Discussion Intel Meteor, Arrow, Lunar & Panther Lakes Discussion Threads

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Tigerick

Senior member
Apr 1, 2022
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As Hot Chips 34 starting this week, Intel will unveil technical information of upcoming Meteor Lake (MTL) and Arrow Lake (ARL), new generation platform after Raptor Lake. Both MTL and ARL represent new direction which Intel will move to multiple chiplets and combine as one SoC platform.

MTL also represents new compute tile that based on Intel 4 process which is based on EUV lithography, a first from Intel. Intel expects to ship MTL mobile SoC in 2023.

ARL will come after MTL so Intel should be shipping it in 2024, that is what Intel roadmap is telling us. ARL compute tile will be manufactured by Intel 20A process, a first from Intel to use GAA transistors called RibbonFET.



Comparison of upcoming Intel's U-series CPU: Core Ultra 100U, Lunar Lake and Panther Lake

ModelCode-NameDateTDPNodeTilesMain TileCPULP E-CoreLLCGPUXe-cores
Core Ultra 100UMeteor LakeQ4 202315 - 57 WIntel 4 + N5 + N64tCPU2P + 8E212 MBIntel Graphics4
?Lunar LakeQ4 202417 - 30 WN3B + N62CPU + GPU & IMC4P + 4E012 MBArc8
?Panther LakeQ1 2026 ??Intel 18A + N3E3CPU + MC4P + 8E4?Arc12



Comparison of die size of Each Tile of Meteor Lake, Arrow Lake, Lunar Lake and Panther Lake

Meteor LakeArrow Lake (N3B)Lunar LakePanther Lake
PlatformMobile H/U OnlyDesktop & Mobile H&HXMobile U OnlyMobile H
Process NodeIntel 4TSMC N3BTSMC N3BIntel 18A
DateQ4 2023Desktop-Q4-2024
H&HX-Q1-2025
Q4 2024Q1 2026 ?
Full Die6P + 8P8P + 16E4P + 4E4P + 8E
LLC24 MB36 MB ?12 MB?
tCPU66.48
tGPU44.45
SoC96.77
IOE44.45
Total252.15



Intel Core Ultra 100 - Meteor Lake



As mentioned by Tomshardware, TSMC will manufacture the I/O, SoC, and GPU tiles. That means Intel will manufacture only the CPU and Foveros tiles. (Notably, Intel calls the I/O tile an 'I/O Expander,' hence the IOE moniker.)



 

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Meteor Late

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Dec 15, 2023
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I mean, it's pretty evident AMD and Intel have been doing many things already to drive costs down, like chiplets and smaller cores (Zen 5c / Intel E cores). At some point, you run out of ideas to offset the increasing cost of new processes.
 

511

Golden Member
Jul 12, 2024
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Anyone seen a discussion of the increased steps needed at the finest element level between Finfet and Ribbonfet?
Yeah i have seen few articles referring It will require EUV double patterning for tightest pitches both on 18A and N2 it was i think fred chens tweet
It appears evident that mask, expose, etch & clean, deposit, will have to be done repeatedly for each ribbon layer versus once for a Finfet design. Costs increases rapidly for the new and future design layouts in addition to the raw node increases.

Am I wrong on this?
For BSPDN there is requirement for thermal density as well since the transistor are sandwich in between Power and Signal wires
 

maddie

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Jul 18, 2010
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Yeah i have seen few articles referring It will require EUV double patterning for tightest pitches both on 18A and N2 it was i think fred chens tweet

For BSPDN there is requirement for thermal density as well since the transistor are sandwich in between Power and Signal wires
Not what I meant. Multi-patterning will be needed for any feature smaller than the minimum native resolution. It matters not if it's Finfet or Ribbonfet.

What I'm saying is that each ribbon layer (example, a 3 ribbon transistor), will need at least as many steps as a Finfet transistor. You will need (3X +) steppings at the highest resolution layer for a 3 "Ribbon" Ribbonfet vs a Finfet transistor.

You can process all of the fins in a Finfet simultaneously, but you can only create 1 "Ribbon" at a time. A macro equivalent, would be 3D printing, multiple passes to create vertical structures, but you can create all of the shared layer ones in 1 pass.

This explains the large increase for N2 from TSMC.

I have not seen this discussed, has anyone?
 

511

Golden Member
Jul 12, 2024
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894
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Not what I meant. Multi-patterning will be needed for any feature smaller than the minimum native resolution. It matters not if it's Finfet or Ribbonfet.

What I'm saying is that each ribbon layer (example, a 3 ribbon transistor), will need at least as many steps as a Finfet transistor. You will need (3X +) steppings at the highest resolution layer for a 3 "Ribbon" Ribbonfet vs a Finfet transistor.

You can process all of the fins in a Finfet simultaneously, but you can only create 1 "Ribbon" at a time. A macro equivalent, would be 3D printing, multiple passes to create vertical structures, but you can create all of the shared layer ones in 1 pass.

This explains the large increase for N2 from TSMC.

I have not seen this discussed, has anyone?
These things should be out by IEDM24
 
Reactions: maddie

LightningZ71

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Mar 10, 2017
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Keep in mind, the HX370 has the equivalent of an updated 6500xt GPU in it on top of a hefty NPU and more cores than any APU from AMD has ever had before etched with a near leading edge process. It's not tiny either.
 

OneEng2

Senior member
Sep 19, 2022
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I think the wall is at the limits of EUV/high NA EUV production gear. Anything replacing that will be massively more expensive and so sensitive to any sort of vibration that it's doubtful it could ever repay it's development/purchase costs for anyone involved.

Even using chiplets will only take you so far.
Chiplets / tiles allow you to break up the processor into different parts. Each part being smaller allows more die per wafer and better % yield which helps; however, it isn't free since the chiplets must be bonded together somehow as well.

Regardless, the fact remains that the cost of process changes in increasing exponentially while the advantage of a process change has greatly diminishing returns. The strategy can not continue as a mechanism of product differentiation.
Anyone seen a discussion of the increased steps needed at the finest element level between Finfet and Ribbonfet?

It appears evident that mask, expose, etch & clean, deposit, will have to be done repeatedly for each ribbon layer versus once for a Finfet design. Costs increases rapidly for the new and future design layouts in addition to the raw node increases.

Am I wrong on this?
Nope, not wrong. Not only does the development of a new node cost an increasingly huge amount of money, the cost of performing the process is also getting more expensive each iteration.
 

511

Golden Member
Jul 12, 2024
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Btw High Na effectively reduces your max chip size in half from 26 x 33 mm2 to 26x16.5 mm2
(updated the value previous one were wront)
 
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Doug S

Platinum Member
Feb 8, 2020
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For BSPDN there is requirement for thermal density as well since the transistor are sandwich in between Power and Signal wires

Silicon isn't all that bad of a thermal conductor - about 40% of copper. I doubt it will make that much difference, since the big hitch in cooling is the interface between the chip and cooler. That's why OEMs will cap it, overclockers will lap it, delid it, and people use fancy TIM containing silver etc. to try to overcome the issues at chip/cooler interface.

I suppose if you were concerned about that you could have a bunch of TSVs not connected to any wiring on the chip (and heavily located in areas where you have lots of transistors with high switch rates) that push through all the way to the cooler facing side of the die where you deposit a final full layer of copper to optimally conduct heat through those TSVs. It would be interesting to see the result but while it may help at the margin I just don't think silicon's thermal conductivity is much of an issue outside of maybe a next gen GPGPU trying to push 2500W though a reticle sized die.
 

Hitman928

Diamond Member
Apr 15, 2012
6,390
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Btw High Na effectively reduces your max chip size in half from 25 x 33 mm2 to 13.5 x 32 mm2

This may not end up being true, there's research suggesting a path that allows for significantly larger reticle sizes with high NA than previously thought.

Silicon isn't all that bad of a thermal conductor - about 40% of copper. I doubt it will make that much difference, since the big hitch in cooling is the interface between the chip and cooler. That's why OEMs will cap it, overclockers will lap it, delid it, and people use fancy TIM containing silver etc. to try to overcome the issues at chip/cooler interface.

I suppose if you were concerned about that you could have a bunch of TSVs not connected to any wiring on the chip (and heavily located in areas where you have lots of transistors with high switch rates) that push through all the way to the cooler facing side of the die where you deposit a final full layer of copper to optimally conduct heat through those TSVs. It would be interesting to see the result but while it may help at the margin I just don't think silicon's thermal conductivity is much of an issue outside of maybe a next gen GPGPU trying to push 2500W though a reticle sized die.

Silicon is a pretty good thermal conductor, the problem is that with BSPD, at least as has been proposed, you are un-flipping the chip so that it's not really silicon between the heat source (FETs) and thermal boundary. Additionally, the silicon must be drastically thinned for the TSVs which means that the heat can't spread properly either. This causes a significant thermal problem for higher power designs. Papers have shown some mitigations for it (e.g., thermal TSVs) but it doesn't really solve the problem, just helps a bit. So far, only Intel has claimed a solution to the issue, but they haven't shared at all how they have accomplished it. I'm guessing that TSMC's BSPD delay and improvement to "super power rail" is in part trying to mitigate the thermal issue and part of that may be that they won't thin the dies quite as much as in the past (which creates potential issues for the TSVs so they'd need a solution for that if they do less thinning).
 

511

Golden Member
Jul 12, 2024
1,036
894
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A good article for info on High na they will allow stitching to make large die size don't forget Intel has their mask Shop which TSMC also uses

As for heat transfer for BSPDN it is a major consideration and 18A is with and without BSPDN as a feature funnily Intel deflected the question when asked about the heat transfer and capabilities of their Power Via saying they have everything figured out
 
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Jul 27, 2020
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Apparently, some "big changes" are coming our way with the upcoming Arrow Lake µcode update.
How are the supposed changes big? Is this going to be a rehash of RPL issue where Intel determines that the CPU can take greater voltage spikes in the short term but long term it gets cooked? Only way it would be "big changes" is if they manage to beat 14900KS gaming scores in every game.
 

RTX

Member
Nov 5, 2020
116
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A good article for info on High na they will allow stitching to make large die size don't forget Intel has their mask Shop which TSMC also uses

As for heat transfer for BSPDN it is a major consideration and 18A is with and without BSPDN as a feature funnily Intel deflected the question when asked about the heat transfer and capabilities of their Power Via saying they have everything figured out
Intel's competitors can find out after doing teardowns of PTL/CWF.
 
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