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  1. P

    Video card with 1GB (512MB installed)

    I thought it might be TC/HM, but I didn't think they'd actually advertise them with the inflated figure. But surely there's something to these techs that make them faster than a regular card that swaps in system RAM when it overflows its local pool? *crickets* You can get some decent...
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    HDR+AA in Rainbow Six:Vegas

    Heh, thanks, jim. From what I've read, it appears to be UE3. Google "Rainbow Six Vegas Unreal Engine" and you get a bunch of hits for UE3 (including that AT article), though it's technically possible that everyone's sourcing the same bad info and too lazy to double-check. :) I don't think it's...
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    HDR+AA in Rainbow Six:Vegas

    I thought R6:Vegas was an Unreal Engine 3 game, and UE3 doesn't work with AA? AT's RS:V perf. analysis. Thread on AA in GRAW. Thread on AA in RS:V. Both are UE3 games. Hmmm, per that last link, apparently UE3's shadow rendering method is incompatible or very slow with MSAA...
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    Question about S-IPS technology..

    IIRC (emphasis on the if), IPS initially had the widest viewing angles (and possibly the deepest blacks of all LCD panels, though this may be me factoring in the wider viewing angles so blacks stayed black for a greater viewing range). I don't know if this is still true, but you can check some...
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    Can the Xbox 360/PS3/Wii hook up to a 2405FPW?

    I believe it's HDCP you should be worried about, as you can always switch b/w HDMI and DVI with an adapter cable (well, cables, including separate audio). AFAIK, BluRay and HD-DVD will require HDCP (and so HDMI/DVI) for 1080p playback at some point in the future, but that restriction isn't...
  6. P

    G80 indepth IQ reiew

    WRT the ongoing "discussion," I thought that Wikipedia AF article is based on this SGI article and so describes (a form of) RIP-mapping, which is different from how GPUs implement AF. RIP-mapping, like bilinear and trilinear filtering, seems to isotropically sample from anisotropic MIP-maps. I...
  7. P

    G80 indepth IQ reiew

    Maybe my answer here will help. The receding color rings represent increasing MIP-map levels, or smaller and smaller versions of the base texture. The further the colors are "pushed back," the more of the screen's textures will be sampled from the base, highest-res texture. You can see this...
  8. P

    X1950 Pro AGP is coming!

    Well, more like the horse's elbow, or maybe it's OC'ed brother. Sapphire's X1950P AGP PR states a wimpy 8 pipes but the full 36 shaders, and this is probably where ZZF got their specs from. But it's PR, and so probably wrong simply b/c the card name implies 12 pipes. I notice Diamond's X1950P...
  9. P

    Recommend AGP Nvidia card to kill GF3 Ti4200 ~$100

    I have to say a 6800 is a pretty good card for its time: faster than a 9800P and lower power draw. Heck, my 9800P just died and I don't want to bother upgrading to PCIe. I should get in line after bloodthirster. :)
  10. P

    Recommend AGP Nvidia card to kill GF3 Ti4200 ~$100

    Try for a 7600GS if you can find it for ~$100AR. Should draw less power than comparable GF6 series and be totally silent if it's the stock fanless cooler. Unfortunately, I only see fanless versions starting at ~$135, and a lot of those seem to have slower-than-stock memory speed. This...
  11. P

    Supreme Commander: Sequel to Total Annihilation=> ETA early 2007

    If it's coming around March, wait for the midrange GeForce 8-series (who knows, maybe even the midrange Radeon X2-series) to drop. If you're going to buy a new card just for SC, then there's really not much to do but wait for the game to be released. Buying ahead of time isn't a great...
  12. P

    Early R600 details?

    Who needs 10, 20, even 40MB of 256MB/s EDRAM (that still won't be enough for HDR + AA buffers, so PC devs would be forced to use tiling like on the 360) when you can have 1GB of 160GB/s GDDR4? Man, that number sounds crazy. I'll believe it when I see it, but it wouldn't hurt in progressing...
  13. P

    Word of Warning About 7900GTO

    I don't get it, replacing the stock cooler and OCing the cards is eVGA's fault? Or are ppl seeing broken cards right out of the box?
  14. P

    Xbitlabs review

    They meant NV's 8x(S) and 16x AA modes look better overall than ATI's 6x, but they're too slow to be useful for brand new, eyeball-exploding games. So, what cmdrdredd said. :) As for the article, directly comparing a X1950XTX to a 7950GX2, HQ AF to HQ filtering, and ignoring AAA/TrAA...
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    Benchmarks for World of Warcraft?

    IMO it's not worth buying a 7950GX2 this close to Nvidia's next gen, especially as it's rumored to be faster than a GX2. No, I'd suggest either a $250 7900GTO 512MB or a $280 X1900XT 512MB (check PriceGrabber for the Asus CrossFire Edition). I'd probably lean toward the GTO b/c it draws less...
  16. P

    7900GS 256Mb or 512Mb?

    This is the last 256 vs 512MB test I remember seeing. It's about a year old. It shows a small spread in general for NV (and the spread for ATI probably got smaller judging from the last few driver release readme's), but if you game at high res with AA and max textures, you'd probably...
  17. P

    ***The Official X1950 Pro thread***

    67% of R580, not 67% smaller. It's still not a GF7. :) Still sweet, and with a X1900XT at $240, prices could be pretty great.
  18. P

    Texture shimmering/aliasing problem on high end GPU's?

    Right, that's where HQ textures and AF should help (though I guess not cure, either b/c both companies have hardwired their texture filtering shortcuts into their chips or b/c the game devs aren't trying hard enough). Stairways are an edge-aliasing issue (well, unless they're rain-slicked and...
  19. P

    Texture shimmering/aliasing problem on high end GPU's?

    Does it reduce "shimmering" on large, repetitively-textured areas (like you mentioned, floors and walls), or on the specific areas you mention below? That doesn't sound like the shimmer that can be reduced with LOD bias clamps or HQ filtering. Sorry if I'm being pedantic, as you obviously know...
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    Xbitlab's G71 review!

    No, ATI cards run in the apparently ATI-coded "SM2 HDR" mode, which is FX16 (fixed point, aka integer, 16bit, to accomodate the X-series, which can't blend FP formats). NV runs in "SM3 HDR" mode, which is FP16 (floating point 16bit). I'm not sure why ATI's SM3 parts don't (or can't?) run the...
  21. P

    Oblivion finally benchmarked!

    IIRC, PS2a is actually more capable in some ways than PS2b. "b" was just named as such b/c it arrived with the X800, after "a" with the FX5800. Not sure if it's anything more than a technicality with Oblivion, though. It may allow for small speedups thanks to fewer passes, similar to PS3...
  22. P

    G80 Tape out Missed.

    IIRC, NV's CFO said as early as July. So now maybe both ATI and NV will release at the end of '06, as planned/rumored, tho I wouldn't be surprised if we see both arrive with Vista in 1Q07 (a year after X1900/7900).
  23. P

    Paging Pete ;) You said you had found a driver for a s3 Virge DX/GX (asus card) for XP...

    Not this Pete, right? B/c this one's never owned an S3 card. Or if I did, it's disappeared with the other traumas into a deep, dark corner of my mind. ;)
  24. P

    anyone seen Oblivion benchmarks?

    First I've seen. Add salt as desired. And, yeah, Brandon at FS is claiming 5-10% variance in outdoor areas b/c of the aforementioned random placement, in which case it might be time for some new graphing methods.
  25. P

    6800GT or 7600GT

    128-bit vs. 256-bit is a bit of a red herring. Notice that the 7600GT's RAM is clocked a lot higher than the 6800GS's and GT's, so while it has less bandwidth, it's not exactly half as much. Future games like Oblivion will probably favor shader power more than bandwidth, in which case a 7600GT...
  26. P

    ati vs nv IQ

    Ha! I just hope it's right. You're welcome, if it is. ;)
  27. P

    ati vs nv IQ

    They're two separate things. Texture shimmering looks like pixel popping or sparkling. This should be evident all over the screen. It's basically not enough filtering to avoid a pop or sparkle when a pixel's underlying texture changes abruptly. (With NV, forcing LOD clamp to zero in the CP...
  28. P

    X1700: Was'nt this supposed to appear about now?

    Thanks, cp. I believe all nodes from 90nm on down will have low-k (I guess as an option, b/c I don't know if NV uses it at 90nm, or even how complicated it is to use with its existing high-k [?] designs).
  29. P

    X1700: Was'nt this supposed to appear about now?

    Interesting points, both. Steelski, I just didn't think ATI'd push GPU speeds with a half-step like 80nm. I assumed they'd stay within their previous envelope of 590-650MHz, or maybe within the 7600GT's 560MHz. coldpower, I'm not quite sure how you got 234mm^2 for an 80nm R580. If you just...
  30. P

    X1700: Was'nt this supposed to appear about now?

    Shocking (to me) update! Apparently RV570 will be 256-bit. Rumors are still 12-1-3-1, tho now possibly -2 (like RV530, double Z-ops per clock). Pretty interesting to think RV570XT's been rumored to be 10% faster than X1800XT (in 3DM, anyway). That's not going to happen by doubling the...
  31. P

    As it stands, 1900 > 7900GTX?

    I've been reminded (and chastised :)) that the X1-series is doing FP16 HDR + AA with both Far Cry (albeit with a non-public patch, likely due to no $ incentive) and Serious Sam 2. Oh, and 3DM06. So, it can do it, and there's enough proof out there. Yeah, some titles use lower-precision/-range...
  32. P

    Why haven't ATi named ...

    I'm guessing the X1900XL, if/when it arrives, will be basically the X1900AIW minus the AIW. It's just that ATI's probably got to clear out the X1800s first. I'm taking the X1800GTO as a sign that they're doing just that.
  33. P

    X1700: Was'nt this supposed to appear about now?

    I've been summoned! I haven't been keeping up very recently, but I also think 8-1-3-2/1 sounds more natural for a GPU to slot in b/w the 4-1-3-2 RV530 and 16-1-3-1 R580, especially if speed yields are good (meaning most core can do 500+MHz). The question is one of memory bus, and the answer...
  34. P

    2x X1600 Pro (or XT) in CrossFire vs. X850XT vs. X800GTO2

    If it's not sold out, there's also a 450/1050 version that costs the same and supposedly has a copper cooler where this one doesn't. I'd get that. BTW, the X1800GTO will presumably be R520 cores with a quad disabled and I'm guessing will be clocked around XL speeds. If a 7800GT is already...
  35. P

    X1600 can some one fill me in

    6600GT has 4 ROPs, too, so that's not it. The X1600's 4 TMUs seem to be its limiting factor. Well, that and its price still seems too high. $160 is a huge improvement from its $250 launch, but when a 6800GS is selling at the same price, it's a tough to make an argument for a X1600XT ATM. Is...
  36. P

    What is better, the 6800GS or the 7800GT

    This is precisely what benchmarks are for. The 7800GT is faster and therefore better, but you'll want to read benchmarks to see if it's worth the extra $. There's an eVGA 6800GS for only $160AR at NewEgg, and I think 7800GTs are around $290. Here's a recent review to get you started. Check...
  37. P

    Video Card for Counterstrike Source

    I run a XP2400+ with 1GB of essentially single-channel PC2100 and a 9800P. I dip into the 20s on occasion, even in DX7 mode, and according to the timedemo tests I run my CPU is the culprit. I expect the OP's CPU will be equally crippling, but I can't discount ItSell's experience. Benching at...
  38. P

    roommate is buying a 2405

    He'd be cutting it close, but nothing wrong in trying. A newer card with possibly better DVI compliance should be dirt-cheap at this point (e.g., a used 9600/SE or 6200--I don't mention X300 b/c it's the PCIe version of the 9600, and I'm guessing your friend is running AGP or simple PCI). A...
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