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    AMD 6000 reviews thread

    Aah, you're right, I missed that. Thanks So AMD just released the full numbers used in the presentation (here). Someone on reddit collated all of the numbers and calculated the averages: 6900XT is 3.1% faster than 3090 at 4K. 6900XT is 7.3% faster than 3090 at 1440P. 6800XT is 4.8% faster...
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    AMD 6000 reviews thread

    As can be seen from this roundup from 3Dcenter.org, Hexus isn't the only site that got numbers like this. In fact it's pretty clear that Techpowerup is the outlier here (since they didn't use Badass settings). The same thing can also be seen for Gears 5, where Techpowerup again got the highest...
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    AMD 6000 reviews thread

    SAM isn't that much performance. Based on the slide AMD showed, SAM plus RAGE is an average of 5.5%, or 6% if you ignore the outliers of DOOM and Forza. However this number includes Rage, which AMD has stated is responsible for 1-2% of the performance uplift (source). So SAM on it's own would...
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    Question nVidia 3070 reviews thread

    Guru3D updated their results: "Note: we have updated the Witcher III charts, the initial test results showed a performance that was odd. After reinstalling the game and applying the original configuration, the performance normalized. From the looks of things a configuration error somehow kicked...
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    Info Facebook unveiled "Neural Supersampling", alternative to DLSS

    Brief overview of the work discussed in this video Using TensorRT doesn't necessarily mean that they are using Tensor cores. That's not to say that they aren't, but we cant determine it simply based on that single line from the paper. Either way though they also state the following: "In...
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    Question 'Ampere'/Next-gen gaming uarch speculation thread

    Apparently the same holds true for the 3090: If this holds true, I think it's quite safe to say that the rumored low performance improvement from the 3090 over the 3080 is not due to the 3090 being power limited.
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    Question 'Ampere'/Next-gen gaming uarch speculation thread

    AIB aren't really relevant here, since the discussion isn't how AIB are positioning their cards but rather how Nvidia is positioning them. Also it is perfectly possible that there are other bottlenecks in the design that is limiting the 3090, in fact the experiments that some sites have done...
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    Question 'Ampere'/Next-gen gaming uarch speculation thread

    Obviously Inflation exists, but it isn't really the main determinant in how Nvidia sets their prices, unless you think there was inflation of over 70% between 2017 when Nvidia released the 1080 Ti and 2018 when they released the 2080 Ti. With regards to wafer prices you are absolutely right...
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    Question 'Ampere'/Next-gen gaming uarch speculation thread

    Actually what your missing is the relationship between the 102 die and the 104 die which has been broken with Ampere. Normally the 102 is 50% bigger than the 104 die, when looking at CUDA core count. The XX80 Ti is cut down by about 6-8%, thus making it effectively about 40% bigger than the...
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    Question 'Ampere'/Next-gen gaming uarch speculation thread

    You do know that you're just proving him correct right? Stuka87's point is that the underlying tech (die size, and die classification) plus price, matches up with the Ti cards of the past, but that Nvidia changed their naming strategy, to encourage a more favorable match up against the non-Ti...
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    nVidia 3080 reviews thread

    Here you go:
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    nVidia 3080 reviews thread

    Looking at the numbers from ComputerBase, I became kind of curious about how Ampere fits in on a historical context. Especially with all the discussion about whether the 3080 should be considered part of the XX80 class of cards or the XX80 Ti class. So I plotted the historical cumulative...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    The numbers in the twitter post are 56-92 ms for DOOM and 79-110 for Assassins creed. The 140 ms I mentioned is my own speculation, based on other sources (digital foundry numbers) and not what is displayed in the tweet. Now we don't know if the twitter measurements include all latency, although...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    Why do you think that an average of about 70 ms of input lack (as seen here for DOOM), is particularly high?
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    News [AT] Google Announces Stadia: A Game Streaming Service

    It's important to note though, that this is not a hard and fast rule. It is perfectly possible that someone who is technically located closer to the relevant data center will actually experience more hops, than someone situated farther away. Hopefully when Google finally launches Stadia, they...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    Absolutely true, or more accurately it is not so much the individual pieces of equipment, but rather the number of pieces, which will of course be determined by the number of jumps you have to go through, which will itself tend to correlate with distance. Either way though, all we have to go on...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    That's a really cool site, didn't know about that one, but it clearly doesn't include all 7,500 locations, the map has 1,000 locations at best. Regardless though, as I already mentioned above the distance doesn't really matter as far as latency is concerned.
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    News [AT] Google Announces Stadia: A Game Streaming Service

    Because consoles are in fact expensive for a lot of people. $400-500 is a lot of money for a lot of people. A subscription based model might very well be far more attractive to these people. It is also worth noting that since Google can achieve far better hardware utilization rates than...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    That's cool and all, but it's not really relevant. I'm sure there are plenty of people like you who has adequate connections, but are further away than 64 km from the nearest data center. Btw, how do you know that you are not within 64 km? Google has over 7500 data center nodes, but I don't...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    The vast majority of the US population lives in metropolitan areas, so if Google could simply cover those (or at least the majority of them), then they wouldn't need anywhere near a data center every 80 miles. This would of course leave people living in rural areas high and dry, but those areas...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    looks like someone managed to get some actual latency numbers for DOOM: Not sure how this is measured or how accurate it is, but one interesting thing to note is that DOOM has roughly 25ms lower latency than AC: Odyssey. Assuming 166 ms total latency for AC:O (as measured by Digital Foundry)...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    The big player in cloud computing is obviously Amazon with AWS, however competing with AWS is not just a question of offering a bunch of CPU cores, but also offering an entire ecosystem and support (the latter being something Google has historically sucked at). And If you look at what Amazon is...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    Stadia basically has twice the performance of the Xbox one X or PS4 Pro, so maintaining 60 FPS shouldn't be much of an issue, assuming that most of the games will primarily be console games and similar multiplatform games. It's also worth noting that Google has said that resource heavy games...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    When I said that DOOM already has 5 frames of latency, I wasn't talking about Stadia. This is what DOOM already has on a PS4. So yes of course games (including DOOM) will also have latency on Stadia, as indicated by the linked article. But people in this thread are behaving like this is...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    Being several frames behind is not necessarily an issue, as it is completely standard on both PC and console. Only someone who has no understanding of input latency would think so. Take DOOM for instance (which has been confirmed for Stadia) it literally runs with a 5 frame latency (at 60 FPS)...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    You're kind of moving the goal posts here though, seeing as your original post said nothing about competitive gaming, but simply that 30 FPS didn't constitute a gaming system. Either way though, having 60 FPS as a personal minimum for competitive gaming is completely understandable, but seeing...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    Tons of people have already been allowed to play AC:O on stadia. Go look up project stream. So yes I absolutely can say this. At 60 FPS. At 30 FPS one frame is 33.3 ms. You are indeed looking at multiple frames of latency (5 on average with AC:O), but no this won't be noticeable since...
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    News [AT] Google Announces Stadia: A Game Streaming Service

    This is completely false. You will basically never find a PC game with less than 20ms of input lag. Under 20 ms of input lag would be amazingly good for local input on a PC. In reality most PC games (and console games) have input lag in the 50-150 ms range. Generally only super twitchy games...
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    1660Ti Reviews Thread

    It doesn't have the same die size as the chip it replaces (GP106) though. It's about 35% faster than the 1060, but also 42% bigger. The closest die size wise is the GP104 at 314 (10% bigger than TU116), but that die is about 20% faster (as seen with the 1080). In other words Turing is an ok...
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    News AMD Announces Radeon VII

    That is not what "sold at a loss" means. Selling at a loss means that you are selling below cost, not that you are selling below some hypothetical higher price that you might otherwise have gotten. And $700 is almost certainly above cost, so no selling at a loss here. What you could argue is...
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    News AMD Announces Radeon VII

    This is only true if you use half the number of stacks. But it is perfectly possible to use the same number of stacks as with 16GB (and thus have the same bandwidth), but have each stack be half the capacity. This can be done by either using regular 2-Hi stacks or by using half density 4-Hi...
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    Question NVIDIA GeForce RTX 2060 REVIEWS, – Faster Than GTX 1070 Ti For $349 US

    181 (in this chart the 1070 Ti is priced at $400, not it's launch price of $450). nope, it would sit at roughly 160, and thus be beaten by both the RX 570 and RX 580 (and match the RX 470). Neither the RX 570 or 580 are higher end cards, so yeah, that is pretty much correct. But I think the...
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    Discussion TPU: DLSS tested in Final Fantasy

    I don't know why, but something is clearly not right with that guys videos. 1440P TAA shouldn't be anywhere near that blurry. In fact if you look at his 4K TAA video comparison it is also blurry compared to DLSS, which is the exact opposite of what every other site out there is seeing. So excuse...
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    Discussion TPU: DLSS tested in Final Fantasy

    You do understand that the exact same thing could be said when comparing DLSS with 1440P TAA (which is significantly faster), right? In other words DLSS looks better than 1440P TAA if you zoom in, but at native resolution and in motion, you likely won't notice the difference. You will however...
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    Discussion TPU: DLSS tested in Final Fantasy

    DLSS still clearly blurs significantly compared to TAA in those shots: TAA DLSS In fact it very much seems to have that whole vaseline/water color look to it that FXAA and certain smartphone camera algorithms have been criticized for in the past: TAA DLSS It also looks like there are some...
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    Discussion TPU: DLSS tested in Final Fantasy

    Actually pic 2 doesn't really favour DLSS, since it is still clearly blurrier than the alternative (FXAA), it isn't nearly as pronounced as when comparing to the first picture though. One thing you still suffer from though is the fairly hefty over-sharpening artifacts you get with DLSS, which...
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    Discussion TPU: DLSS tested in Final Fantasy

    Nice find. Of course the Infiltrator demo is arguably the best case scenario for DLSS, being a canned demo (and thus easier to train a NN model for). Either way though, this would indicate that DLSS brings basically nothing to the table that couldn't already be achieved with TAA. Here you go...
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    Discussion TPU: DLSS tested in Final Fantasy

    Yeah it doesn't look good: DLSS: 4K TAA: To be fair TAA at 1440P also arguably looks worse than DLSS. 1440P TAA: So basically DLSS is a choice of ~35% better performance at the cost of significant blurring when compared to 4K TAA, or a significantly cleaner image at the cost of ~25%...
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    AMD “Next Horizon Event" Thread

    The guy who posted it on Reddit clearly pointed out that it was a mockup and speculation (link): Not sure how you managed to miss that.
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    Nvidia ,Rtx2080ti,2080,2070, information thread. Reviews and prices September 14.

    The 1080 had the benefit of a full node jump relative to the 980 Ti, the 2080 doesn't. As such significantly smaller performance increases are to be expected. The real issue is the price.
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