<<<<<<<<<<<<<<<<<I don't think the fact that 3 companies are involved is going to hurt sales. Eventually, one of the companies will get squeezed out to maximize profits. This arrangement should not last long.>>>>>>>>>>>>>>>>>>
I can't see how thats going to happen, Imagination Technologies (the Mother company of PowerVR and Videologic Systems) are the idea men, they think up the chip design, then STMicroelectronics make the design a reality, and then that chip is sold to companies like Hercules to make the boards, Imagination Tech also have Videologic System (which is part of Imagination Tech) who make Kyro board which sell in PowerVR's home country (England)
<<<<<<<<<<<<<<<<<<<<<<<Anyhow, you can bet yer pants that NV is not far behind with this technology>>>>>>>>>>>>>>>>>>>>>>>>
I wouldn't say that, PowerVR have being producing cards based on this tech since the PCX1 was released back at the same time the Voodoo1 was out (or maybe a little earlier), and its taken PwerVR this long to finally produce a stable fully compatible tile based renderer, although Gigapixel has been working on it for a while, but the Key here is PowerVR have actually RELEASED 4 (5 with the Kyro II) tile based renderers, Gigapixel have never released anything, infact who has actually seen there design appart from 3DFX/NVIDIA?....nobody, but the tech must have been good because 3DFX bought them so...........
<<<<<<<<<<<<<<<<<<<Giants takes heavy advantage of hardware T&L. Also, DOT3 bumpmapping can only be activated on T&L capable cards (aka Radeon/GeForce)>>>>>>>>>>>>>>>>>>>>>>
Last I heard a patch for Giants that allows Dot3 to be used one none HW T&L cards is going to be released.
<<<<<<<<<<<<<<<<<Well I won't be getting one since I just got a V5500. It gives me FSAA in ANY 3D game (Kyro's only works in OGL for now).>>>>>>>>>>>>>>>>>>>>>
No the Kyro 1 can force FSAA in both D3D and OpenGL (I know this cos I have one), and its the same for the Kyro II, either the drivers he's using havent had FSAA implimented in D3D or he's just not seeing the option, but its 100% certain that at release the Kyro II will have full FSAA support.
<<<<<<<<<<<<<<<I was reading up on this over at slashdot, and came upon this interesting post:
<<If you want to find out what is amazing about this card, read on: This card is based on NEC's powerVR architecture, and is really nothing more than the PowerVR2 clocked up to 175 mhz. What's funny is, I remember getting excited about this card over 3 years ago!! If you want to do more research on the architecture, dig up some old articles on Tom's hardware, where he benches it with quake1. At the time, the card was supposed to clean up the market, and it was going to debut at 125 mhz core/memory speed. (This was at the time when the voodoo1 was the standard, and the voodoo2 had just entered the scene, I remember holding out for this card, and simply settled on a TNT when I found out that NEC decided to drop out of the PC market). Then NEC made a deal with Sega, and put the chip in the dreamcast. What's even more amazing about the chip, is that ST simply had to change the clock to 175 mhz to make it competitive with nvidia's gefore2 ultra. What I think will be scary, is when they revamp this 4 year old chip design, and add T & L. Imagine what a chip like this could do with DDR RAM instead of SDRAM. This current chip only supports SDRAM, which is why they didn't put DDR RAM on the card. I think nvidia has their work cut out for them. Hopefully they will be able to license tile based rendering for their next card. I was really hoping that they would put it in the geforce 3, it would have made quite a bit greater difference than a crossbar memory architcture. >>>>>>>>>>>
Actually This tile based rendering has been used in PowerVR products since the PCX1 which was released at the same time as the Voodoo1, its just taken PowerVR so many years to finally make a tile based renderer thats as compatible and user freindly as a traditional card. The Kyro 2 isn't a PowerVR2 clocked at 175mhz, the PowerVR2 was the series name for the Videologic Neon250 which was release only in the U.K, at first it was going to be a massive card and was going to be released at the time of the TNT and Voodoo2 and would almost certainly have crushed its opposition, it also had some incredible features for its time like Dot3 and FSAA, but then came the lucritive deal with Sega for the dreamcast and Imagination technologies (the mother company of PowerVR and Videologic system) and NEC decided why risk putting this card on the market and maybe not selling great when they could release a similar (slightly modified) chip (the PowerVRDC) in the Sega Dreamcast and get loads of guarenteed cash from that, so they went with Sega and put the release of the Neon250 back while they consentrated on the production of PowerVRDC. By the time they did get the time to release the Neon250 it was similar in performance to its competition (voodoo3, TNT2) and also had driver bugs in some games and had no OpenGL ICD (they used MiniGL) so it really got nowhere. Then Imagination Technologies moved on to there Series 3 PowerVR architecture which turned out to be Kyro I, some of the main differences between PowerVR2 (neon250) PowerVR3 (Kyro) was the addition of an extra pixel pipe (taking the number of pipes from 1 too 2), also lots of other features where added like Internal True Colour which allows for close to 32bit image quality in 16bit mode, 8 layer multi-texturing which allows the Kyro too render 8 texture layers to a pixel in 1 pass even though it has only 1 TMU per pipe, EMBM and more. The Kyro was released a few months back and its a great card with loads of unique features but it was only produced by Powercolor, INNO3D and Videologic Systems so it didn't really get a big audience, then there's the Kyro II which as far as I can see is a Kyro I on a 0.18M process at 175mhz, I'm thinking that maybe the extra 3 million transistors is to help to clock the card to 175mhz, like redesigning a critical path or better clock distribution.
Tim sweeney recently expressed some resevations on weather a deferred renderer like Kyro could use a HW T&L unit built into the chip like Geforce and Radeon, Imagination Tech have said they have contacted Sweeney and have arranged a meeting with him in which they will show him its not impossible!!!!!!!!
For more info on what features the Kyro II will have and some very good explainations of the features have a look at this beyond3d review of a Kyro I card:
http://www.beyond3d.com/reviews/kyrovivid/index1.php
NOTE: This review is from a Kyro I card NOT a Kyro II card, I've only put this link here so people can see a very good explanation of some of the Kyro I's feature which will also be in the Kyro II chip.