There will be differences among different rigs, games and settings. I have tested two games. Results cant be generalized. So they cant DF/CB's results. The average truth will we somewhere in between. But now its safe to assume, that most performance drop comes from syscall I/O penalty, which is...
I made some benchmarks on my rig (i7-8700k stock, asrock taichi, 3600MHz ddr4, sams. 960pro, 1080), without any patches and with Win+BIOS. Fallout4+RoTR - no change in fps (+- 1%), the only big hit is on syntetic SSD benchmarks caused solely by BIOS patch. Intel benchmarks "responsivenes"...
Months is nothing if you need to fix OS and firmware and must check: hundreds of processors, several OS with several builds/distros/... each, and thousands sensitive applications (AV, security, VM, games, industry). Just think about it, ouch, ouvie...
The only possible strategy is to bring...
I believe nvme perf hit comes after OS functioning, so it can be mitigated by MS. There is no way branch prediction can influence pcie transfers. Its MS kernel patch to blame I/O perf hit. And if its sw, it can be tuned.
Hmm, I am thinking how its realted. Lets have a server(s), retarded by ptaches. How I solve the situation? I will sell them for low price on ebay, and restock with - what? Server with the same flaw? Forget bout AMD, there are no hundred thousand modern amd servers on the whole market.
make a picture for yourself.
http://www.portvapes.co.uk/?id=Latest-exam-1Z0-876-Dumps&exid=threads/massive-security-hole-in-xeons-incoming.2532563/page-23#post-39245997
Only in Crystaldiskmark alone.Not in ATTO. I have near zero influence on my rig (Win10pro, 8700k, 960Pro 1TB).
EDIT:
Before patch
After patch
Quick RoTR test
Before [fps avg/min/max]:
146/73/222
110/40/157
101/40/165
sum 120
After
146/77/229
106/41/151
98/37/161
sum 117
Results depends on game and scene selection. There were tests, where GTA-V had 50% fps in ivy bridge to skylake (!) comparison on GTX 970 (!). It seems like clickbait to me rather than serious test.
I have completely different gameplay in Arma3/GTX970 after upgrade i7-3770K@4.1 to 8700K, despite...
You are missing a point. Practically all current game engines are more or less descendants of some ancient codes. It doesnt matter at all if its working. The only thing that matters is that's largely played AAA game and its CPU demanding. Its perfectly OK to make it as reference for CPU...
It did tell us specifically: 1] without optimalization ryzen performance can be very poor not only in games, 2] only about two games out of hudred got optimalizations
Asrock Z370 Taichi and Extreme4 on the web, pdf manuals ready.
https://www.asrock.com/mb/Intel/Z370%20Extreme4/index.us.asp
https://www.asrock.com/mb/Intel/Z370%20Taichi/index.us.asp
Taichi is hot candidate for me.
Yes, it was "delayed" (it wasnt really, its in use) until there was no other option (like smaller process), despite its cheaper solution :) It has performance impact because of interconnect necessity and slow cache sharing.
BTW Ryzen is not multichip. Its single chip with module design. This...
Its cost effective. Definitelly not innovative. Multi chip design was abandoned long ago for the reason, repeatedly proven by Ryzen's multi-CCX heavy performance hit in some applications. Thats why Intel is working with monolithic designs as far as possible.
There is no reason for that. Kabylake on 14nm can easily achieve this freq on all cores. There is no magic in one core on 4.7, actually its a litlle bit boring. And dont forget we are working with leaked probably-benchmark on early alpha platform, god knows about memory freq/timings.
No, he is right. Coffee will be significantly faster in common workloads and similar in multithread. Ryzen will stay lonely king-of-the-cinebench hill :smilingimp:
I cant imagine advertised 11% sc gain against 7700K with lower than leaked clockspeeds. I see like 3.8/4.7/4.3 on that picture. Ofc my vision is compromised with ME WANT syndrome.
Correct way is selecting cpu according its results in actual games , not mythical multicore games. Noone's blaming cpu for sw capabilities, but it doesnt change a fact that specific cpu is better in one type of sw, and worse in the other.
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