Agreed. I know that at least at my school, the main reason it doesn't work is that all multicast traffic is disabled on the wireless network. We are very hesitant about enabling it due to the security and overhead concerns, and I'd assume your school has the same general opinion.
I've been studying to take the CCNA by the end of the year, and I've come across a seemingly trivial situation that I can't find the answer to.
I understand auto negotiation and how it will pick the fastest speed that both devices support along with half/full duplex. I also understand that if...
That part about the host section being set to 0 isn't always true. Say you have a .128 mask. You would then be splitting up a class C into two subnets, one from .0-.127 and the other from .128-.255. So, both 192.168.1.0 and 192.168.1.128 would be network identifiers.
The easiest way to think of...
Are you talking about the network identifier IP? Each subnet has two IP addresses that can't be assigned to an actual device (a host), which include the first and last IP addresses in the subnet range. The last IP (.255 in your example) is called the broadcast address. Basically, if a host sends...
I'd say its an issue of capacity and also to split up the network and have certain things routed by specific routers. If you only have layer 3 interfaces defined on one of the routers, only that router will route traffic to/from that interface, and the other router will simply forward traffic to...
Exactly, it cuts down dramatically on traffic since you don't have all those unnecessary packets being sent to all the other machines its not destined for.
First off, is running wired connections to each xbox a possibility? The reason I ask is wirelessly streaming movies/music on 4 xboxs at the same time could create problems.
As far as the hard drive idea, I'd assume you could get some kind of external drive or NAS device that you could connect...
This is correct. And like a previous user said, a switch works at layer 2 by keeping a table of mac addresses and the related ports that they are on. This is so that when a packet comes in, a switch is able to read the destination address in the ethernet header and send it to that specific port...
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