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    Nvidia ,Rtx2080ti,2080,(2070 review is now live!) information thread. Reviews and prices

    Some cool demos. Variable rate shading in wolf 2. GPU driven rendering using mesh/task shaders
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    Nvidia ,Rtx2080ti,2080,(2070 review is now live!) information thread. Reviews and prices

    Is it integrated into fallout 4? Getting rid of 95% of the FXAA blur is as simple as changing one parameter. Almost no games do it though. that's gotta be a bug
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    Nvidia ,Rtx2080ti,2080,(2070 review is now live!) information thread. Reviews and prices

    Not sure why exactly, but remember normal DLSS renders at a lower resolution internally. It's likely related to that. Maybe foliage and leaves are hard to train the neural network for.
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    Nvidia ,Rtx2080ti,2080,(2070 review is now live!) information thread. Reviews and prices

    What is "Turing Advanced Shading"? Does that refer to mesh shaders, content/motion adaptive shading or texture space shading? All three?
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    [digitalFoundry] early hands on with Subor Zplus console w/amd soc

    They should run an aida test on it.
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    It isn't scaling in that sense. Reconstruction using data generated over multiple frames, is more accurate. There is a paper by guerilla games detailing their checkerboard implementation. Unfortunately there's still no comparison to plain 4k (they compare it to 4k with 16x super sampling...
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    IIRC, watch dogs 2 was a particularly bad example of checkerboard rendering (that shot looks pretty bad, something is going wrong there lol), and the witcher shot there is just normal upscaling. Check out something like horizon zero dawn for a much better, custom implementation.
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    Fully dynamic. I don't think any games profile and predefine resolution for different areas of games. I've never heard of it at least. DF made a pretty decent video on it. https://www.youtube.com/watch?v=180nuQJccTA
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    Your Thoughts on Features to Ease the Performance Impact of Ray Tracing

    Unreal Engine supports temporal upsampling now. I believe it's equivalent or a near equivalent to the "temporal injection" that insomniac uses in ratchet and clank and spiderman. https://docs.unrealengine.com/en-us/Engine/Rendering/ScreenPercentage info and some comparison examples are here...
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    Intel is dropping hyperthreading from i7 chips!

    The first generation ones yeah.
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    Looking for multiplatform CPU benchmarking programs

    if i had to pick one, probably geekbench?
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    4690k - when should I upgrade?

    You probably won't much until next gen consoles.
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    [techradar] This startup wants to kill the CPU and GPU in one go

    Itanium's main problem was non deterministic memory latency, at least as far as i understand it.
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    [Techreport] All Skylake-X i7 CPUs have two AVX-512 FMA's

    I think Unity's "dynamic batching" might be specific to that engine. I don't think I've heard of other engines doing the same thing, though I could be wrong.
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    60 FPS Gaming - CPU Pairing with GPUs

    Yeah settings like car and pedestrian density in gta would help too.
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    60 FPS Gaming - CPU Pairing with GPUs

    2 options that stand out in terms of reducing CPU load are shadow distance/quality and view distance in general. Those shadow draw calls can add up surprisingly fast.
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    V-Sync and Input Lag

    Dipping below 60 fps with v-sync enabled will force you to 30 fps (for as long as you're under 60 fps, maybe just one frame). There's no easy solution for that. You could use adaptive v-sync if you use nvidia, which turns v-sync off under the refresh rate, but you can't cap to 60 fps because...
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    V-Sync and Input Lag

    Yes, V-Sync increases input lag, and yeah there are a few ways of combating it. Capping frame rate at refresh level or lower. Capping 1-2 below refresh minimizes latency at the cost of that many dropped frames per second. Capping to refresh gives you most of the benefit and to doesn't affect...
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    [Hardware Unboxed] Ryzen 2400G/2200G Vega Graphics Performance

    You're forgetting the high bandwidth (somewhere around 200GB/s peak) ESRAM on the xb1 which is extensively utilized by games.
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    [Hardware Unboxed] Ryzen 2400G/2200G Vega Graphics Performance

    It also has ~1/4 the memory bandwidth. RR has 2x the GPU L2 cache and is more bandwidth efficient in general, but I don't think it will make up the entire difference.
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    Final Fantasy XV: Windows Edition Benchmark Thread!

    Seems unusual, but if you're seeing higher scores on subsequent runs I'll have to take your word for it.
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    AMD cancels the driver path for Primitive Shaders

    Yeah, I just had someone I know bench Wolf on a Vega 56, and GPU Culling was getting him a 5-10% boost at 1440p.
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    AMD cancels the driver path for Primitive Shaders

    What resolution did they test at? The higher the resolution, the smaller the benefit would be.
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    AMD cancels the driver path for Primitive Shaders

    "What happens is you take your vertex shader, and you compile it twice, once as a compute shader, once as a vertex shader. The compute shader does a triangle sieve – it just does the position computations from the original vertex shader and sees if the triangle is backfaced, or the like." The...
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    Most graphically advanced title (2017 edition)

    Those videos were both subjective and partially what they thought looked the best. I don't think either are sony fanboys, especially not john at digital foundry.
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    Vega new drivers, then and now, any reviews??

    Afaik, DSBR is still non functional in most games, same with the NGG path. The amount of work to test, profile and tune those features for every game is pretty huge. Nvidia just has a lot more people to power through big projects like that.
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    Why cant I get 60fps in 4k?

    4k with 2x resolution scaling isn't 4k lol. Arkham Knight I'm not sure about but RE7 should definitely run at 60 fps on your machine (it runs at locked 60 on PSVR, a 1080 ti should be able to absorb the resolution increase), just drop it back down to actual 4k.
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    Various Wolfenstein II's Benchmarks

    I don't have the game but didn't tiago say the game is pushing over 1/2 a billion tris a second? Hoes does that compare to other games?
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    Video card for COD II

    They run fine.
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    [pcgameshardware.de]Star Wars Battlefront 2 Beta Benchmarks

    Yeah, the engine must be super bandwidth efficient.
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    Various Wolfenstein II's Benchmarks

    I responded to you taking about a different subject.
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    Various Wolfenstein II's Benchmarks

    Yeah that's a completely separate subject. I have no idea why you responded to me.
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    Various Wolfenstein II's Benchmarks

    I'm actually not sure what you're trying to argue here. Can you explain your point a bit more directly? I'm not sure what you're responding to. I mean.. iirc nvidia themselves explained the switch to software scheduling for the same reasons I said.
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    Various Wolfenstein II's Benchmarks

    The difference is extremely negligible. Nvidia switched to software instruction scheduling because Kepler and later had fixed instruction latencies. They had no need for dynamic instruction scheduling. AMD doesn't either(on gcn iirc all instructions have a 4 cycle latency)... their instruction...
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    Various Wolfenstein II's Benchmarks

    lmao this forum is such a waste of time
  36. D

    Various Wolfenstein II's Benchmarks

    How does that conflict with just expanding the y-axis? Double the range of the y-axis and the chart would instantly be far more readable. Can't you see how this is actually telling you something, while this is practically just noise?
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    Various Wolfenstein II's Benchmarks

    They should've expanded the y axis. That chart is almost unreadable.
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    Various Wolfenstein II's Benchmarks

    You said literally the same thing in your last post.
  39. D

    Various Wolfenstein II's Benchmarks

    Either way, everyone knows, which means that everyone knows what he meant.
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