I am having a great deal of trouble figuring out what the deal is with 3dSound APIs.
All games today use Directsound3d or OpenAL correct?
EAX, A3D, Q3D, Macro FX, Environment FX, Multi Drive, Zoom FX, and I3DL2 are extensions that add 3d effects to APIs?
Aureal's A3D altho better then...