I may be mistaken, but IIRC Apple license said that one must not embed the game porting toolkit in a product, and/or that the toolkit was for development only.
But the terms may have changed.
They also apparently got permission to include Apple's game porting toolkit in CrossOver, despite licensing terms suggesting this should not be allowed.
They are worth trillions precisely because they take good decisions.
What's in for Apple? Would increased sales cover the costs? That's far from certain.
You speak as if Apple just had to give a permission.
But they would have to develop, maintain and support Windows drivers for MX SoCs, including GPUs and all... all that for a low percentage of users who would still be unhappy with the performance due to translation of X86 code.
I'm not "defending this". This screen would be better with a lower response time.
I'm responding to the comment that this screen is "atrocious" and that Apple should never charge this amount of money for because of this screen. That's different.
If you just said that this screen had poor...
Not everyone is a gamer you now. Some users value color accuracy, contrast, and peak brightness more than response time.
But you certainly know better than content creators who use these machines.
No they don't. Show me where Apple has presented the MacBook Pro as a gaming laptop. That it can run games (like any computer) doesn't make it a gaming laptop.
Now that is relevant since MacBook Pros aren't gaming laptops.
Most users would disagree.
We need to look at the larger picture. Were sales particularly high for the same quarter last year? What is the overall trend? I believe that the Apple Silicon Macs have been quite successful. Many users have switched from intel and see no reason to upgrade. My M1-Pro MacBook Pro will last many...
What an odd comparison. The M3 is designed to go in ultrabooks and iPads. That it also powers regular laptops and iMacs doesn't mean it's relevant to compare it with desktop gaming CPUs.
Also, I doubt the M3 will go into Mac Studios.
Finally, are we now comparing the price of whole systems (DIY...
This chip has 50% better performance than an M2 in multi-threaded tasks, according to the slide.
Didn't they mean M2 Pro/Max?
Because if their chip scores 3227 in Geekbench single-core and have 12 performance cores, I would expect it to be much more than 50% faster than an M2, which has only 4...
Performance under emulation will be degraded. Apple compared the performance of their D3DMetal translator (game porting toolkit) to a native version of "The Medium" (which doesn't appear to be well optimized). The native version performed with doubled frame rate.
The fact that the A17 beats the...
I think it's based on Apple's own powermetrics command. Andrei F. compared its output to power measured at the wall on the laptops and found consistent results IIRC (i.e., wall power being slightly higher in most cases).
It is not common for an app, game or such, to use a GPU at its max rated power. Furmark is famous for maxing GPU power. Most other apps don't.
84 W consumed by a GPU that can draw 110 W max is already quite high.
It's the same for CPU power BTW. Primer95 uses much more power than most other...
The M1 Pro draws more like 30-35W in cinebench MT (as reported by some reliable macrumors posters). Anandtech reports 34W package power (ram included I suppose). 40W is AC active power. (And not to mention that cinebench isn't well optimised for ARM. It uses a translation layer for intel's...
There must be a bug somewhere with handbrake or video toolbox on the M1 Pro. Maybe it fell back to software encoding.
As expected, performance in games was poor when they used Rosetta games and CPU-bound situations. CS:GO is an openGL game, which adds further CPU overhead for the translation...
None that comes to mind. I would not use X264/X265 as it contains X86 assembly optimisation that probably have no equivalent in the ARM build.
It's better to combine an array of different algorithms that are specifically coded for cross-platform comparisons.
I would have recommended geekbench...
I question the use of cinebench for this analysis. It's a single task which is based on intel Embree ray tracing API. It is speculated that this API does not take full advantage of ARM Neon SIMD units.
For Sleeping Dogs, to be specific. I think this is an openGL game. But even then, being faster under emulation is crazy. I suppose there's a bug somewhere that reduces frame rate and saturate one CPU core. See how performance doesn't change much going from 16 to 32 GPU cores.
The performance of this APU kinda explains the noise.
On SPEC tests, the CPU cores are 4-6x more power efficient than what the current market leader has to offer. GPU-wise, the M1 Max may be at least 2x more power efficient that competing solutions, when using native 3D apps that take advantage...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.