Depends on what you mean by 'computing', I think.
The von Neumann architecture has been around for greater than half a century. Improvements in semiconductor manufacturing have provided easy gains for the last 40 years. There is a huge trained workforce for producing software for the current...
This level of casuistry is simply breathtaking. Why stop there? Blame Intel for nVidia's ridiculous prices because they withdrew Larrabee and refused to compete in the discrete graphics market. ppfffft!
Me too.
However, I venture that the majority of buyers have little to no technical or industry knowledge, and only have NVidia and AMD marketing to guide them. Guess who wins!
Strikes me that the die of a CPU occupies only a portion of the area under an IHS. So the rice grain or line method, which aims to apply TIM to the area of the IHS over the die, makes sense (if you believe that the unoccupied area has minimal effect in heat transfer).
In contrast, a GPU does...
It is a marketing truism that buyer preference has more to do with the perceived values of the manufacturer or brand than the product itself. (See the very good BBC documentary 'The Century of Self' for an exposition of this.)
This would explain why there are so many "yes it is" "no it isn't"...
I am building a new computer and called the Microsoft Store to buy a copy of Windows. The conversation went like this:
[Me]: I'd like to put Windows 8.1 on a new computer build.
[MS]: Windows 8.1 is not released yet, sir.
[Me]: It'll be a free upgrade from Windows 8 to 8.1 when it's released...
My mistake. I was incorrectly looking at this from Microsoft which is an unrelated (but seemingly unfortunately named) thing:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476892(v=vs.85).aspx
Thx for the input. A little knowledge is a dangerous thing. So give me some more and I...
I understood it depends on how the frame rate is measured. For instance, if frame rate is measured over a several frames, and you had frame times of 16.7ms, 16.7ms, and 33.4ms (equivalent to 60, 60, and 30 fps), it could show the average of 50 fps.
@BrightCandle (or other experts). Can you enlighten me: how do deferred rendering, flip queue (Radeon)/render ahead (Nvidia) size, triple buffering, and frame buffer relate to one another?
My (very confused) understanding is:
-deferred rendering is essentially queuing of graphics commands...
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