Look what I've found, maybe this thing will help identifying hardware performance issues.
https://docs.unity3d.com/uploads/ExpertGuides/Analyzing_your_game_performance_using_Event_Tracing_for_Windows.pdf
Thanks a lot for quick response, you saved me so much googling time.
So we won't get this issue with desktop versions of Raven Ridge, but we probably won't hit this draw call count at all with an integrated GPU at playable frame rates.
Did anyone find out exactly why Ryzen isn't able to produce as much draw calls as Intel counterparts and older AMD CPUs ?
Does the draw call has to go through Infinity Fabric before going to a PCI lane (unlikely), or do they get throttled by multi-threading locks inside the render thread that...
Did anyone find out exactly why Ryzen isn't able to produce as much draw calls as Intel counterparts ?
Does the draw call has to go through Infinity Fabric before going to a PCI lane, or do they get throttled by a multi-threading lock inside the render thread that waits
for something to arrive...
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