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  1. News [intel] Jim Keller resigns from Intel

    Now that's what I call redemption. Ima going back to my slumber.
  2. The AMD Mantle Thread

    Mirror's Edge 2 is in development. About time.
  3. AMD : Battlefield 4 Patch, Mantle API and Catalyst 14.1 Update

    MSI Afterburner. x64 support and CPU statistics.
  4. The AMD Mantle Thread

    Because Mantle is limited to 1 game atm. 2 next month and the GTX 780 Ti is still faster overall. By the time Mantle becomes relevant, if it ever happens, you will have better and faster options from both camps. If you want the very best now you have to go with a GTX 780 Ti.
  5. The AMD Mantle Thread

    It's just a levels issue. No reduced draw distances conspiracy or made up stuff. DX Mantle Mantle highlighted This guy has the same issue. DX Mantle Mantle highlighted Repi acknowledged it as a bug already anyway. But keep digging.
  6. AMD : Battlefield 4 Patch, Mantle API and Catalyst 14.1 Update

    No need for that as it's just a levels issue. All the info and everything is rendered. A quick way to test this is opening the image in Photoshop/whatever and boosting the highlights. DX Mantle Mantle highlighted This guy has the same issue. DX Mantle Mantle highlighted Repi acknowledged it...
  7. Flaws on Oxide

    computerbase.de did some benching. http://www.computerbase.de/artikel/grafikkarten/2014/erste-eindruecke-zu-amds-mantle/3/ I asked them already to rerun the GTX 780 Ti with deferred contexts enabled. If you have an account you should ask too as they seem to interact in english in their Twitter.
  8. The AMD Mantle Thread

    The fun fact is that it isn't even a GTX 780 Ti, it's a GTX 780 Ghz.
  9. The AMD Mantle Thread

    http://forum.beyond3d.com/showpost.php?p=1824781&postcount=1051
  10. The AMD Mantle Thread

    The benefits in min framerates are quite obvious.
  11. AMD : Battlefield 4 Patch, Mantle API and Catalyst 14.1 Update

    Yeah, people with Q2Qs, 1st gen i7s and AMD CPUs in general should rejoice.
  12. Flaws on Oxide

    I mean I don't trust you and it's fine if you don't trust me, that's why we have review sites. Details, details.
  13. Flaws on Oxide

    I'll tell you the same as I told Carfax83. "Excuse me but your testing methodology, credibility and equity are nowhere to be found." Infraction issued for callout. -- stahlhart
  14. Flaws on Oxide

    Well, that escalated quickly. +99% +109% +124% +209%
  15. Flaws on Oxide

    You're pulling a dangerous gambit here. Next week you may see even better results with Mantle but keep this stance, it's perfectly fine.
  16. Flaws on Oxide

    Johan Andersson - Technical Director on Frostbite at Electronic Arts
  17. Flaws on Oxide

    Please explain.
  18. Flaws on Oxide

    Now seriously, you're the most clueless guy I've ever talked to. What's the novelty on it? We had this 15 years ago with Legacy of Kain: Soul Reaver on the PSX. Much maths? 50% ahead in a 7970Ghz vs GTX 780 which is already 20% faster overall? If we push the 7970Ghz a 20% to normalize things...
  19. The AMD Mantle Thread

    And you're twisting it like there's no tomorrow. If we go by DICE's numbers a 3970X cut the CPU frame times in half using Mantle in the third example. Then again Mantle is about parallel rendering too as explained several times already. That's why it likes moar cores. Looks like this is why...
  20. Flaws on Oxide

    You sure ain't doing something wrong? That's a massive CPU usage increase over DX9 for exactly zero perf increase.
  21. Flaws on Oxide

    You're just making the point of Mantle stronger. As someone else said already DX is so messed up that not only GPU makers want to make a new API, even game developers are willing to use it. I'd bet for giving up after seeing the minimal improvements in CiV5, AC3 and the likes. Why throw money...
  22. AMD : Battlefield 4 Patch, Mantle API and Catalyst 14.1 Update

    I just want to see min frame rates with Mantle. Those "OMG 2-7% so low increase" in performance when GPU bound are screaming min frame rates improvements.
  23. Flaws on Oxide

    Nope, the fact that DCL is used in less games than PhysX is proof of its massive failure. If Mantle is implemented in just 5 games this year it will get past DCL. Just how broken is it to be ignored by developers left and right?
  24. Flaws on Oxide

    Repi said yesterday that DCL is fundamentally broken in DX. Yesterday.
  25. Flaws on Oxide

    Higher resolutions demand larger textures, different LOD settings and resource management. I think that's the point of this benchmark. In a year or two that space ship filling 16 pixels (4*4) in a 1080p display will take 64 pixels (8*8) in a 4k display being the new standard. That would make...
  26. The AMD Mantle Thread

    The performance is balanced in DX and after Mantle it gets totally CPU bottlenecked. The CPU is pushing 15.08 ms frame times (66 FPS) while the GPU is pushing 11.61 ms (86 FPS).
  27. The AMD Mantle Thread

    Oh, you mean like extreme/retarded levels of tessellation?
  28. The AMD Mantle Thread

    It's about halving CPU frame times. If you have 12 ms for the CPU and 16 ms for the GPU you're GPU limited. If you add a second GPU and your GPU frame times drop to 8 ms but your CPU frame times remain the same 12 ms you're CPU limited. With the same dual GPU system your performance will improve...
  29. The AMD Mantle Thread

    Mantle is designed to get rid of CPU bottlenecks among other benefits. If you have a GPU bottleneck it will free resources from your CPU. If you have a CPU bottleneck it will lessened or removed. As everything your mileage may vary.
  30. The AMD Mantle Thread

    You have all the info on screen. Min, avg, max, current. It fits perfectly. EDIT: I corrected my previous post. Repi answered my tweet saying that those are individual GPU times, effectively divided by the amount of GPUs.
  31. The AMD Mantle Thread

    The idea is removing CPU bottlenecks. If you haven't noticed with Mantle you can cut CPU frame times in about half for a 3960X. But some people being so obtuse in this thread is not surprising at all.
  32. The AMD Mantle Thread

    That makes even less sense. If anything in your system is taking 14.02 ms to deliver a frame you can't have 116 FPS unless they're doing some space-time folding. Yeah, you're right. The FPS figure is doubled with AFR.
  33. The AMD Mantle Thread

    You're doing it wrong. You're comparing your OCed CPU dealing with frames at a rate of 9.30 ms (107 FPS) with a stock CPU dealing with frames at a rate of 13.24 ms (75 FPS).
  34. The AMD Mantle Thread

    Previous post elaborated: Test case 3: High-end single-player with multiple GPUs DX CPU 13.24 = 75 FPS GPU 18.38 / 2 = 9.19 ms = 109 FPS Screen showing 76 FPS = Massively CPU bottlenecked Mantle CPU 8.38 = 119 FPS GPU 14.02 / 2 = 7.01 = 142 FPS Screen showing 116 FPS = Slightly CPU bottlenecked
  35. The AMD Mantle Thread

    Something is broken there. Going by those times in the last testing with the 3960K + 290X CF it's impossible to have 116 fps with a GPU time of 14.02 ms. I think the perf overlay is adding the times of both GPUs so it would be massively CPU bound in the first screen and slightly CPU bound in...
  36. The AMD Mantle Thread

    No overclock at all would be better since OCed CPUs don't go to base clocks when stressed.
  37. The AMD Mantle Thread

    https://twitter.com/repi/status/428896915049414656
  38. The AMD Mantle Thread

    Gotta love made up statistics.
  39. The AMD Mantle Thread

    But people do pair older CPUs with better cards or even go SLi/CF. The amount of life breathed into older Q2Q, X6, 1st gen i7 and current AMD CPUs is massive. Someone that ran out of GPU upgrades is able to upgrade again. I'd wait for Mantle reviews but the 58% performance increase with a...
  40. The AMD Mantle Thread

    Not going to happen. Repi said several times already that Mantle makes AFR work exactly the way they want. And regarding Mantle rollout, about time.
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