I am planning on purchasing a widescreen LCD monitor for a system that I am building, and the response time issue is worrying me. I am looking at the following monitors:
SAMSUNG 243T
Native Resolution: 1920 x 1200
Brightness: 300 cd/m2
Contrast Ratio: 500 : 1
Response Time: 25 ms
View Angle: 170° / 170° (Horizontal / Vertical)
Input Connectors: 15-pin D-sub, DVI-D
Features: Narrow Bezel Design, Pivot Technology, Ergonomics, Height Adjustment and Swivel, Dual CPU Input
Dimensions & Weight: 23.1" x 20.2" x 9.7"(WxHxD) / 21 lbs.
Cost: $1,899.00
SONY SDM-P234/B
Native Resolution: 1920 x 1200
Brightness: 250 cd/m2
Contrast Ratio: 500 : 1
View Angle: 176° / 176° (Horizontal / Vertical)
Response Time: 16ms
Input Connectors: DVI-D and HD-15
Dimensions & Weight: 21.0? x 16.9? x 9.8? (WxHxD), 21.4 lbs.
Cost: $1,599.00
DELL 2005FPW
Native Resolution: 1680 x 1050 @ 60Hz
Contrast Ratio: 600 : 1
Brightness: 300 cd/m2
Response Time: 12ms grey-to-grey, 16ms black-to-white
Viewing Angle: 90° / 90°
Input Connectors: Analog/Digital/S-Video/Composite
Dimensions & Weight: 15.3" x 18.6" x 9" (HxWxD), 17.64 lb.
Cost: $561.75
I came across this thread via Google, and I registered to ask this question, really:
I imagine that I would notice a significant drop in ghosting between 25ms and 16ms, but would it be that noticeable between 16ms and 12ms?
I realise that the 2005FPW is much cheaper, but as a very avid gamer of every genre (though mostly online roleplaying games; I am planning this system largely for an upcoming title called Vanguard), gaming quality is very important to me, and the unusual native resolution of the 2005FPW, as well as its smaller size, puts me off.
Also, is ghosting much more noticeable in fast-paced FPS environments where there is a lot of camera movement, or would it be no better nor worse in online roleplaying titles like EverQuest II (hate it, just an example) or the upcoming Vanguard?
Advanced thanks to anyone patient enough to answer this inquiry. I am new to LCD monitors.