- Oct 21, 2004
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I'm starting to think about upgrading my GeForce GTX275 1792MiB video card (I want a taste of DX11) and was wondering if there was any use for more than 1GiB VRAM on a video card yet. How much texture data does a modern game load at a time, anyway?
I remember back in the day when the debate was between 64MiB and 128MiB video cards and Doom III was one of the first games to push enough data to necessitate the latter size; can any games do that today, perhaps with a hi-res texture pack? What are the odds, in you guys' expert opinions, is the likelihood of a 1GiB card bottlenecking in the next year or two?
If it matters, I run at 1920x1200 resolution.
I remember back in the day when the debate was between 64MiB and 128MiB video cards and Doom III was one of the first games to push enough data to necessitate the latter size; can any games do that today, perhaps with a hi-res texture pack? What are the odds, in you guys' expert opinions, is the likelihood of a 1GiB card bottlenecking in the next year or two?
If it matters, I run at 1920x1200 resolution.