Question HWUB detailed visual DLSS 4 vs DLSS 3 scaling comparison.

Heartbreaker

Diamond Member
Apr 3, 2006
4,742
6,250
136
There has been a lot of DLSS 4 hype, this is the most detailed examination I've seen. I've been waiting for this one because Tim does have a good eye for artifacts.


It's a nice improvement, but I'm a little less impressed than Tim.

The biggest improvements are in texture quality, and elimination of temporal motion blur. These are the big wins. This is the area where you can run in a lower tier and still come out ahead, even performance vs quality.

But in many cases like ghosting, particles, transparencies, hair, and disocclusion, there are minimal gains and even some regressions.

So it's not really a case where you can just run at Performance mode all the time.

Balanced is the safer alternative to the old Quality mode, but there is an issue with that. The new modes are less performant, so new Balanced mode often performs the same as the old quality mode, so you kind of end up back in the same performance, when turning down to a lower tier. You will still get better texture and less motion blur, but you might have made some other artifacts worse now.

Also all the testing was at 4K. As with all scaling they get more artifacts at lower resolution and you have less input pixels to work with. So people at lower resolutions may have to run a tier higher.

I'm at 2560x1440, so I won't run below balanced even with the new version.
 

Meteor Late

Senior member
Dec 15, 2023
287
310
96
Because there is too much focus on the improvement between DLSS 3 vs DLSS 4 and the different modes.
When in reality, for many people, DLSS 4 Quality will be better than native rendering in most aspects while improving performance by a good margin. TAA blurriness is a major paint point, if that is almost entirely fixed, then that can be a good enough reason to ditch native resolution in most games where not using TAA is either not an option or the image looks too bad without temporal AA.
Is it that relevant that 4 performance mode is not always as good as 3 Quality? I care more about how DLSS 4 Quality compares to Native TAA.
So I care more about DLSS 4 Quality being much better than Native while getting 40% more performance compared to DLSS 3 Quality being 50% more performance but only being equal or a bit better at times.
 
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