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  1. M

    (DSOG via MaxPC) Nvidia Finally Officially Speaks About AMD’s Mantle

    Wait...we know this how? Has either a Mantle SDK or ... well anything actually specific about DX12 been released? Sorry, I've been away for a while. And paging through this thread, I seem to remember why.
  2. M

    CT Scanner hardware and data

    For a bit of contrast, I just flipped over and looked at some CT data I ran for a client in the semi-conductor industry, and the specifications there are somewhat different. The raw X-ray images are 2048x2048 Tiff files, no compression, 65K gray scale. The system takes a variable number of...
  3. M

    [Techsoda] "Anandtech forums on trial: The corruption runs deep."

    Thanks, I guess. Good to see that sometimes people might catch a comment or two.
  4. M

    [PCPER]NVIDIA Talks DX12, DX11 Efficiency Improvements

    Yeah..except that's not the way it worked. If that was how development worked, we all should already have 12 nm process, flawless silicon for all of our devices, have lithium batteries with five times the power density that current batteries have...etc. Saying that when a product or driver...
  5. M

    Alternative to RadeonPro

    Well, the answer is ... sort of? Radeon Pro by itself doesn't do what he wants either, at it's core, it just provides a front end to install/run SweetFX on executables with a profile. The same thing can be accomplished using SweetFX profile Configurator. This should work on any card that can...
  6. M

    [Techsoda] "Anandtech forums on trial: The corruption runs deep."

    I'll throw out there for what it's worth that I stopped trying to contribute in a meaningful manner to a number of threads when I saw that SiliconWars started posting. This was likely not directly related to the specific content of any of the posts, per se, but rather that it became infinitely...
  7. M

    Alternative to RadeonPro

    As I recall, RadeonPro offers saturation adjustments because it has a build of the SweetFX post processing dll incorporated into it. NVInspector, and for that matter, Radeon Pro are at their core really more about handling hardware features and systems. SweetFX can be added to any DX 9 or...
  8. M

    DirectX 12

    Since I'm finding the rapid fire repetition of the same sentiment incredibly frustrating, I'll try and say this once and retire. The reason that this sounds a lot like Mantle presentations, and Mantle in turn sounds almost exactly like presentations about lowering overhead in OpenGL from last...
  9. M

    [Techsoda] "Anandtech forums on trial: The corruption runs deep."

    I didn't think that they did. But it was clear as day that there were some interpersonal issues between he an mods, as well as between he and members. Conspiracy theory, corruption, whatever theory you do or do not ascribe to, when you boil it down, there was a consistent grating of personality...
  10. M

    [Techsoda] "Anandtech forums on trial: The corruption runs deep."

    So...this poster effectively admits to lying, being openly hostile to mods, trying to entrap them, posting under different aliases, and attempting to do everything he could to undermine the position of the moderation staff.... And then he's surprised when said moderation staff picks up on that...
  11. M

    DirectX 12

    For the average user, heck, even the mostly clued in tehcnically savy user however, the difference between which Dll library is doing the heavy lifting between Dx 9.0L, Dx9.0EX, DX 10.1... etc is somewhat moot. The operating system, by default, comes with the option to support older render...
  12. M

    DirectX and OpenGL to get low level access according to leaked statements (GDC 2014)

    Because that is a vague marketing slide. Because they haven't filled in any details, despite praising this API as being revolutionary for months. Again, the issue comes down to consistency and confusion in messaging. Initially, A PR rep from AMD did say that Mantle consists of a GCN card as a...
  13. M

    DirectX and OpenGL to get low level access according to leaked statements (GDC 2014)

    I'm always hearing this bandied about. Where is the document containing the minimum feature set for the Mantle API? Failing that, where has someone from AMD actually said that NVIDIA cards can run the Mantle API, and detail a mechanism by which NVIDIA could pursue this goal? Since people are...
  14. M

    DirectX and OpenGL to get low level access according to leaked statements (GDC 2014)

    Wait...So now, DX 12 (not released in any way yet) won't work with Maxwell cards (again, not really released in any substantive way yet)? And we're supposed to infer this how? Microsoft is suddenly going to release a version of DX, whose entire point for existence was supposed to allow for as...
  15. M

    DirectX vs Mantle current and long term

    When the advantage is manufactured out of code deliberately designed to cripple the alternate API to which it is compared against, then yes, I have a problem with it. There are two extant examples of code running with a native Mantle render path. The first example seems to gain significant...
  16. M

    DirectX vs Mantle current and long term

    That is at the same time a gross oversimplification, straw man, and not even close to what I said. The entire point of the post was that I want more choice, that I am leery of a scheme that locks people out of performance, or worse, consigns people that buy one brand of hardware to a crippled...
  17. M

    DirectX vs Mantle current and long term

    From my perspective, and the thing that's worrying to me, is that just about any game that features hardware PhysX as a thing, there is an option that allows one to turn that feature off in the game options or ini. The particles and cloth motion, etc.. that are rendered aren't inherent in the...
  18. M

    Flaws on Oxide

    Which sour grapes would those be again? Now that release implies that it was multi-threaded optimizations that weren't functioning appropriately because of some alterations to the code? Does it seem likely that the CPU usage patterns observable with DX are also impacted, or was it only the...
  19. M

    Flaws on Oxide

    But we can't. The game doesn't really function, as a game. It does a fantastic job of throwing a huge number of objects up on the screen, but there is no benefit from those huge numbers of units outside of making the spectacle of it nicer. It doesn't appear that something is going on such that...
  20. M

    Flaws on Oxide

    While I understand that from a completely abstract point, the performance and design of the application doesn't necessarily need to impress with looks, I also think that if you are primarily trying to tout the graphical advantages of a new engine for game development there should be at least a...
  21. M

    Flaws on Oxide

    I think the issue with throwing out that series of quotes is that it is a PR interview piece, talking about the theoretical advantages of an, at that time, unreleased game engine. Yet here we are with an actual application, which when you look at it from numerous angles functions in the real...
  22. M

    The AMD Mantle Thread

    Nope...Sorry, there seem to be a couple of nested quotes back. I think that enhancing the CPU limitations of the DX build of the same game, or, similarly, intentionally recommending a lower capability CPU might not be the best strategy. Of course, I could have misinterpreted. The dizzying rate...
  23. M

    The AMD Mantle Thread

    Nope, I think the implication is that artificially creating a huge overload on the CPU to create a situation where Mantle shines isn't necessarily the best course. Hamfisted tesselation added on to Crysis 2 with a massive tesselation factor crippled AMD cards back when the Hi-res patch was...
  24. M

    The AMD Mantle Thread

    My concern isn't really related to anyone, myself or some random person on the internet with a different car, getting better performance. I'm completely all for that. What I am concerned about is the implication that benefit in performance might lead to. I couldn't really care less what frame...
  25. M

    The AMD Mantle Thread

    I have a feeling that that disparity might be due to looking at the average FPS vs the average frame time. If there are a lot of pauses or hiccups due to loading (beginning of level or new effects loading) that could spike the average frame times, without severely tanking the 'reported' frame...
  26. M

    The AMD Mantle Thread

    I don't mean to belabor the obvious, but who really cares when the drivers come out, if the first and only existing piece of software that might access those drivers isn't released yet? I mean, I can have the most amazing Glide hardware drivers on the planet installed on my system...
  27. M

    The AMD Mantle Thread

    The code is obviously sleeker and smaller than bloated DX builds, therefore the words take up less pixels Obviously.
  28. M

    The AMD Mantle Thread

    All of those are definitely good points. All of them also highlight the difficulties that are going to magnify when any company now has to try and support an additional code path. To pretend that the amount of support and bug checking is going to go down doesn't seem honest. And i also...
  29. M

    The AMD Mantle Thread

    I'm certainly not suggesting there is some sort of conspiracy, and I'm not sure exactly if anyone else is, though they can feel free to describe their logic though. My issue is that the alternatives aren't all that much more appealing. If we take it as a given that Johan wouldn't go around...
  30. M

    The AMD Mantle Thread

    The thing is, I kind of expect people who say things, especially when they are intended to influence other people, to actually mean what they say. That twitter exchange in the inline image is an excellent example. Someone was looking for advice when thinking about buying what sounds like a...
  31. M

    The AMD Mantle Thread

    Right, but I guess my immediate question in response to that statement is "Why were people promising it was going to be released in December for a shipping product if it isn't even out of beta yet a month later?" I completely agree, it probably isn't really out of what most people would call...
  32. M

    Holy Crap Batman! 780 GTX Lightning LE SLI

    Not that it's necessarily practical for most people/applications, but I've had great results using dual cards (several set ups) in an FT-02. The 90 degree rotation of the motherboard means that there isn't a top card, per se. Instead, you have a variable speed, 180 mm fan blowing straight...
  33. M

    The AMD Mantle Thread

    Contradiction wise, Mantle can be open sourced and an open standard/will only work with GCN hardware. Is exactly the API for one or more consoles/Is not the API for consoles. Will completely replace drivers in the windows environment for specific hardware/will have a hardware abstraction...
  34. M

    The AMD Mantle Thread

    Thanks for all the information. Though I'm pretty sure that I'd seen most/all of that before, It's nonetheless of some value to scribe it out, in case someone doesn't want to go back and pick through to read that out. When I said I was confused, it was far more a figure of speech. While I was...
  35. M

    The AMD Mantle Thread

    I guess I'm confused. How can you take features that were designed to work on consoles, port them to Mantle, and then not be able to implement them on any other API for PC, when the XBox One uses DX 11.x and PS4 uses OGL? If they work on both of those two separate APIs, then they should be able...
  36. M

    The AMD Mantle Thread

    How is running a motion blur technique that floods the system with predictive calls to render individual objects along a path any different than arbitrarily telling all of the terrain in a flight sim to render 1x1 pixel tesselation? Alternately, compare the motion blur to rendering full, high...
  37. M

    The AMD Mantle Thread

    (emphasis added) Indeed. I couldn't agree more. Every once in a while, when reading this thread, it seems like someone tries to make a point, ask an honest question, or bring up some thoughts about what this hubbub might mean in regard to PC gaming as a whole going forward. Those comments are...
  38. M

    The AMD Mantle Thread

    I think part of the crux of the issue is that people seem to have wildly varying ideas of the definition of the word 'certainty'. Personally, I'd be very interested in some video card archeologist coming along in a few months and taking a look at the relative difference between whatever...
  39. M

    The AMD Mantle Thread

    I would also point out that that could really be said of any multi-platform release title going back to the beginning of the last generation of consoles. It's not as though people that use Unreal Engine 3 to do something like...Bioshock back in the early days had to completely recode the game...
  40. M

    The AMD Mantle Thread

    From what I understood (as someone that hasn't played BF4 yet) is that the issue was that many (not all) users with Win 7 were having problems with CPU core parking being overly aggressive when dealing with BF4, leading to their CPU being wildly under-utilized. Win 8/8.1 handles thread...
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