it seems to me that the R580 technology is just playing catch up to nVidia hardware (Fetch4 PCF and more pixel shaders). you have to recall that the R580 should have been released sooner but was pushed back slightly due to the late introduction of R520. ATi was never reall behind in research...
you have got to be kidding me... are you all just a bunch of fanboys with no real knowledge of hardware? all i see are a bunch of people bickering about two companies and when i ask a REAL question everyone completely ignores it. what a waste of time...
would someone mind explaining this to me? it doesn't seem quite clear. what exactly is meant by a "single channel" texture map? what is the alternative to a "single channel" texture map? and what exactly is meant by "texture address"? is that just a texel?
by four components in a...
this should answer the question. we aren't talking about using silicon or converting from light to elecrtonics. we're talking about a system completely driven by light. transistors activated by light. the problem here is not the speed of light or the speed of electrons moving through a...
at 0 Kelvin...electricity would not conduct...
but anyway, i'm never satisfied with the stock NB cooling. it's always insanely loud and cools like crap. grab a zalman silent NB HSF or something of the like.
copper has great heat conductive properties... much more so than aluminum. check out this datasheet: http://www.thermshield.com/ThermshieldPages/Copper_vs_Aluminum.pdf
i'd choose the copper anyday.
btw, just joined the forums. i've been reading anandtech for years and just decided to...
lately at anandtech i've noticed a shift back to the old "only testing first person shooters for performance" idea. what ever happened to testing NFSU2 and other games. it really helps to get a sense of how well specific hardware performs under more varying types of gaming.
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