in my game i use surfaceview And Canvas to draw sprites on screen for achiving this in all screen size: i test two way:
first: when canvase want to draw Framebuffer(final bitmap) on screen, scale this framebuffer by using
canvas.drawBitmap(framebuffer, null, dstRect, paint);
but frame per...
Hey everyone.
The following issue caused me immense amount of stress during a very crucial project. I would greatly appreciate some guidance here.
Specs:
i7 4790 (non k)
Asrock mobo
16 gb RAM (2 x 8gb sticks)
Corsair VS550 (550w bronze PSU)
MSI Gaming 4g 970
1 x SSD
1 x HDD 7200RPM
2 ext...
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