- Mar 8, 2005
- 8,805
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I'm in the process of evaluating 2D engines for a upcoming tactical RPG I'm working on. I was wondering if any of you have any experience with any engines worth commenting on?
We are planning to target mobile devices first (ipad/iphone/maybe android), but also want to expand the game out to run on win/mac (linux would also be great) if the game proves to be well received by players.
So far I've been playing with the following:
Torque 2D - It's got a easy to use GUI for most of the work and a nice C++ ish scripting language to pull it all together. It can hit osx/windows/xbox 360/iphone/ipad which is a bunch of nice targets for our game ideas. So far in my testing, this is the only engine I've actually got to play with hands on (I built a simple "asteroid" game).
cocos2d for iphone - Looks to be a strong choice for all things apple. Supports ipad, ipods, iphones, and OSX. I've written in Obj-C before for a small personal project. By my partners have never used anything but C++, Java, and html/javascript/php.
Corona - Android and iPhone. Seems like one of the best choices if we only want to target mobile devices. Uses Lua, a language that I'm pretty familiar with.
Anything I'm missing I should be looking at? We want to target ipad/iphone first and I'm even ok with going with a engine that works the best for that platform and doing a complete rewrite if we ever wanted to look at other platforms.
We are planning to target mobile devices first (ipad/iphone/maybe android), but also want to expand the game out to run on win/mac (linux would also be great) if the game proves to be well received by players.
So far I've been playing with the following:
Torque 2D - It's got a easy to use GUI for most of the work and a nice C++ ish scripting language to pull it all together. It can hit osx/windows/xbox 360/iphone/ipad which is a bunch of nice targets for our game ideas. So far in my testing, this is the only engine I've actually got to play with hands on (I built a simple "asteroid" game).
cocos2d for iphone - Looks to be a strong choice for all things apple. Supports ipad, ipods, iphones, and OSX. I've written in Obj-C before for a small personal project. By my partners have never used anything but C++, Java, and html/javascript/php.
Corona - Android and iPhone. Seems like one of the best choices if we only want to target mobile devices. Uses Lua, a language that I'm pretty familiar with.
Anything I'm missing I should be looking at? We want to target ipad/iphone first and I'm even ok with going with a engine that works the best for that platform and doing a complete rewrite if we ever wanted to look at other platforms.