Can PS5 Pro run Elden Ring at 60 frames per second?
No - but Game Boost still makes this the best console experience out there.
many commentators have compared the Pro's rasterisation performance to the RX 6800. Based on our Elden Ring tests with quality settings comparable to PS5 (and ramped slightly higher if there is no exact match with consoles), the 6800 is faster. This is just one test though: it require a good deal more research to get a firm handle on how performant the Pro really is.
With the arrival of PS5 Pro, is there finally a console capable of running Elden Ring locked at 60fps? Digital Foundry reports.
www.eurogamer.net
In testing PS5 Pro's game boost, I started with the quality mode. With fixed settings and resolution in place, we can get performance differentials calculated using like-for-like content. We'd hope for the Pro to lock to 60fps, but if it does not, we can see the exact level of performance improvement you
do get and in general, it varies according to context but is broadly in the 30 to 35 percent range. A lot of the game
will run at 60fps, but it's hardly consistent and for the most part you're in the 50s - though truly challenging scenes can take you into the 40s. This is important as PS5's VRR support at 60Hz drops out at 48fps, so dips beneath this will look jarring - otherwise VRR saves the day in terms of game fluidity.
If the quality mode is struggling, it stands to reason that the performance mode with dynamic resolution scaling should perform a lot better - and it does, to a certain extent. Whether it's down to problems with the DRS system working with new hardware or else a CPU limitation, you
still don't get a locked 60fps with a weird assortment of dropped frames - sometimes singular, sometimes clustered. However, the crucial point is that it's enough to keep you within the VRR window, so by default this becomes the best way to play Elden Ring on consoles.
The ray tracing mode? This is notorious for poor performance on the standard PS5 and even if the full 45 percent of extra performance was brought to bear, you'd still be nowhere near 60fps. Here, the results are strange overall. Sometimes it runs significantly better on Pro, while at other times, there's barely any difference at all. Without visibility into system load, we can only offer conjecture but the smart money would be on the extra CPU overhead ray tracing requires meaning that the Pro ping-pongs between CPU and GPU limitations. The ray tracing mode was poor on the standard PS5 and there's no joy with the Pro experience.