Discussion The 2025 Game Thread: Big Stupid Games Edition

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DigDog

Lifer
Jun 3, 2011
14,174
2,634
126
Witchfire progress report.

The game has taken a dive.

Unfortunately i have seen this .. so many times. Devs start with a great concept, put out a working alpha, and then when they go to expand it they have written themselves in a corner.

Brief overview of the timeline.
There's this FPS where you are a witch-hunter. You got 2 weapons + 1 third "special" with limited ammo, e.g. a shotgun, a sniper, and a bigass cannon.
You can dash, you can heal a limited number of times, you can double jump and have air-control.

There's 3 maps of increasing difficulty. Mobs are kinda dumb, but they hit hard. You are not supposed to get hit, because it's not uncommon that 1 hit means game over.

You find XP on the map and you extract like Tarkov, and then you level up; this means more Health, more Dashing, better Healing, etc.

On the maps there's a ton of secrets. the weapons have secrets. The spells have secrets. The game is a ton of mechanics that are not explained to you on purpose, so that you need to figure them out.
It's a sort of Horror game, because once you know stuff, it becomes a lot easier, but that's why all these things are not explained to you. You don't know what spells do, you don't know how to open that hidden door, you don't know what happens if you pick up that cross or open that chest. And generally you get thrown into a world of hurt, so not only do you have to survive the spam of monsters, but you also have to figure out what kind of "rule" you have broken, or how to get out of that trap.


..
I did the first map. Took me a ton of time to be able to run it through and extract without dying. had to figure out a ton of stuff. Loved this bit.
on to the second map, you start to find stuff that makes you stronger - better spells, your weapons become stronger, etc.
third map, completed it in a day.
fourth map, it's a joke, just spam my overpowered-ness.

Because you NEVER lose more than you started with. At most you can lose a small quantity of XP, and you probably can even recover it on the next run, but essentially you are on a linear track to become invincible.

For example, there is a mechanic called Calamities. When you "make a mistake", i.e. you get hit, you step on a trap, you pick up a cursed item, you risk triggering a Calamity, which means a whole bunch of monsters spawn and try to kill you .. and also you may get some debuff, maybe everything goes really dark, or maybe your healthbar gets shrunk to 1/4 of normal, something like that.

Now, in a game where you get hit hard and you have limited ammo and healing, this would be "bad", but you are easily so overpowered that you completely rekkk these calamities, and not only, but once done they drop a ton of extra ammo, extra healing, and also unique object that increase your power in a way that nothing else can. So, while in theory you're supposed to try to avoid these, experienced players actually seek them out, jumping into traps on purpose, etc.

...

The game is still probably a good buy for the amount of content you do get, the visuals and atmosphere are superb, and it's a decently fun shooter .. AND the dev team might maybe pull it out from the situation where they are now. Who knows.

still stutters all the time on my B580, unless i do a PC reboot. no idea why.
 

DigDog

Lifer
Jun 3, 2011
14,174
2,634
126
May wanna try it on some gaming optimized Linux distro like Nobara. Intel and Microsoft aren't that close anymore, it seems.
ok so,
1. no
2. i think if the faul lies with Intel, it's on their GPU drivers side, not on the game-optimization of Microsoft.
I accepted that this might happen if i buy a Intel GPU and then like a moron go play a game nobody's heard of before. Do you know how many microstutters i've had with Prey, maxed out graphics? zero. But you go play a title from an unknown developer, you're out of luck.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,810
8,874
136
Ok, so I've been playing more Mad Max on my time off and damn, the game is more fun than I initially thought.

Bit slow to open up and introduce concepts, but once you get out of the starter zone it's a fun open world that really revolves primarily around vehicular combat, which is somewhat unique.

Tons of upgrades and customization, oodles of that Mad Max bizzaro aussie post apocalyptic style (and a proper apocalypse from the looks of it too, none of that water and greenery Fallout stuff here).

The fuel and water scarcity system haven't really been a huge issue thus far, really more window dressing than survival mode.

It's a shame that I cannot play this within one city block of the kids due to some absurdly graphic content (harpoon a guy out of the driver's seat of an enemy car and then drag his corpse around the wasteland...) cause it's slowly becoming the game I'm thinking about more and more in my downtime.
 

balloonshark

Diamond Member
Jun 5, 2008
6,851
3,325
136
Mad Max was fun. I've been thinking about replaying it lately. The driving between points and sandstorms gets repetitive though. I was going back and forth between keyboard/mouse for fighting and controller for driving. I suck at aiming with a controller hence the back and forth. I think I had about 100 hours playing but I got stuck in one area and didn't have a close save.
 
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Jul 27, 2020
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It's a shame that I cannot play this within one city block of the kids due to some absurdly graphic content (harpoon a guy out of the driver's seat of an enemy car and then drag his corpse around the wasteland...) cause it's slowly becoming the game I'm thinking about more and more in my downtime.
You can tell your kids the guy deserved the harpoon coz he's a Nazi?
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
7,810
8,874
136
Mad Max was fun. I've been thinking about replaying it lately. The driving between points and sandstorms gets repetitive though. I was going back and forth between keyboard/mouse for fighting and controller for driving. I suck at aiming with a controller hence the back and forth. I think I had about 100 hours playing but I got stuck in one area and didn't have a close save.

- I've been playing on my Steambox 100% with a controller and it generally works OK. Aiming while driving will engage a "bullet time" sort of slow mo effect to help with aiming with a controller.
 
Reactions: balloonshark
Jul 27, 2020
23,571
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146
You know, one reason why I played a lot of games, once upon a time, was because games were small. Smaller in size, smaller in scope. And yet they were brimming with re-playability. These days, heavens forbid you download 50 to 100 gigabytes of an open world game. You spend a few minutes in that, think about the next few days or months spent trying to conquer the game or make sense of the story by completing the missions and you are like, man this is too hard. I need a break. And then you move on to something else.
 

CP5670

Diamond Member
Jun 24, 2004
5,652
757
126
That could be the reason. Also, from what I remember, I think the trailers/ads were creepy? Most people probably wrote it off as a Doom clone and decided not to try it. It could also have been released at a time when some other AAA games were making the rounds and so it got lost in the noise.
This game is hard to get into and needs some persistence. It's a really amazing game but starts off slow and overly difficult, and several people on AT said they gave up on it early on. It does the "show, don't tell" plot better than any other game, but other such games like Half Life were much easier to get into. The confusing name also didn't help, they should have called it Shock something as it's basically System Shock 3.

You can become really powerful if you select certain abilities early on, like the one that lets you craft neuromods. It's also kind of a stealth game and the early part has to be played stealthy but it does not do full light-based stealth like Thief.
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
30,863
28,528
146
Mad Max will always be underrated. Here is my cliff notes game guide -

There are graphics settings that go to... Max, that is sometimes a couple higher than the highest preset. Game looks great at 4K max locked 144fps.

As soon as you hit a stronghold, immediately do the clean up crew project. Not having to get out and pick up scrap is a big time saver. Next is survey crew. Ignore everything else until you have done those. Now do all of the other projects. That way you can fast travel there when low on things, and get auto refills, then fast travel back near where you need to be. All in less than 30 seconds usually. Because on a modern system everything loads so fast there is no reason not to leverage it. It'll even farm scrap while the game is off, and the moment you fire it up, if you are online, the camps have scrap for you. The fast travel strategy means you do not have to grind to get things you need. It'll knock a bunch of hours off of the playthrough if you don't like grinding it out.

Next; Clear out oil camps as fast as you can. Farming scrap is the key to buying everything you want later when you need it and have unlocked it through story missions. Farm scrap through Max upgrades too. Always Max points for those perks. That's it, that's all you need to do in order to enjoy the game...to the MAX!
 
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DigDog

Lifer
Jun 3, 2011
14,174
2,634
126
The Invincible https://en.wikipedia.org/wiki/The_Invincible_(video_game)

Extremely on-rails walking simulator. click to take backpack. click to turn backpack. click to face flap of backpack. click to open flap of backpack. click to take map from backpack. click to close flap of backpack. click to turn backpack. click to put backpack on back.

Also, you cannot jump; and hey, there's a ridge, how about climbing that ridge? Nope, lol no, you can walk along the ridge and then get to the one spot where the devs put a climb trigger.
Even as a walking simulator it sucks.

Whatever kind of story they were planning to tell (spoiler: it's really mediocre) you will have no involvement in it whatsoever, unless you consider watching a several-hours long pc-graphics film "involvement".
 

Racan

Golden Member
Sep 22, 2012
1,230
2,258
136
The Invincible https://en.wikipedia.org/wiki/The_Invincible_(video_game)

Extremely on-rails walking simulator. click to take backpack. click to turn backpack. click to face flap of backpack. click to open flap of backpack. click to take map from backpack. click to close flap of backpack. click to turn backpack. click to put backpack on back.

Also, you cannot jump; and hey, there's a ridge, how about climbing that ridge? Nope, lol no, you can walk along the ridge and then get to the one spot where the devs put a climb trigger.
Even as a walking simulator it sucks.

Whatever kind of story they were planning to tell (spoiler: it's really mediocre) you will have no involvement in it whatsoever, unless you consider watching a several-hours long pc-graphics film "involvement".
The book is great though

 

DigDog

Lifer
Jun 3, 2011
14,174
2,634
126
well i finally did it, i got my hands on a LTSC copy of W11 and i made the jump, all because of stupid Flanders Stalker
also patch 1.3.1 came out which allegedly fixes A-Life and the mob spawning bugs. And it runs!

1. for some reason it decided to auto-set everything to Epic settings, which my B580 can't really handle. But High is fine.
2. i cannot believe someone thought cutting out W10 users was a good thing. Or maybe it's because LTSC doesn't get some DX12 upgrades that are MANDATORY to run Stalker 2.
3. i saved all my games to the non-system SSDs but, forgot to port my save file for Witchfire. I was level 445. I am now level 1. rawr. Oh well, not much to do until the game releases properly.
4. Witchfire too is noticeably smoother in W11.
5. Stalker 2's "compiling shaders" will last easily 15 minutes on the first run.
6. there is no rule 6
7. i have ran more batch files today than in the last 5 years.


W11 may work better but it's offensively ugly, and has some UI crimes that people deserve the electric chair for. Task Manager launch on the taskbar context menu?
Pin to Access and Pin to Start for the Recycle Bin ?
i have spent hours .. literal hours .. turning off windows "features" that no sane human should want or need.

8. i am playing Control, because ooh, you should play Control, HEY, play Control, it's sooooo good, and obviously it's extremely mediocre, but i've just started so let's see what happens.
9. i have Kingdom Come Deliverance just because i saw the videos of the forests and i thought it would be fun to just go virtual walksies, but i have barely gotten out of the tutorial.
10. i'm also playing Amid Evil which is a lo-fi Hexen clone, but it's not good. It's just not balanced, i feel like i'm more of a spectator than a player, just vaguely aim in the enemy direction and hold fire.
 

DigDog

Lifer
Jun 3, 2011
14,174
2,634
126
i've put about 10 game hours (which is more like 15 IRL hours) into Stalker 2, so, first impressions. This is patch 1.3.1

1. early guns are far more efficient than stalker 1 - by which i mean all the 3 previous games, shadows of chernobyl, call of pripiyat, clear sky. S1 was notorious for having completely useless weapons early on. They are still not great in S2, but they at least work consistently.

2. i've seen much less artifact hunting. I used to love anomalies and saw them as a minigame, because most, if not the smallest, would have an artifact or two in them.
Maybe this is due to the new map being enormous, so the artifacts are diluted to avoid giving you too many.

3. gunplay is .. inferior. This is a difficult one to explain, the first thing you need to know is that S2 has 3 difficulty levels, which are Child That Has Never Seen A PlayStation Before, Stalker, and Veteran, which is just Stalker with no HUD / UI.
S1 instead had 5 difficulties which worked in a very weird way, if you increased the difficulty, bullets did more damage *to everyone*. So Master difficulty didnt make the game harder, it made the game more realistic, which often made it easier. Once you had a 5.56 rifle with a scope, you could headshot everything on the map .. provided that you spotted them before they spotted you.
Instead S2 is very random. Some enemies will go down with a single headshot, then the same enemy will eat a magazine.

it's hard to judge S2 without thinking about S1.

4. Hunger is a bit annoying, you are always eating. There is tons of food everywhere so this isn't really a problem, it's just annoying to need food in your hotbar.
In the same bunch i would put that medikits and bandages are over-abundant. "i got hit oh well i'll just pop a medikit" does not work well with the Stalker philosophy.

5. visually, the game isn't better than S1. I don't know, i don't think you can replicate the beauty of S1 by just doing MOAR!, the same way that Skyrim will never look better than Oblivion to me. The map design is also more on-rails .. which is another difficult way to explain.
in S1 you have a map area and a "game expects you to" in how to go from point A to point B. But, if you find a trick to go from A to B, who cares.
in S2 you can roam wherever you want, but in those sections "how am i supposed to get on that roof", i have yet to find a single one that has more than 1 solution.

6. the english dub has HORRENDOUS accents. A whole bunch of guys are voiced by the same bri'ish guy and his accent is so funny and completely out of place, it makes me think i'm playing Fallout London or We Happy Few. And the protagonist is an'Mmurican whose voice would not be out of place of a Call of Duty videogame.
Please give me back cheeky breeky bad russian accents.

7. AGAIN THE SAME ******* MAPS
look, i've never been to Chernobyl, you totally can make up a new location and i wouldn't go "oh, that's not in chernobyl!" so stop reusing the same *bark* locations every time !!

8. the story .. is .. well .. i mean, the story to the first Stalkers was not great, was it. At least what the "main" story was, Strelok losing his memory. To me, the search for the Wish Granter was the main story, Strelok losing his memory was just a sidequest. This time our guy gets a precious Anomaly Scanner machine stolen, and he fucking goes on a rampage .. i'm under 10h in and i already have more money than the damn scanner would be worth, so it's not really driving me forward, mmk?

that's it for now. Not a bad game, but it's hard to replicate the glory of the old stalker games.
 
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Jul 27, 2020
23,571
16,556
146
that's it for now. Not a bad game, but it's hard to replicate the glory of the old stalker games.
When I think of Stalker (never played it. only seen screenshots and videos), it reminds me of the games Hitman and Project IGI. Hitman was (maybe is?) impressive with how there are multiple ways to accomplish an objective but the game engine was kind of unhinged. Hard to explain that. Think of it as an engine not putting any restrictions on movement speed. So it feels like a very cheap kind of engine. Whereas in something like Splinter Cell, the movements are slow and you feel like your PC or GPU is struggling when the character is moving and going about its business. Again, very hard to describe but when an engine does not have a movement speed limiter, it feels kinda bad. Splinter Cell had wayy more refined gameplay than Hitman and I wish the Splinter Cell devs had created a version of Hitman using their engine.

Project IGI had that feeling that the game wasn't developed by an American or British game developer. Hitman gave that vibe too. I prefer my games to be "vibe free" so don't think I would be getting into Stalker seriously anytime soon.

An example of a game developed by the Japanese that felt like an American game to me is Metal Gear Solid. Dang it, if you replaced all the Japanese names in the credits with American sounding ones, you wouldn't have guessed that it was a Japanese game and that's because Hideo Kojima is a huge Hollywood fan.
 

CP5670

Diamond Member
Jun 24, 2004
5,652
757
126
I'm having a great time with Everspace 2. It feels like a next gen Freelancer and is the first space game I have played with well integrated planetary and indoor sections. The 6dof combat feels great and has an interestng world to explore, although the main story is pretty basic and there are a lot of filler quests. It often goes on sale on gog for $18 and is well worth it.
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
7,810
8,874
136
@GodisanAtheist

If you didn't find all of the easter eggs in Mad Max look them up. Some pretty cool ones.

- It's reasonably slow going in Mad Max, like many open world games I enjoy it the most when I play it in 1-2 hour bursts between other games otherwise it can risk feeling too same-y if played for long stretches. I'm only just getting to the story mission where you have to tear down the gate to enter the barrens, so a ways to go still.

I'll make it a point to see what's hidden in there, but I've also heard that Furiosa (which I haven't seen) calls back to the game pretty regularly so that's going on the old watch list once I wrap things up.
 
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