1. Adaptive causes tearing when the fps is under the refresh rate and causes image/input lag when the fps is exactly at the refresh rate. It's a fluctuation between lag and no lag.
2. With vsync, tearing will never occur, no matter what the fps is. Tricking vsync into thinking the refresh rate...
There's a way I've found that reduces image lag greatly with vsync + triple buffering. It's a program called Dxtory. I set a fps limit of 74, just a digit under my refresh rate (being 75hz), turned on vsync+tb, and now I'm able to enjoy competitive games a LOT better! I recommend everyone who...
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