Krater has some REALLY mixed reviews. Anyone play it long enough to reach their own verdict?
I got it today and just finished playing it for 34 minutes. did the tutorial and a few beginning quests. so far I like it.
It kind of reminds me of Fallout 1/2 in a way, but everything is in real time, not turn based. It also has elements of other RPGs and games, like Final Fantasy and Diablo and WoW.
Final fantasy because there are random enemy encounters as you walk between towns, etc.
Diablo and WoW because you have skill hotbars and you click right click to move.
You can also pick up/buy/craft weapons and change them. No armor that I can see, but you do get implants to adjust skills/stats. It looks like you unlock more skills and implant slots as you level up.
You can control 1 character at a time or all 3.
You have a party of 3, starting out with 1 tank/fighter type class called a smasher (if I remember correctly), 1 healer/ranged class called a medikus, and 1 crowd control/dps/ranged class(?) called a regulator. It looks like you can recruit other playable characters to change up your party.
Starting out each character has 2 skills. These are dependent on the class, like the healer has a mass heal and a charge heal, the tank has a taunt skill and a attack skill, and the crowd control guy has a slow skill and a stun skill.
There are 6 slots per hotbar. you can use any of the skills on the hot bar and the character associated with that skill will use it. some skills require you to click on a target, some just auto-execute, and there are some like AOE so you have to place it.
The smasher uses a melee weapon and the other 2 use ranged weapons. there are class specific weapons.
You get items from defeated enemies or chests and it can be weapons, implants, or crafting items. Haven't tried crafting yet. You need blueprints and then it will tell you what items you need and how much it costs.
You can buy weapons, implants, and blueprints. Not sure if you can buy crafting items (didn't get that far into yet).
For combat, you right click on an enemy or if you get close enough, it seems like the characters auto attack. they do have a regular autoattack so you don't need to constantly click the skills. some skills do have cool down timers.
If you want to use a skill click it and it works or you might have to target something.
Combat has been pretty fast and easy so far.
There are 3 difficulty modes
easy - it mentions something about a certain amount of injuries (not really sure what this is yet) and no permadeath
normal - same amount of injuries as easy but your characters can die permanently
hardcore - not sure on the details here as i didn't click on it to see.
Graphics are ok, nothing special. They are colorful and quirky though. character designs are pretty neat and unique.
Music is pretty cool.
NPCs have some voice acting, but not for everything they say, so you do have to read text quite a bit. Some just repeat a phrase or set of phrases randomly.
But yeah, it seems pretty interesting and fun so far.