You may be able to do some tesselation on the CPU at a decent speed. Just make sure you have hardware T&L for the rest. So in other words, you probably can.
You've got things a bit confused.
1) Bitboys came up with EMBM
2) Cube mapping is a form of enviroment mapping
3) You are referencing dot3 bump mapping
To answer the basic question though, they both have advantages in different situations. Now I've not a lot of experiance with actually using...
I'm not saying what as I'm not one to give out competitors roadmaps.. However, I wouldn't take everything said there as being true.
As for Beyond3D, it should be back soon. We came back up for about 2 days and then back down. Soon though, very soon.
Rob,
You are confusing fixed function and vertex shaders. GF2 is fixed function. As vertex shaders become more common, fixed function T&L will get less and less use. When a fixed function pipeline is there and no vertex shader and shaders are used, the fixed function unit shuts off and...
For any app that uses vertex shaders, the GF2 T&L unit shuts off... So as those apps become more and more common, it will be useless. That is why we were waiting to do T&L at 3dfx. Just do a vertex shader and not have a useless T&L unit.
That was just freelance. Though I have been offered full-time positions from others.
btw, if anyone is wondering, the reason I was interested in work at Bitboys is that I was doing some contract work for them originally and so I knew what they were up to before hand....
I can't say how long.. I know how long, I just can't say it. :) So I think that is a positive thing though.
Keep in mind that Bitboys is no longer the 3 person company they were for a VERY long time..
server troubles.. long story, don't ask :)
should be back soon
well that prety much settles that, and i was just thinking "i wonder where dave is in all of this..."
I'm not sure I follow...
You'll need at least 4000x4000 before you consider not using AA.
As for textures, GF3 doesn't AA textures at all from the anti-aliasing hardware. Texture filtering does that exclusively.
Distant stuff needs AA just as bad as near objects. NV20 only AA's triangle edges and intersections though. They still need to write and store 4x the data though. There are other implementations that can just do edges as well. Efficiency just depends on the implementation and the architecture.
As crazy as this sounds, just keep restarting the system over and over.. might take 20, 30 times, but it will come up.. and after that, never shut off the power :)
Well even consider KYRO2.. Did a few tests and compared them to V5 in 3Dmark2000... using the two high detail scenes KYRO2 came out faster than the V5 (granted, the V5 numbers I'm comparing it to were with older drivers, but the point is still there...).
(without the geometric throughput issues of a "tiler")
Alright Tim Sweeney, don't talk about so called "issues" that don't exist. ;)
Call it Gigapixel tech or something.. I just call it GP for short. :)
As for TBR (more accurately called deferred rendering) being required for the future. That is pretty much correct for the next few years. There are other routes that can be taken, but I think deferred rendering is the best...
Yes, it is gay.. I worked for the company, so I get to decide.. not you! :)
As for me, it is actually pretty interesting at the moment. While I'm not currently working at a graphics company, I'd have to say that I'm more involved in the industry as a whole than ever before. Obviously I've...
First, DO NOT call it Mosaic.. I don't know who came up with that name (probably Scott), but it is totally gay.
There won't be a part with GP tech for a least a year, if ever...
Q3 is a really poor game to use if you want to compare KYRO to anything. Carmack does a much better job at killing depth complexity with the engine. Look at it like this though: If KYRO comes comes to the GTS in Q3, it will pretty well waste it in almost anything else.
I can't find one sony doesn't sell one and I've called everywhere from Bestbuy to radio shack and they all say to get one of these. They plug into the cigarrette light too. then you plug the Ac cord into it...
I see lots of these with all different specs. from 75watt with continuios 60 wat.t output to others with continuious 300 watt output. Prices from 29.99 to 159.99 What is adequate yet reliable for a laptop? Certainly don't want to fry it or anything....
thanks
-dave
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