Since most games are written first for PC on DirectX, then ported into a bastardized Mac-version, no wonder most games are slower. The OpenGL games work better in Windows because 1) The graphics-drivers are certainly better optimized for Windows and 2) I think the Mach kernel in OSX is...
XGL looks nice. No need to bastardize either linux or windows to look like Mac OS X, because they'll never look as good. They are too fundamentally different in the underlying "machinery".
Sure they will take on the Mac OS X, but Apple will be several steps ahead for some time now. I can only hope that they catch up soon so Apple (finally) get some competition in the OS market. That will make them work and innovate even harder, for the benefit of us all.
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