The early verdict is in:
- PS5 pro is good & Sony delivers on its promise (almost)
- PSSR delivers quality mode visuals (almost) with performance mode fps (slightly better. The pro locks better to 60 fps)
- PSSR works its magic. But very slightly behind DLSS/XeSS ( in temporal stability)
if you've been waiting to play Final Fantasy 7 Rebirth, it may be worth waiting a couple months longer, because PS5 Pro seems like the best place to play the Square-Enix epic by a long shot.
https://www.eurogamer.net/digitalfo...vers-huge-image-quality-improvements-at-60fps
Pro vs Quality mode:
the biggest issue here is that the PS5 Pro just isn't that temporally stable relative to the base machine in its graphics mode. In shots without a lot of camera movement, it's fairly easy to find quite a bit of breakup in the image, at least relative to the graphics mode. The image stability overall is more similar to the old performance mode. I don't think this is anything like a dealbreaker here, but the general instability of the image is the biggest sticking point if you are measuring it up against its full-res PS5 counterpart. Here, solutions like DLSS and XeSS typically deliver more temporally stable results. The brief snippets of Ratchet and Clank that we have appear to exhibit a similar problem, suggesting this may be a characteristic weakness of the current version of PSSR.
Overall, I think image quality is similarly good between the two consoles when comparing base PS5 quality mode to the 60fps Pro footage we have, although they can also look fairly different in some areas. The Pro definitely gives you greater image detail, but it comes at the cost of more temporal instability
Pro vs Performance mode:
The intro cutscene shows off the impressive fidelity the PS5 Pro is capable of, delivering a crisp, sharp 4K image - a far cry from the blurry and imprecise 1080p-like rendering featured on the base console at the same 60fps update.
FF7 Rebirth packs a lot of geometry into every frame, boasting primitive shader-powered polygonal detail, and the PS5 Pro simply handles this much better than the base console. Ghosting on camera movement is much harder to spot on the Pro as well. Combat frustrates the base machine a little, with blurry particle effects and poor image clarity producing a muddy look. PS5 Pro handles this scene impressively - much better than I was expecting - resolving crisp 4K-like detail even in relatively fast combat scenes. The motion blur looks quite pristine and is relatively artifact free. Particle effects look generally good in motion, though some freeze-frames reveal a slight chunkiness relative to the rest of the presentation.
The base resolution is very similar to the resolution range of the base game, which hit comparable resolution figures in its performance mode. However, the base console didn't use any form of temporal upsampling, instead taking that final rendered image and simply upscaling it, perhaps using a bilinear or bicubic upscaling solution. The game's final resolve also appeared oddly soft, lacking detail relative to some other games with similar resolutions. Square-Enix also offered a 'performance-sharp' mode, which used a different upscaling method that produced sharper results, albeit with additional blockiness. Preferences here are a matter of personal taste, but neither option offered the kind of image clarity that most other 60fps games on consoles are capable of delivering.
At least from this DF video, Rebirth on the Pro is basically on par with Graphics Mode except you get 60 fps. There's that I guess.