Poll: Do you care about ray tracing / upscaling?

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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
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Anti-benchmark is somewhat necessary because the benchmarks aren't reflecting real world performance or because companies are cheating them.

If you only benchmark for 30 seconds of game play the results may not capture problems that only appear after a few minutes when VRAM becomes completely full and the game spills textures into main memory and needs to load over the PCIe bus.

There have also been numerous examples where games were downgrading texture quality to keep frame rates high. The data is worthless in those cases because it's no longer the same Ultra quality.

Benchmarking is still a useful tool and should be included in most reviews, but it's more important than ever to ensure that it's properly done and that the results are useful and accurate for consumers.
Damn straight.

DF is one of the outlets that is automating the bench suite. 25-30 second passes, often in early undemanding sections, with no one doing IQ evaluations is barely a starting point anymore. Great for forum dwellers to cling to and spam the bigger bar better charts around to support whatever the contention or talking points du jour is. Tom's and TPU both failing to test Space Marine 2 in a demanding area is the latest example of how bad these reviews can be. Who cares if the methodology is good, if the results are crap? That it made Blackwell look MUCH better than it is in that game, is really sus. Shilling is way too prevalent.

Content like RT analysis is cool, but I don't like the guise under which DF and Tim from HUB do it. They make it seem like they are doing completely independent testing with no agenda. But it's really more of an infomercial. Hey Folks! Billy here! Nvidia is the best in this game they are heavily involved with and that is heavily optimized for their hardware! But wait! There's more! They are also best in this other game that is heavily optimized for them!

HardOCP was doing something important. How many shovelware and shilling for dollars reviews do you need? I'd rather there were more reviewers looking at the gameplay experiences with the hardware. Daniel-San and Pedro aka zWORMz do a good job of it. I expect terra ware to grow fast as a channel too. He does detailed testing and you can see for yourself what's what. He does not waffle nearly as much as Daniel either.

Aussie Steve at least comes back to things if his patreons give him grief, or tip him off about shenanigans. Most move on and don't rock the boat, because of which side their bread is buttered.

BTW, I knew the 50 series was doomed to be mid when I saw they were sampling channels with less than 100k subs.

Using DLSS for the first time in a couple of years I can say it is overall better in the games where I have tried it than IGTI, XeSS, or FSR versions below 4. I keep being told by reviewers I can't or should not use RT on a card as slow as this slot powered 3050 6GB; Nonsense!
 

Ranulf

Platinum Member
Jul 18, 2001
2,720
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Regarding Digital Foundry, there is more some related drama apparently between them and Threat Interactive over graphics.

TI apparently copy right struck this guy's video about TI two months ago:


What I found really interesting though, this gentleman is a game artist and at 6m30s he talks about how MSAA is the big thing in AA tech in games these days. I'm no expert but uh, maybe 5-10 years ago it was. I could have sworn most things are TAA now.

There is a newer video on his channel where this Dallas Drapeau artist/dev/YT'er calls out TI as a fake, who doesn't know what he's talking about and defends DF. Drama but sort of interesting. Mostly interesting for what this game dev's take is on what is wrong with the industry and AA in general. Apparently no one is perfect but we should trust the experts or something was my quick take away. For me, that just means I don't care until their games are 50% or more discounted and run on cheap hardware because none of this nonsense is worth a $500 gpu let alone a $2k+ one.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
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Regarding Digital Foundry, there is more some related drama apparently between them and Threat Interactive over graphics.

TI apparently copy right struck this guy's video about TI two months ago:


I lack the expertise to determine who is giving us straight dope and who is not. I can however say with complete assuredness that DF shills for dollars. John is a life long self proclaimed Intel CPU loyalist. Alex? Well his work speaks for itself. Rich is alright, but he compromises when need be to pay his bills. Bummer, that. They have done exclusive paid promotional content for Nvidia. That goes beyond conflict of interest and straight to selling out by my standards.
 

marees

Senior member
Apr 28, 2024
946
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Why does the game (Assassin's creed shadows) ship with two GI solutions rather than being RT-only, given the likes of Indiana Jones and Avatar: Frontiers of Pandora?

The simple reason is that we believe forcing RT on players today, notably on PC but also in performance modes on consoles, compels us to make qualitative sacrifices that we were simply not willing to take. We're proud of the baked GI system that we've continuously improved from AC Unity - with time of day in AC Syndicate, sparse GI in AC Origins, multi-state GI in AC Valhalla and seasons in AC Shadows.

It's a system that has a cheap run-time cost but produces great results, at the expense of build complexity. This allows us to use our limited GPU budget in 60fps scenarios on console on other features, like procedurally simulated trees and vegetation. We know performance modes are important to players and it will be a popular mode.

On the other hand, RTGI and RT reflections have undeniable advantages, and it was natural for us to develop this for Shadows and future titles. We believe that the game offers a real dilemma in terms of choosing between quality or performance mode. It would have been easier for us to develop a single GI solution, but we want to maximise the reach of the game, even including Steam Deck and portable PC hardware as well.

https://www.eurogamer.net/digitalfo...-tech-qa-rtgi-shader-compilation-taa-and-more
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
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Are...are we back to multi GPU gaming systems? Seems like lossless scaling and 32bit PhysX are both viable use cases -



This is from Daniel-San's video time stamped -

 
Reactions: Ranulf

psolord

Platinum Member
Sep 16, 2009
2,098
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I did a quick comparison of FSR3 vs FSR4 on my rx9070, in TLOU.

The smudge that is shown at the beginning is not video compression artifacts, it's FSR3 artifacts. And then see how FSR4 makes it super clear. Yes FSR4 is SUPER important.

Later on, quick test on the background gratings. FSR4 is still artifacting but not as hard as FSR3.


I also did a quick test on inZOI, FSR3 vs XESS with optiscaler this time. Xess is quite more stable and the dynamic res here is super atrocious, it goes even below 1080p at times. Still it's great we can use anything we want.

 
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