recent flops.