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    Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

    I'm not sure how will be explained in game (if it will), but Chris said it would too boring to have the battles done between the AI - although in reality that may be the future on such combat.
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    Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

    The combat is thought like that so you have more "fun" in gamplay. Same reason goes for ship desings. :)
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    Star Citizen Development Discussion (Is Derek Smart Right?)

    Battlefield was selleing packs with the unlocks for a long time (which meant some people would get better stuff from the start), I don't remember an outcry of "pay to win". Also, if you really want to get in early, play as much as possible to level up and have all the nice stuff before every...
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    Is an ingame A.I. revolution coming?

    https://youtu.be/p7PlQ-q17tM?t=6m48s https://gpuopen.com/archive/gpu-demos/radeon-hd-4800-series-real-time-demos/ The Froblins demo employs state-of-the-art, massively parallel artificial intelligence computation for dynamic path finding and local avoidance on the GPU. The froblins busily move...
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    Is an ingame A.I. revolution coming?

    The problem is with how much time and money developers want to invest in it and since most are doing it just for the money, progress is slow. So I wouldn't hold my breath. :)
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    Xbox One X (Scorpio) SoC Discussion

    Probably is time to move as much as possible to the GPU. It could have been done years ago - https://youtu.be/FUtzOqgsLyE?t=6m51s
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    DirectX 12Futuremark 3DMark Time Spy Benchmarks Thread

    Only if you keep the field of view and increase de dpi. You can go wider (or really wide through multi display) in which case you get more of those 10k objects to render. Anyway, 1440p I'm getting 15% and something increase while in mult display I'm getting about 14% and something increase...
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    AMD Polaris Thread: Radeon RX 480, RX 470 & RX 460 launching June 29th

    It depends what means "good". Get the same boost from dx11? Probably not if the improvements they've made work as intended and the performance is great in dx11 as well. Right now you see improvement in older cards due to overhead being gone. However, if they improve upon async compute and...
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    DX12 games and GPU's...I think its a trap!

    You can have a nice boost on nVIDIA as well while using less powerful CPUs. You don't like it? Feel free to use dx11. :) Add more complexity to the games, get rid of dx11 altogether and ever more powerful CPUs will benefit from these APIs. The problem right now is that most test on high end...
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    Crytek on DX12, Vulkan, Async Compute, Global Illumination, Ray-tracing, Physically-b

    Pretty much, plus he contradicts himself: 1st he goes and says: Although is kinda BS, because they don't only downgrade the assets, but the engine settings as well and then he goes on to say: Yeah, because the 1st part about stuff you'll never get due to "not enough time" it really isn't just...
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    [Steam Blog] Total War: Warhammer - pixel-edge MSAA, 64-bit, Compute Shaders and DX12

    Extra work and performance (especially) also goes in GW effects that could go elsewhere. Some nvidia users saw increases in TR under dx12. At the end of the day it's kind of sad to downplay something just because you cannot do yet or because your favorite team is not behind it - yet. I'm...
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    [Steam Blog] Total War: Warhammer - pixel-edge MSAA, 64-bit, Compute Shaders and DX12

    I don't get it why developers don't go as much as possible on the compute shaders side since it seems to be a better approach on doing things and why do gamers find this as a bad thing, more so since using compute you can do complex physics simulations and even having huge numbers and/(or)...
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    Anybody else unimpressed with new midrange Nvidia GPUs, and much higher MSRP?

    Well, check this review from December 2014. A R290 is put at $230 while the stock GTX970 is $330 and the model tested is $350. If you check the performance in 1440p back then, there isn't such a vast difference between that point and now. The R290 series was strong all along: GTX970 did...
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    [Benchlife] R9 480 (Polaris 10 >100w), R9

    Well, Hawaii had lots of DP in it (if you look over the specs, the gaming card is the same with the PRO card a 1:2 ratio) and Fury got more cores instead of higher speed. Without a major redesign that would made a gaming only card, there is no way they could get higher clocks for the same amount...
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    Anybody else unimpressed with new midrange Nvidia GPUs, and much higher MSRP?

    The problem with AMD/ATI was that they didn't play the marketing game like nVIDIA did. They demoed some AI working on the GPU around the 4xxx series, some GPU physics and was talk about working with Havok for it, but nothing rather impressive. A lot of games were with "The way it's meant to be...
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    [Guru3d] Hitman (2016) DirectX 12 updated benchmarks review

    http://www.pcworld.com/article/3039552/hardware/tested-how-many-cpu-cores-you-really-need-for-directx-12-gaming.html From nVIDIA itself - https://www.youtube.com/watch?v=i-grTutoJNE&feature=youtu.be&t=3m13s "But that's 4xTitan X!" True, but unfortunately this video doesn't show where the guy...
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    DX12 and developer freedom

    From my own testing the game scales to about 3 cores and too little on 4. Compared to AoS which can go to about 8 cores, there is a world of difference between what Oxide has done with their engine and what other engines are doing - especially with lots of AI and low level APIs. For ArmA the...
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    DX12 and developer freedom

    Yes, even AMD said Mantle isn't for everyone and it's quite right. You don't need roads that F1 cars can race on when all you have is light traffic. The issue may be due tu multiple bottlenecks. In ArmA you can test yourself with the provided 2D/3D editor without any AI. Performance tanks once...
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    DX12 and developer freedom

    DX12 and Vulkan are good for those wanting to make complex games, think Star Citizen big/complex. It sure helps in others, such as BF where Mantle helped, more so on lower end systems, but until a developer will move completely away from DX11 and perhaps even ignore the console market, I recon...
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    [Guru3d] Hitman (2016) DirectX 12 updated benchmarks review

    You see gains in 1440p though. I've also tested it even higher and the were huge gains, but at the moment most likely they don't have the know how required to actually pull this through in a AAA manner. BTW, even on AMD the game required a few minutes to actually get in the game under dx12 and...
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    [Guru3d] Hitman (2016) DirectX 12 updated benchmarks review

    Check 1080p, dx11 vs. dx12, AMD is slower as well. Last time I've tried going over the vRAM limits, the game was pretty stuttery. It is above 0, but not I wouldn't consider that a full fat "win".
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    [Guru3d] Hitman (2016) DirectX 12 updated benchmarks review

    AMD loses performance under DX12 in 1080p.
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    (GURU3D RUMOR) AMD Polaris 10 GPU To Offer Near 980 Ti Performance For 299 USD?

    Indeed, but you still require to have playable frame rates and don't take out too much IQ or else the first adopters would be rightfully p****d off. However, we may have better optimized high "value" effects, such as high tessellation would mean more objects that would benefit of this technique...
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    (GURU3D RUMOR) AMD Polaris 10 GPU To Offer Near 980 Ti Performance For 299 USD?

    R290 was ~ $250 when R390 launched and the same chip just jumped in price to $330. Getting the ~ same performance of R390/x to $250 would mean jumping down to roughly the same price/performance Hawaii had before AMD decided to jack up the prices. As a consumer I would feel a bit ripped off...
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    Is Multi-GPU (for gaming) really dying? Or are people just saying that?

    It depends what you do with VR. You can have interactive lessons in VR without the need of going physically to some classes, you can more easily visualize and practice how to do stuff - like repairing a vehicle, building stuff, etc., then on tourism by visit places and so on so forth. The...
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    gamegpuKiller Instinct DX12 Benchmarks980TI vs 290X)

    I'd say their mistake was to originally release the R290/x with those terrible coolers. It left a bad rep. R290 was their gtx970 and then some more, in the long term. R290 was about $400 and nvidia had the 780ti at $700. Performance difference was about 14% at their launch date, so basically...
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    Quantum Break: More like Quantum Broken.

    Ant that's bad because... ?
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    Quantum Break: More like Quantum Broken.

    Not really - http://www.dsogaming.com/pc-performance-analyses/hitman-pc-performance-analysis/ Not saying nVIDIA is great in DX12, but it can get here and there a boost. Funny enough, this specific boost is in an AMD sponsored game, one that supposed to make heavy use of Async Shaders. :D
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    Quantum Break: More like Quantum Broken.

    Crysis sold about 3 mil and Crysis Warhead about 1,5 mil, however the later ones didn't do that well. Its problems however (for 1st and Warhead), weren't a high end PC requirement (probably against common belief, but it was running fine on lower settings on a broad range of PCs), but the story...
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