No cpu technology hasn't run out of steam. Currently we are software constrained when it comes to threading. In terms of IPC we have to also look at power consumption reduced. On a core to core basis, the current generation is still being improved while simultaneously also consuming less power...
Could I lay claim to precedent? The 775 chips (although they were differing architectures on the same Socket) and Socket 940 seem to back this up.
That said, the X79 chipset doesn't have native PCI-E 3.0 whereas even basic Z77/IB does. Admittedly it's speculation, but if IB-E is released at...
It really depends on the demand from the server markets. The thing is, IB-E would be a good stopgap, but it's clear that Haswell-E won't be using LGA2011 so it wouldn't be a very viable platform. That said, IB-E will at least offer IPC and power consumption improvements.That and a 8-core Intel...
Bulldozer was a victim of planning ahead too much if you ask me. Create 8 3/4 cores (well akin to 3/4 cores) and rely on parallelism to bolster your performance. It's a good idea in theory, but you run into latency issues when you start to divide workloads and such.
On the other hand the other...
I had one for a bit, it was blazing fast. But they were at pretty much the end of the line (AFAIK) of the K10 architecture. I will gladly concede that I was speaking in terms of Server/HPC benchmarks and performance more than gaming performance. So your point stands decently.
At an...
The yields would've been pretty bad. And it isn't as simple as adding cache. Part of the performance deficit was present also has to do with K10's lower IPC. The reason being that their pipeline in terms of branch prediction (how accurate it is and how well a processor predicts certain loads...
Hmm, it seems that it isn't just a cache issue, but a problem stemming since the the Althlon 64 X2s; branch prediction. The slow cache has to do with the flushing of the pipeline. What AMD never did enough of was invest in advanced branch prediction. Something which intel dumped tons of money...
It isn't just tools. As another user pointed out, you have to have viable yields that won't leak an insane amount of electricity. It's one thing to be capable of making things in that node. It's another to make something that will consistently be produced from that same node.
Well to be fair. We do exploit their labor. Illegals come here for a reason. To work. The living conditions here are far better. It's why people still emigrate here.
Most illegals are hardly paid at minimum wage. But it's still worth more than not being paid at all.
I dunno about that. I've always wondered why we even have such long workweeks given that most of the time spent in an 8-hour job is spent faffing about.
I hope this was sarcastic. :D
Being part of this generation, I can say one thing. We're terrible with our money. As is our work ethic. Why? Well for the money part, it has to do with the fact that the previous generations were introduced to large corporate credit schemes in terms of financing. Now a days it's easy, very easy...
To be honest, I have no personal problem with EA. What I do see as being a problem however is the increasing tendency for people to expect very much out of a game. Not only have development costs skyrocketed recently due to graphics, but as engines get more complex bugfixes get more and more...
To the original question, I doubt Qualcomm would make their own fab. While it would be efficient in the long run (very long run), the costs upfront and the risk involved would not be worth the expenses.
Not to mention that the yields may not necessarily be good enough to support their own fabs...
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