2004 was an amazing year for first person shooters

dud

Diamond Member
Feb 18, 2001
7,635
73
91
Most of the games that I own are pre-2004. For me the greatest and most innovative days for FPSs was years ago ... And they do not require a high end GPU.
 

RockinZ28

Platinum Member
Mar 5, 2008
2,173
49
101
Think Riddick was my fav. Man that game kicked ass. Need to go back through an play it, still have an unopened Assault on Dark Athena from Newegg I got for a $1 or something.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
Think Riddick was my fav. Man that game kicked ass. Need to go back through an play it, still have an unopened Assault on Dark Athena from Newegg I got for a $1 or something.


That game should also have a remastered version of Escape from BUtcher Bay included with it, might be worth checking into
 
Jul 27, 2020
17,714
11,499
106
I think whatever GPU I had at the time couldn't handle max settings with soft shadows. I got loaned a powerful nVidia GPU from a friend and that also couldn't handle the soft shadows very well. Now, Riddick runs at crazy 60fps+ on my aging K1000M. But damn does the game still look awesome!
 

CP5670

Diamond Member
Jun 24, 2004
5,524
602
126
Far Cry and Riddick were amazing when they came out. I would add VTMB to the list too.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
The release of Half-Life 2 (Source Engine), DOOM 3 (id Tech 4), Far Cry (CryEngine) along with UT2003'/'4 (Unreal Engine 2) will always be the marking line in the sand for me that determined the arrival of what I consider to be "modern" gaming proper (it's a broad term in general in conversations, but WHEN did "modern gaming" start? That's when it did, for me). So indeed, not only were the FPSes released that year actually good and impressive in their own ways, but their respective engines would forever change the future of video gaming.

The Source engine established 'proper' physics (to the point of interactivity that it reached with the environment, with physics-based gameplay elements along with physics-based puzzle solving; it was revolutionary), id Tech 4 improved on overall lightning and shadows effects like never before seen, CryEngine for FarCry 1 showed us all some very impressive draw distance rendering and would lead to Crisis no longer than 3 years later while being a solid contender next to Half-Life 2 and DOOM 3 at the same time and all that from a team that basically no one had heard of before; and finally Unreal Engine 2 would of course lead to UE3, which to this day remains one of the most utilized games engine in video gaming history (in large part thanks to how much it was largely used during the XBOX 360 / PS3 / Wii life spans, and also explains why so many games - particularly action games - during that generation all looked so similar and 'Gears of Wars'sy').

Anything prior to the arrival of those game engines makes games feel, move and look so differently. It was akin to the shift between semi-3D (that we simply did consider 3D anyway) on PS1 and Saturn, and 'actual' 3D when the N64 arrived. Or another good example would be to compare what we had on N64 to - and until the arrival of - the PlayStation 2 (or Dreamcast if you prefer, it's a similar comparison). That sort of major shift is what I'm referring to. That's what happened in 2004, in comparison to what we had prior. I think only UT2003 was earlier enough (coming out prior to those 2004 games) and was very impressive when it came out, just as a small heads up for what would be coming just over one year later (with FarCry in March 2004), since it was already using Unreal Engine 2 and that was as early as September 2002, a little ahead of the curve so to speak.
 

CP5670

Diamond Member
Jun 24, 2004
5,524
602
126
The first game I saw with real physics was actually Deus Ex Invisible War in 2003, which was a really underrated game IMO. The physics were glitchy and often hilarious, but so was HL2 before the patches. But yeah, the idea of an engine separate from the game itself really took off in 2004.
 

Hotrod2go

Senior member
Nov 17, 2021
300
169
86
I'm sorry, did somebody just claim Doom 3 was amazing?
If you were a beginner at FPS games, then yes. It was very atmospheric & scary too. So much that I was perspiring & shaking in my chair whist navigating through that space station...
The unique clarity of a 22" Philips CRT monitor powered by an X800 XT ATI card make it for me!
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
7,529
2,536
146
If you were a beginner at FPS games, then yes. It was very atmospheric & scary too. So much that I was perspiring & shaking in my chair whist navigating through that space station...
The unique clarity of a 22" Philips CRT monitor powered by an X800 XT ATI card make it for me!
Lots of good games from that time. FEAR came out soon after as well, I think. Keep in mind though, Doom 3 took place for the most part on Mars.
 
Reactions: Hotrod2go

Hotrod2go

Senior member
Nov 17, 2021
300
169
86
Lots of good games from that time. FEAR came out soon after as well, I think. Keep in mind though, Doom 3 took place for the most part on Mars.
Yes indeed, did all the F.E.A.R series & still got the original DVDs for them all. The space station was on Mars.
 

pmv

Lifer
May 30, 2008
13,260
8,192
136
If you were a beginner at FPS games, then yes. It was very atmospheric & scary too. So much that I was perspiring & shaking in my chair whist navigating through that space station...
The unique clarity of a 22" Philips CRT monitor powered by an X800 XT ATI card make it for me!


I liked Doom 3 a lot. Maybe because I never played the original Doom games so didin't care that it was a different kind of game. Loved that creepy atmosphere. Slow and scary is probably my preferred style. The sound design was particularly good, in creating that creepy atmosphere.

Conversely, still not a fan of the reboot Doom (have yet to finish it).
 
Reactions: Ajay and Hotrod2go

pmv

Lifer
May 30, 2008
13,260
8,192
136
I don't think one can pick any single year as the 'start' of 'modern gaming'. It's a continuum. 1998 was also a significant year, I think.
 
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