I just played a level of Serious Sam at 16X12 16XAA and some UT2004 at 16X12 16X AA.
Have to say it looks very nice and is a good option to have for games that are cpu limited.
If you've played Serious Sam you know you have to really sling the firepower as you mow down waves of adversaries, and UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times at the UT2004, but mostly was in the 50s-60s. I didn't have FRAPs on for the Serious Sam, but it never wavered.
Anyway, pretty cool stuff. From what I can tell, the only difference in ATI multi GPU rendering is now the tiling (an inefficient form of SLI one of nVidia's driver programmers told me they rejected early on) and ATI has two defaults for non-profiled games instead of one.
(and of course availability)
Screenshots
The Bitmaps:
http://www.diamondtransistor.com/images/Rollo/Rollo.zip
Thanks Jeff7181 for hosting!
If people can't contribute sensibly to a discussion and keep it on-topic instead of flaming each other, I will have to start giving time-outs.
AnandTech Moderator
Have to say it looks very nice and is a good option to have for games that are cpu limited.
If you've played Serious Sam you know you have to really sling the firepower as you mow down waves of adversaries, and UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times at the UT2004, but mostly was in the 50s-60s. I didn't have FRAPs on for the Serious Sam, but it never wavered.
Anyway, pretty cool stuff. From what I can tell, the only difference in ATI multi GPU rendering is now the tiling (an inefficient form of SLI one of nVidia's driver programmers told me they rejected early on) and ATI has two defaults for non-profiled games instead of one.
(and of course availability)
Screenshots
The Bitmaps:
http://www.diamondtransistor.com/images/Rollo/Rollo.zip
Thanks Jeff7181 for hosting!
If people can't contribute sensibly to a discussion and keep it on-topic instead of flaming each other, I will have to start giving time-outs.
AnandTech Moderator