1920x1080 monitors ..... why?

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fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
yea but 1600x1200 resolution on a 19" crt is hardly clear, at that point you are blurring pixels.

I still remember the display I had on my old tablet pc.

12.1" - 1440x1050 resolution
I loved that display. Too bad you don't see resolutions like that on small screens... and if you do, they're pretty expensive.
 

FelixDeCat

Lifer
Aug 4, 2000
29,616
2,263
126

Glad Anandtech reviewed that. :thumbsup:

On to the hardware itself - the PA301w is seriously a beast. It's the biggest, baddest monitor around in terms of just sheer size. I don't usually start off talking about boxes, but there's just no other way to really demonstrate the magnitude of the PA301w's size without doing so.



Resolution - 2560 x 1600 D:

Price - $2300 to $2500! D:
 

sao123

Lifer
May 27, 2002
12,650
203
106
Since so many people are watching TV/Movies on their PC, it makes sense to use a standard HDTV resolution for your computer monitor.
1080P -> 1080P. 16:9 all the way.

BTW, the next great thing is not 1200P, its 2560x1440 or 1440P... and yes... it will be 16:9.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Since so many people are watching TV/Movies on their PC, it makes sense to use a standard HDTV resolution for your computer monitor.
1080P -> 1080P. 16:9 all the way.

BTW, the next great thing is not 1200P, its 2560x1440 or 1440P... and yes... it will be 16:9.
It's not as if 16:9 monitors are actually wider though, they're merely shorter. A movie looks the same on either monitor. The shorter monitor is merely less useful.
 

Ninjahedge

Diamond Member
Mar 2, 2005
4,149
1
91
Actually, ever since we switched to new Windows 7 boxes a few months ago, people seem to be getting better about this. They seem to have discovered the ability to make text and interface elements larger without dropping the resolution.

That makes up for a lot of the other campy stuff they have put on 7 to make it more "user friendly".

Amazing that nobody simply came up with a universal theme scaling tool....
 

Ninjahedge

Diamond Member
Mar 2, 2005
4,149
1
91
mine were always clear

hell i still have a 17in CRT that will do 1600x1200 @ 85HZ it looks steller

Same here. At one of my last jobs, I kept my monitor over the 1280x1024 LCD monitors they were replacing everything with.

Somehow the coolness of an LCD was heavily outweighed by the lost desktop space....
 

yh125d

Diamond Member
Dec 23, 2006
6,886
0
76
It's not as if 16:9 monitors are actually wider though, they're merely shorter. A movie looks the same on either monitor. The shorter monitor is merely less useful.

Made this real quick




If both monitors are actually 24" viewable (not 23.6 viewable like some that are sold as 24" are, the 16:9 will be wider

And the difference in size between a 16:9 video on a matching monitor vs a shrunk 16:9 with bars on a 16:10 should be 9/16" horizontal and 5/16 vertical, or 5/8 diag.
 

Ninjahedge

Diamond Member
Mar 2, 2005
4,149
1
91
The question is not area, but desktop space. Pixels.

Also, the outer dimensions get more economical the closer you get to a square. You get more area for smaller actual out-to-out dimensions

Here's the breakdown:

16x10 @24" - 20.35" x 12.72" A=258.9in^2
16x9 @24" - 20.91" x 11.76" A=246in^2

So you lose 1/2" in width on a 16x10 and gain 1" in height, 13in^2 in area and 230,400 pixels.
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
I would agree 100% that 1920x1200 is much better for productivity work. That said for gaming I think 16:9 is perfectly fine. Whether 16:9, or 16:10 is technically better depends entirely on the specific title. But, because most games today are merely console ports, they are mostly designed with 16:9 in mind. Personally I wouldn't mind having a 1200p monitor, but cost makes it pretty restrictive. Not to mention if you want to have a 120Hz monitor good luck finding one that's 1200p.
 

yh125d

Diamond Member
Dec 23, 2006
6,886
0
76
The question is not area, but desktop space. Pixels.

Also, the outer dimensions get more economical the closer you get to a square. You get more area for smaller actual out-to-out dimensions

Here's the breakdown:

16x10 @24" - 20.35" x 12.72" A=258.9in^2
16x9 @24" - 20.91" x 11.76" A=246in^2

So you lose 1/2" in width on a 16x10 and gain 1" in height, 13in^2 in area and 230,400 pixels.

Visualized

 

feralkid

Lifer
Jan 28, 2002
16,617
4,708
136
Just replaced monitor.

Similar reaction to OP..."where's the bottom half?"

Took two days to get used to it.

Everybody lived.
 

Ninjahedge

Diamond Member
Mar 2, 2005
4,149
1
91
So did your avatar after losing a bit of his own...


I don't think he was too happy with it though. He knew that hot chick with the bow would NEVER like him now.
 

yh125d

Diamond Member
Dec 23, 2006
6,886
0
76
Dont forget the other direction.

There isn't anything else to show, except physical size. That GIF is intended to show the considerable differences in horizontal FOV. The vertical FOV doesn't change, you don't see anything more. Its just that what you see is rendered across more pixels. With 16:9, you do see more.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
There isn't anything else to show, except physical size. That GIF is intended to show the considerable differences in horizontal FOV. The vertical FOV doesn't change, you don't see anything more. Its just that what you see is rendered across more pixels. With 16:9, you do see more.

Depends on the game. Some older games created a widescreen mode by just chopping off the top and bottom (the first Halo game did this).
 

intogamer

Lifer
Dec 5, 2004
19,219
1
76
I still remember the display I had on my old tablet pc.

12.1" - 1440x1050 resolution
I loved that display. Too bad you don't see resolutions like that on small screens... and if you do, they're pretty expensive.

Which tablet is this?
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
That SC2 image has been shown repeatedly on this forum, and it proves nothing except how it is implemented for that specific game.
 
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