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  1. Info Oblivion FPS Test

    I wrote a long reply explaining every detail and Anandtech forums deleted my post, god knows why. Every post I make on this stupid forum gets flagged for moderation, and I really don't want to post here anymore because of it. To heavily summarize: Traversal stutter is not only due to compressed...
  2. Info Oblivion FPS Test

    With no scaling w/ faster ram and below average benefit from larger L3, it's harder to improve performance than w/ FO4. FNV is better optimized because FNV community has a small but very dedicated bunch of people who try to dissect every single performance counter and try to optimize every piece...
  3. Info Oblivion FPS Test

    In the popular player house mod Leveler's Tower for SSE, I made a mod few years ago that added occlusion planes for SE version of the house. I tested performance with my old 7600k (GPU was <90% utilization, same ram as now). FPS was 171 without my mod, 200 with. Now with my 13600kf I get 530fps...
  4. Info Oblivion FPS Test

    Threadripper result.
  5. Info Oblivion FPS Test

    Vishvadeva did another test with same CPU but AMD GPU, and FPS went from 40 -> 36.
  6. Info Oblivion FPS Test

    There is a FO4 thread, but it's managed by someone else. http://www.portvapes.co.uk/?id=Latest-exam-1Z0-876-Dumps&exid=threads/part-3-measuring-cpu-draw-call-performance-in-fallout-4.2548618/page-5 They've been waiting for Zen 4 benchies (they have multiple RPL already), so I'm sure they'd appreciate it. I double checked the...
  7. Info Oblivion FPS Test

    6400 on Zen 4? I believe you've pushed it to the limit of what zen4 can do. The game launcher will try to change your settings but as I said in the OP, due to the ini being read-only, the launcher will fail to do so (and not notify you). So if you kept trying to relaunch the game, the launcher...
  8. Info Oblivion FPS Test

    Incredibly strong result here. Adjusting for freq, yours is still a good 10% above halgari's result. What ended up happening with the resolution stuff? AFAIK for windowed, you shouldn't have issues with display resolution not being supported. If you changed the ini, you have to set it back to...
  9. Info Oblivion FPS Test

    The test is supposed to run in windowed mode. I thought such problems only occured in full screen?
  10. Info Oblivion FPS Test

    Hi, Thanks for the interest. Most of the results so far are from Discord channels in modding channels around Bethesda games (mostly from Nexus Mod Author channel). So if you play a lot of Bethesda games modded you might recognize some of the names. eg: halgari is now an employee of Nexus Mods...
  11. Info Oblivion FPS Test

    13600kf OC is stabilized. This is my daily driver settings. I can push for 5.8/5.9ghz but I rather play it safer. Some extra benchmarking data: As expected, ram speed matters lot more in FO4 vs Oblivion. An aspect of perf I think is underrated, loading times. Especially with Bethesda games...
  12. Info Oblivion FPS Test

    2 more updates. :)
  13. Info Oblivion FPS Test

    New update. My ram OC is getting close to being done... Dang that 9900k is scoring very highly as well.
  14. Info Oblivion FPS Test

    Anandtech's forum is so much better than OCUK's, lol. Here's an update. That 5950x scored very high for non3d zen3 part. My OC is not ready yet so the numbers for 13600k are preliminary. Having said that, I'm surprised 13600k is barely beating 12900k. Sure, their ram is DR but I'm going to...
  15. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    Dang, RPL posters are fast. I guess it makes sense, but I have to move from AMD to Intel, and the ram timings/IMC differ, and I've been having install hell (bios flashback is a scam on my board). It's hard getting the many timings tightened without taking a ton of my time (sitting here all day...
  16. Info Oblivion FPS Test

    No problem to the GOTY edition, I assume that's the version everyone runs these days. As long you ensure you're actually using my ini file and there are no other mods enabled, it should work fine. Most people use a mod manager like Mod Organizer, which has profiles you can set. So you could set...
  17. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    Finally out of bios flashback hell and started OCing. :^) So far scoring far, far higher than my 5600x. More than I expected in FO4/SSE, little less than I expected in Oblivion.
  18. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    I bought a 13600kf but I'll still be on ddr4 3800. It will take a few weeks. tbh, I think it'd be better to just have a save where the camera is pointing at specific angle to hit the draw calls we want to test. It gets rid of ENB requirement + errors with moving camera around. Since it's how it...
  19. Info Oblivion FPS Test

    New update courtesy of DryBones12. Raptor Lake results coming in coming weeks.
  20. Info Oblivion FPS Test

    Looking for Raptor Lake test for Oblivion and Zen4 for FO4! Please help contribute. Also, averages are now geomeans.
  21. Info Oblivion FPS Test

    7950x bench here. 2 things to keep in mind: 1. Their CPU was clocked 5.41ghz which is very low for 7950x. An OCed 7600x should beat it. 2. The 12900k submission was using ddr4 ram (which won't make a huge difference I assume since L3 hit rates are good in Oblivion).
  22. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    With https://github.com/clamchowder/MsrUtil/releases I tried to measure L3 hit rate with my 5600x. It's reading 70% for Oblivion/FNV, 52% for SSE, 49% for FO4. This lines up with my understanding that larger L3/faster ram benefits perf more on newer Bethesda games vs old ones.
  23. Info Oblivion FPS Test

    I got hold of another laptop. :)
  24. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    Oh yeah. Here are my ram timings in case you want to log those... Exciting to see how Raptor Lake and Zen4 perform. :)
  25. Info Oblivion FPS Test

    Got 5800x3d, 9750H, 7700, 2400G, a10-8700p. As suspected, extra l3 doesn't improve perf as much as Fo4. IMO: If 11990k is hitting 54fps, it's conceivable for 12900k to hit 73fps. We are comparing highly clocked 12900k to a stock 11900k that can't entirely hit the highest part of the boost. If...
  26. Info Oblivion FPS Test

    Yeah. I didn't know if it applied to DX9 games too though. I benched my slow laptop. I dunno what it's running ram wise. I think it's 1x4GB 2400. Software can't read it. A person attempted to bench their 5800x3d with an earlier version of my test. They were using AMD GPU though and scored...
  27. Info Oblivion FPS Test

    I wish more people did the test with the 1 mod. I couldn't think of a good way to load the game down more without doing weird stuff, or making the tester DL many mods. In my current modded game, I'm getting 26.5 rather than 37FPS. Still a long road to 120FPS. The real improvement though I think...
  28. Info Oblivion FPS Test

    Two more submissions. The 12600k result is sus. It is an AMD GPU too and I dunno if that has any noticeable impact.
  29. Info Oblivion FPS Test

    Here we go. Got a 11900k. Friend says Andrea might have a bloated system and get derpy FPS. *shrug* You can see video of Audley's submission here: https://media.discordapp.net/attachments/897296277329563738/988723885950255134/explorer_qzhCPL6Dhd.gif
  30. Info Oblivion FPS Test

    The 12600k isn't overclocked, for whatever that's worth. Very interesting nonetheless. Probably overclocked Alder Lake still beats 5600x here, but at a smaller margin than I would've assumed. More Alder Lake or 5800x3d results are always welcome. Remember, the benchtakes <60s to set up if...
  31. Info Oblivion FPS Test

    A friend of mine has run the benchmark as well. The chart really needs someone with an Alder Lake CPU, so if someone would take this streamlined test (just doing unmodded is ok) that would be awesome, thank you.
  32. Info Oblivion FPS Test

    It's not surprising to me Oblivion only sits on 1 thread since it's from 2006. CS GO is also (I think?) a very old first person game and it doesn't benefit from more cache at all. Probably a bad comparison though. Problem is, if cache/faster ram doesn't improve performance much in Oblivion...
  33. Info Oblivion FPS Test

    Hi, very interesting. I almost never use Oblivion launcher because it often changes settings to their presets which always gave me headaches. The ini I used is more intense on CPU than ultra high which is why your FPS was higher than mine. Using launcher, setting to ultra, resolution back down...
  34. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    In cases where 5800x3d overperforms, would we expect faster ram to also overperform with 5800x? I remember FO4 having the reputation of scaling with ram. Given that, maybe not surprising it scales well with more cache? Because if that's true, it'd make sense if opposite is true. Maybe games...
  35. Info Oblivion FPS Test

    The Fallout 4 Draw Call thread is successful so I was wondering if anyone was interested in an Oblivion FPS test. The reason why I want an Oblivion test is because the engine in Oblivion is very different from FO4. Not sure if anyone is interested but I figure it was worth a shot at least. Here...
  36. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    I'm aware of that, but even Fish's results was 22% off. That's an entire (pretty decent) generational difference in FPS. Do we chalk it up to ram? In other news, I managed to get stable FPS in Oblivion. Imperial City, raining, FPS varies from 65-67. This is without mods. With ImpeREAL City -...
  37. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    If you want to decrease FPS, you can set weather to raining. That drops FPS a bit and I do it for all of my personal testing. I have a FO4 save where I get 13 FPS lol. Maybe I am a pessimist, but I expect it to be hard enough to get anybody to test vanilla Oblivion, let alone download a bunch of...
  38. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    5600x 4.65ghz, 2x8gb 3600 c14 1T, 3080ti Is there any interest for Oblivion testing? I have a save that gets me down to 63fps. Standing on top of Dragonsreach in Skyrim I can get to ~110fps. I'm trying to figure out how to get more stable FPS in those tests though. I would love to get a thread...
  39. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    Thanks for the reply. I'm going to think about whether I should get 5800x3d or wait for next gen or both for a long time now. :^)
  40. [Part 3] Measuring CPU Draw Call Performance in Fallout 4

    In my experience, with controlled testing for Oblivion/SSE and going off of memory with FO4 (so less reliable), 5600x was 30% faster than 7600k @ 5ghz. I didn't do controlled testing for FO4 regrettably so I'm not going to say my recollection MUST be right. Let me rephrase your points to see if...
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