Can anyone recommend a tool or explain a method for to measure data throughput for a (common) filesystem's directory, including sub-directories (maybe even with limiting on depth of recursion)? (thx)
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The most significant hit to framerates in large games, open world games especially, is caused by excessive draw call counts. And this isn't a new thing; as far back as 2006 with Oblivion, performance would utterly die during raining weather, as NPCs would take out their...
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