16X SLI - the end of jaggies

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imported_Noob

Senior member
Dec 4, 2004
812
0
0
One off topic question (no point in starting a new thread). Can you enable HDR and AA together with OpenEXR now?
 

trinibwoy

Senior member
Apr 29, 2005
317
3
81
Originally posted by: Noob
One off topic question (no point in starting a new thread). Can you enable HDR and AA together with OpenEXR now?

Not on Nvidia hardware...:|
 

imported_Noob

Senior member
Dec 4, 2004
812
0
0
Originally posted by: trinibwoy
Originally posted by: Noob
One off topic question (no point in starting a new thread). Can you enable HDR and AA together with OpenEXR now?

Not on Nvidia hardware...:|

Will the R520 have OpenEXR? And will it be limited? Assuming there are any rumours about this.

 

trinibwoy

Senior member
Apr 29, 2005
317
3
81
Originally posted by: Noob
Will the R520 have OpenEXR? And will it be limited? Assuming there are any rumours about this.

Only rumour I've heard so far is that it will support FP blending but may be limited to FP10 due to limited available bandwidth. If it turns out to be a viable alternative to FP16 then Nvidia could be in a bit of trouble. Kinda like FP24 vs FP32 all over again.

 

DidlySquat

Banned
Jun 30, 2005
903
0
0
Originally posted by: Rollo
I just played a level of Serious Sam at 16X12 16XAA and some UT2004 at 16X12 16X AA.

Have to say it looks very nice and is a good option to have for games that are cpu limited.

If you've played Serious Sam you know you have to really sling the firepower as you mow down waves of adversaries, and UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times at the UT2004, but mostly was in the 50s-60s. I didn't have FRAPs on for the Serious Sam, but it never wavered.

Anyway, pretty cool stuff. From what I can tell, the only difference in ATI multi GPU rendering is now the tiling (an inefficient form of SLI one of nVidia's driver programmers told me they rejected early on) and ATI has two defaults for non-profiled games instead of one.
(and of course availability)

Screenshots

The Bitmaps:
http://www.diamondtransistor.com/images/Rollo/Rollo.zip

Thanks Jeff7181 for hosting!


haha are you playing with Charlie and Tamita ? having fun playing with your bot friends ? what a total loser! UT2K4 is intended to be a multiplayer game ONLY and it plays CPOMPLETELY different (as far as fps and latencies) then the single player mode (which is just for PRACTICE). All the fun is in team based games, and the interaction with your teamates. I guess you're "interacting" with your bot friends. good luck man.

But it's alright, we understand, if you're too slow to play against real people, the bots will give you a good challenge.

What a pathetic example of someone that doesn't know anything about gaming, trying to impress with frame rates.
 

Cookie Monster

Diamond Member
May 7, 2005
5,161
32
86
:Q
DidlySquat
... Ill ask you couple of questions? This is a hardware forum or a gaming forum?

Secondly, are you a troll?

Thirdly.. (un)fortunately this thread is about IQ, and how 16xAA SLi affect the framerates, with enemies, bots what ever is on your screen. Now what are you talking about?

And Lastly... whos "we"? that you mention? the rest of the trolls?

Stop the trolling plz.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: DidlySquat
Originally posted by: Rollo
I just played a level of Serious Sam at 16X12 16XAA and some UT2004 at 16X12 16X AA.

Have to say it looks very nice and is a good option to have for games that are cpu limited.

If you've played Serious Sam you know you have to really sling the firepower as you mow down waves of adversaries, and UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times at the UT2004, but mostly was in the 50s-60s. I didn't have FRAPs on for the Serious Sam, but it never wavered.

Anyway, pretty cool stuff. From what I can tell, the only difference in ATI multi GPU rendering is now the tiling (an inefficient form of SLI one of nVidia's driver programmers told me they rejected early on) and ATI has two defaults for non-profiled games instead of one.
(and of course availability)

Screenshots

The Bitmaps:
http://www.diamondtransistor.com/images/Rollo/Rollo.zip

Thanks Jeff7181 for hosting!


haha are you playing with Charlie and Tamita ? having fun playing with your bot friends ? what a total loser! UT2K4 is intended to be a multiplayer game ONLY and it plays CPOMPLETELY different (as far as fps and latencies) then the single player mode (which is just for PRACTICE). All the fun is in team based games, and the interaction with your teamates. I guess you're "interacting" with your bot friends. good luck man.

But it's alright, we understand, if you're too slow to play against real people, the bots will give you a good challenge.

What a pathetic example of someone that doesn't know anything about gaming, trying to impress with frame rates.

Troll.
 

DidlySquat

Banned
Jun 30, 2005
903
0
0
If you didn't understand my points, I will clarify

1) The bots AI is consuming a lot of CPU time in UT24K (even though bots are really stupid and cannot cooperate with teammates). Therefore, the game becomes a lot more CUP limited when playing with bots, and no matter how fast of a video card you throw in, the action will still be slow and cumbersome.
2) When playing against humans on a lan or the internet the game (fps) is much faster, but sometimes there is a small latency in seeing the consequences of your character's actions (depending on the connection) due to the communication. FPS is mostly not affected by this latency.
3) Thefore it is really stupid to measure the fps when playing with bots, to try to prove the game is playable at such and such setting.
4) If Rollo ever really played that game against humans, he would know that any fps below 70 will severly cripple your effectiveness, and you will be at a disadvantage compared to most other human players. If you don't believe me, you can go read the forums of the various UT clans and see what their members say.
5) So 40 fps is laughable and will assure that you will always be on the losing side.
6) All the above just demonstrates that the OP is not really interested in UT24K as a game, but rather as a graphic demo, which is of course quite sad, since he's missing the whole point of this marvelous game.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: DidlySquat
If you didn't understand my points, I will clarify

1) The bots AI is consuming a lot of CPU time in UT24K (even though bots are really stupid and cannot cooperate with teammates). Therefore, the game becomes a lot more CUP limited when playing with bots, and no matter how fast of a video card you throw in, the action will still be slow and cumbersome.
2) When playing against humans on a lan or the internet the game (fps) is much faster, but sometimes there is a small latency in seeing the consequences of your character's actions (depending on the connection) due to the communication. FPS is mostly not affected by this latency.
3) Thefore it is really stupid to measure the fps when playing with bots, to try to prove the game is playable at such and such setting.
4) If Rollo ever really played that game against humans, he would know that any fps below 70 will severly cripple your effectiveness, and you will be at a disadvantage compared to most other human players. If you don't believe me, you can go read the forums of the various UT clans and see what their members say.
5) So 40 fps is laughable and will assure that you will always be on the losing side.
6) All the above just demonstrates that the OP is not really interested in UT24K as a game, but rather as a graphic demo, which is of course quite sad, since he's missing the whole point of this marvelous game.

I fully understand your points. I still think your response is trollish in nature. This thread is not about UT2k4 or Rollo's "Ub3R skillz" (or lack of, according to you). It's about 16XAA. Maybe the thread title had you confused?
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: DidlySquat
4) If Rollo ever really played that game against humans, he would know that any fps below 70 will severly cripple your effectiveness, and you will be at a disadvantage compared to most other human players. If you don't believe me, you can go read the forums of the various UT clans and see what their members say.
5) So 40 fps is laughable and will assure that you will always be on the losing side.

Sigh. You are a troll.

I've played UT online at least half of the days since the the original UT was launched, probably more. Most weeks I play it every day.

I was doing a screenshot to post, not looking for a server with low ping.

I was running it at 16X12 16X16X to show the IQ, not the framerate. :roll:

The only one missing the point here is you, this thread is a graphic demo? Summer school for you DidlySquat, you didn't learn your lessons.

 

DidlySquat

Banned
Jun 30, 2005
903
0
0
UT != UT2K4 (welcome to the 21st century)

the point is 16xAA 16x12 is a non playable setting for real multiplayer gaming
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Originally posted by: Rollo
Originally posted by: Creig
Originally posted by: Gamingphreek
Point out where, in that post, he posted anything against ATI.

-Kevin



I'm guessing it was:

Originally posted by: Rollo
the only difference in ATI multi GPU rendering is now the tiling (an inefficient form of SLI one of nVidia's driver programmers told me they rejected early on) and ATI has two defaults for non-profiled games instead of one.
(and of course availability)

What is not factual information about what you quoted?

1.nVidia doesn't have tiling, an nV engineer told me they rejected it early on due to it not being a good form of SLI.

2. ATI has two defaults, nV has one.

3. SLI is available, Crossfire is not.

All true, all factual, no flames. What exactly offends some of you about this?

The facts!
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: DidlySquat
UT != UT2K4 (welcome to the 21st century)

the point is 16xAA 16x12 is a non playable setting for real multiplayer gaming

What the hell are you arguing about? He's not saying it's playable, and he's not saying it isn't. He's merely sharing these pictures of 16XAA with those of us who don't have an SLI rig, and don't want to do any driver hacking to enable it on single card rigs.

Why is that so hard for you to understand? Eager to flex your UT muscles for all to see? Think you caught Rollo with his pants down and made him look like a fool? Pfft. Get real.
 

DidlySquat

Banned
Jun 30, 2005
903
0
0
Rollo: "...UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times...."

+

jeff7181: "He's not saying it's playable, and he's not saying it isn't. He's merely sharing these pictures..."

============================

recommend reading comprehension crash course
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: DidlySquat
UT != UT2K4 (welcome to the 21st century)

the point is 16xAA 16x12 is a non playable setting for real multiplayer gaming


Like I said, "Hooked on Phonics" Didly. :roll:

I have UT, UT2003, UT2004 Diddly. By saying I've been playing UT online most days since it was launched wasn't that I play "UT", but the latest UT. :roll:

What a waste. Anyway, I've posted a 12X10 16X8X jpg where my framerate is 49 with an average of 72. (I was being shot at the time and running from guys)

So while 16X12 16X may be a little much, 12X10 16X is pretty nice. In any case, I think the guys at HardOCP say it better than me:

Truth hurt Diddly?
The big difference between the two companies is that NVIDIA?s solution is available now while ATI?s solution hasn?t even hit the store shelves yet. NVIDIA even gained an advantage over ATI by having the SLI AA modes work in both Direct3D and OpenGL. SLI AA works on every single SLI configuration available form NVIDIA.
The Bottom Line
We don?t know what is going on with the guys in the red trunks, but right now NVIDIA has ATI backed into a corner and is pounding away.


 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: DidlySquat
Rollo: "...UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times...."

+

jeff7181: "He's not saying it's playable, and he's not saying it isn't. He's merely sharing these pictures..."

============================

recommend reading comprehension crash course

LOL- and where in there did I say that was "playable" for UT2004? Which of those words means "playable" to you Diddly?

Why don't you take your trolling self out of my thread.

It's pretty obvious most don't care what you think of as playable or not for UT. (some might even say 16X AA is a pretty high AA setting for 16X12)

We're discussing SLI AA IQ?
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
For those who noted the compression of the jpgs, I've re-uploaded them uncompressed.

(and the bitmaps are available thanks to Jeff)
 

DidlySquat

Banned
Jun 30, 2005
903
0
0
Look, I'm not trying to troll and I don't think anyone can dispute that nvidia has by far the fastest graphics solution right now, I was just pointing out that your so called "pretty fast paced" gameplay is not really fast for real online gaming in UT24K. And forgive me for doubting, but your statements about gaming come off as fabricated fables. Can you name any servers you play on, names of clans, your own gaming alias or any others that you know ? you sound like Dr Ruth talking about sex.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: DidlySquat
Rollo: "...UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times...."

+

jeff7181: "He's not saying it's playable, and he's not saying it isn't. He's merely sharing these pictures..."

============================

recommend reading comprehension crash course

He said nothing about playability... you assumed he was. All he said was that it's fast paced and it got down into the upper 30's. Is that unplayable in UT2k4? Pretty much. Did Rollo say otherwise? NO!
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: DidlySquat
Look, I'm not trying to troll and I don't think anyone can dispute that nvidia has by far the fastest graphics solution right now, I was just pointing out that your so called "pretty fast paced" gameplay is not really fast for real online gaming in UT24K. And forgive me for doubting, but your statements about gaming come off as fabricated fables. Can you name any servers you play on, names of clans, your own gaming alias or any others that you know ? you sound like Dr Ruth talking about sex.

I'm in no clan, and I don't have the names of servers I play written down.

I wouldn't even say I'm a "good" player, but even so, I play CTF most nights of the week for a little while and have for years.

I'm playing now as Jim_Beam, but I switch that fairly often as well. I've played as OJ Simpson, The New Pope, Mr. Rogers, Iron Nutz, Mr. Clean, and others this year alone.

I could not play the 16X12 16X16X, it was too laggy at points. Like you say, you prefer really high framerates at UT. I've been playing at 19X12 4X8X.

I don't know that SLI AA was made to run high res UT necessarily, I think it was meant to give gamers more sli options and sli improvement on games that are totally cpu limited.

Fair enough?
 

swatX

Senior member
Oct 16, 2004
573
0
0
Originally posted by: Rollo
Originally posted by: swatX
Originally posted by: Rollo
Originally posted by: trinibwoy
Originally posted by: Rollo
It's obvious for the non profiled games, you're not forcing a default on them with SLI AA selected.

What about the profiled ones?

I'm not sure what you're asking. Once SLI AA is enabled, AFR and SFR are disabled whether or not there's a profile for the game.


That is what I'm asking- thanks!

rolla whats your job?

I do software support and training. Why do you ask?


i was was wondering how much money you make?
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: swatX
Originally posted by: Rollo
Originally posted by: swatX
Originally posted by: Rollo
Originally posted by: trinibwoy
Originally posted by: Rollo
It's obvious for the non profiled games, you're not forcing a default on them with SLI AA selected.

What about the profiled ones?

I'm not sure what you're asking. Once SLI AA is enabled, AFR and SFR are disabled whether or not there's a profile for the game.


That is what I'm asking- thanks!

rolla whats your job?

I do software support and training. Why do you ask?


i was was wondering how much money you make?

LOL. Ya don't need to make 6 figures to be able to afford a few thousand bucks a year in computer hardware. That's beans compared to what some hobbies cost.
 

DidlySquat

Banned
Jun 30, 2005
903
0
0
OJ simpson and Mr Rogers ? sounds familiar. I will check out your story. Anyhow, just got BF2 and am anxious to see if it's as good as UT2004

welcome to fraggalonia sniper arena !
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: DidlySquat
OJ simpson and Mr Rogers ? sounds familiar. I will check out your story. Anyhow, just got BF2 and am anxious to see if it's as good as UT2004

welcome to fraggalonia sniper arena !

If you like UT2k4 style games the best you'll hate Battlefield 2. They're both FPS's... and they're both mainly online games. That's where the similarities end.
 

raystorm

Diamond Member
Apr 24, 2001
4,712
2
0
I said it many pages ago and I'll say it again.. less arguing.. MORE PICS!

MORE PICS OF OTHER GAMES!! Get to it Rollo!! I wanna see more!
 
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