yes because some people said the unified architecture gives ps4 a boost.. and makes harder to port to pcc
plus the 8 gddr 5
plus coding to the metal..allowing it to possibly compete with 780ti sli 2x, 3x etc.
well you guys said that the ps4 has a unified memory advantage over the pc...
chris roberts said the pc is superior to consoles
which is it, im confused..
if thats true Bystander...then why did Chris Roberts, who is making Star Citizen a PC game, viewed the next gen consoles as lesser platforms, graphics and performance wise
does its shared memory give it advantages over a PC
PS4 uses shared memory APU unified memory... PC have seperate memory blocks for GPU and CPU
so does that mean that a console optimized game could not work on a PC
go here on neogaf and look at what user "Randsec" says about this...
i heard that ps4 will have longer legivity... and you will have to upgrade again in 2016/2017 to get the same resolution/fidelity as ps4 games
If you are going to continue to post threads such as this, you will be required to cite sources to back up the statements you are leading these...
the Dark Sorcerer demo was pushing around 1 million polygons for the main character.... running on a ps4, and alot of people say "its just a tech demo" Quantic Dream is know to have their games surpass their tech demos
could a high end pc run TDS with the 1 million polygon count
no one can answer a simple question......
the ps4 has the "closed platform" advantage allowing better single spec optimization and "coding to the metal"......
im not a troll, im asking a simple question
the ps4 is a closed platform which means developers can learn the hardware, and optimize it and use it at great potential
pc gamers have different set-ups so its hard to optimize for 1 specific gpu/spec
m kind of new PC, but I know some things, (I hope) and I don't really know a lot, but I heard an argument before, and want to get your guys thoughts on it.. im deciding of building a pc for the first time, or getting a PS4
PS4 is a closed platform, so developers can optimize "code to the...
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