imported_Noob
Senior member
- Dec 4, 2004
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One off topic question (no point in starting a new thread). Can you enable HDR and AA together with OpenEXR now?
Originally posted by: Noob
One off topic question (no point in starting a new thread). Can you enable HDR and AA together with OpenEXR now?
Originally posted by: trinibwoy
Originally posted by: Noob
One off topic question (no point in starting a new thread). Can you enable HDR and AA together with OpenEXR now?
Not on Nvidia hardware...:|
Originally posted by: Noob
Will the R520 have OpenEXR? And will it be limited? Assuming there are any rumours about this.
Originally posted by: Rollo
I just played a level of Serious Sam at 16X12 16XAA and some UT2004 at 16X12 16X AA.
Have to say it looks very nice and is a good option to have for games that are cpu limited.
If you've played Serious Sam you know you have to really sling the firepower as you mow down waves of adversaries, and UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times at the UT2004, but mostly was in the 50s-60s. I didn't have FRAPs on for the Serious Sam, but it never wavered.
Anyway, pretty cool stuff. From what I can tell, the only difference in ATI multi GPU rendering is now the tiling (an inefficient form of SLI one of nVidia's driver programmers told me they rejected early on) and ATI has two defaults for non-profiled games instead of one.
(and of course availability)
Screenshots
The Bitmaps:
http://www.diamondtransistor.com/images/Rollo/Rollo.zip
Thanks Jeff7181 for hosting!
Originally posted by: DidlySquat
Originally posted by: Rollo
I just played a level of Serious Sam at 16X12 16XAA and some UT2004 at 16X12 16X AA.
Have to say it looks very nice and is a good option to have for games that are cpu limited.
If you've played Serious Sam you know you have to really sling the firepower as you mow down waves of adversaries, and UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times at the UT2004, but mostly was in the 50s-60s. I didn't have FRAPs on for the Serious Sam, but it never wavered.
Anyway, pretty cool stuff. From what I can tell, the only difference in ATI multi GPU rendering is now the tiling (an inefficient form of SLI one of nVidia's driver programmers told me they rejected early on) and ATI has two defaults for non-profiled games instead of one.
(and of course availability)
Screenshots
The Bitmaps:
http://www.diamondtransistor.com/images/Rollo/Rollo.zip
Thanks Jeff7181 for hosting!
haha are you playing with Charlie and Tamita ? having fun playing with your bot friends ? what a total loser! UT2K4 is intended to be a multiplayer game ONLY and it plays CPOMPLETELY different (as far as fps and latencies) then the single player mode (which is just for PRACTICE). All the fun is in team based games, and the interaction with your teamates. I guess you're "interacting" with your bot friends. good luck man.
But it's alright, we understand, if you're too slow to play against real people, the bots will give you a good challenge.
What a pathetic example of someone that doesn't know anything about gaming, trying to impress with frame rates.
Originally posted by: DidlySquat
If you didn't understand my points, I will clarify
1) The bots AI is consuming a lot of CPU time in UT24K (even though bots are really stupid and cannot cooperate with teammates). Therefore, the game becomes a lot more CUP limited when playing with bots, and no matter how fast of a video card you throw in, the action will still be slow and cumbersome.
2) When playing against humans on a lan or the internet the game (fps) is much faster, but sometimes there is a small latency in seeing the consequences of your character's actions (depending on the connection) due to the communication. FPS is mostly not affected by this latency.
3) Thefore it is really stupid to measure the fps when playing with bots, to try to prove the game is playable at such and such setting.
4) If Rollo ever really played that game against humans, he would know that any fps below 70 will severly cripple your effectiveness, and you will be at a disadvantage compared to most other human players. If you don't believe me, you can go read the forums of the various UT clans and see what their members say.
5) So 40 fps is laughable and will assure that you will always be on the losing side.
6) All the above just demonstrates that the OP is not really interested in UT24K as a game, but rather as a graphic demo, which is of course quite sad, since he's missing the whole point of this marvelous game.
Originally posted by: DidlySquat
4) If Rollo ever really played that game against humans, he would know that any fps below 70 will severly cripple your effectiveness, and you will be at a disadvantage compared to most other human players. If you don't believe me, you can go read the forums of the various UT clans and see what their members say.
5) So 40 fps is laughable and will assure that you will always be on the losing side.
Originally posted by: Rollo
Originally posted by: Creig
Originally posted by: Gamingphreek
Point out where, in that post, he posted anything against ATI.
-Kevin
I'm guessing it was:
Originally posted by: Rollo
the only difference in ATI multi GPU rendering is now the tiling (an inefficient form of SLI one of nVidia's driver programmers told me they rejected early on) and ATI has two defaults for non-profiled games instead of one.
(and of course availability)
What is not factual information about what you quoted?
1.nVidia doesn't have tiling, an nV engineer told me they rejected it early on due to it not being a good form of SLI.
2. ATI has two defaults, nV has one.
3. SLI is available, Crossfire is not.
All true, all factual, no flames. What exactly offends some of you about this?
Originally posted by: DidlySquat
UT != UT2K4 (welcome to the 21st century)
the point is 16xAA 16x12 is a non playable setting for real multiplayer gaming
Originally posted by: DidlySquat
UT != UT2K4 (welcome to the 21st century)
the point is 16xAA 16x12 is a non playable setting for real multiplayer gaming
The big difference between the two companies is that NVIDIA?s solution is available now while ATI?s solution hasn?t even hit the store shelves yet. NVIDIA even gained an advantage over ATI by having the SLI AA modes work in both Direct3D and OpenGL. SLI AA works on every single SLI configuration available form NVIDIA.
The Bottom Line
We don?t know what is going on with the guys in the red trunks, but right now NVIDIA has ATI backed into a corner and is pounding away.
Originally posted by: DidlySquat
Rollo: "...UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times...."
+
jeff7181: "He's not saying it's playable, and he's not saying it isn't. He's merely sharing these pictures..."
============================
recommend reading comprehension crash course
Originally posted by: DidlySquat
Rollo: "...UT2004 CTF can be pretty fast paced as well. Got down into the upper 30s at times...."
+
jeff7181: "He's not saying it's playable, and he's not saying it isn't. He's merely sharing these pictures..."
============================
recommend reading comprehension crash course
Originally posted by: DidlySquat
Look, I'm not trying to troll and I don't think anyone can dispute that nvidia has by far the fastest graphics solution right now, I was just pointing out that your so called "pretty fast paced" gameplay is not really fast for real online gaming in UT24K. And forgive me for doubting, but your statements about gaming come off as fabricated fables. Can you name any servers you play on, names of clans, your own gaming alias or any others that you know ? you sound like Dr Ruth talking about sex.
Originally posted by: Rollo
Originally posted by: swatX
Originally posted by: Rollo
Originally posted by: trinibwoy
Originally posted by: Rollo
It's obvious for the non profiled games, you're not forcing a default on them with SLI AA selected.
What about the profiled ones?
I'm not sure what you're asking. Once SLI AA is enabled, AFR and SFR are disabled whether or not there's a profile for the game.
That is what I'm asking- thanks!
rolla whats your job?
I do software support and training. Why do you ask?
Originally posted by: swatX
Originally posted by: Rollo
Originally posted by: swatX
Originally posted by: Rollo
Originally posted by: trinibwoy
Originally posted by: Rollo
It's obvious for the non profiled games, you're not forcing a default on them with SLI AA selected.
What about the profiled ones?
I'm not sure what you're asking. Once SLI AA is enabled, AFR and SFR are disabled whether or not there's a profile for the game.
That is what I'm asking- thanks!
rolla whats your job?
I do software support and training. Why do you ask?
i was was wondering how much money you make?
Originally posted by: DidlySquat
OJ simpson and Mr Rogers ? sounds familiar. I will check out your story. Anyhow, just got BF2 and am anxious to see if it's as good as UT2004
welcome to fraggalonia sniper arena !