I'm thinking of getting the Dell 3007WFP. I would use it for both gaming (very old games to very new), as well as Graphic Design and 3D Production. I already read Anandtech's article on LCD newbie-ness, but it didn't cover specific things I wanted to know. This will be my first LCD monitor, so I thought I'd ask people here a couple questions.
My biggest question is this: I believe LCD's have an issue with some imagery when displaying it outside of it's native resolution. This things' native res is 2560x1600. I have a really high-powered system, but obviously for gaming some of the newer titles won't run smoothly at this res, so I was wondering if it were possible to do things like drop the resolution by exactly half, so at I would get a more managable res of 1280x800. Is this possible, or is there a catch for changing LCD resolutions? I assumed this would be doable simply because it's exactly 1/2 the res, so pixels would be exactly doubled resulting in a clean, lower res image. Am I wrong?
Also, since it's a 16:9 display ratio, can I just opt to run games at a regular 4:3 and have them displayed properly (with monitor space outside of this just having black bars on either side or something?) Black bars on the side don't bug me, as long as it's doable.
My last question is about component/Svideo input. The 3007WFP has inputs for these, so I was even thinking of consolodating all my entertainment and using it to display my PS1/2, XBox, SNES, etc. Lots of systems. Even play DVDs from a console or player, instead of my PC. How does this work? Can you effectively see analogue signals on an LCD like this, or is the resolution completely crunched and ugly?
Has anyone bought this monitor and used it for similar activities that I describe with pleasant results? What games have you played on it and how did you manage the res/display ratio? Anyone emulate old DOS games? How do they look? I guess the res issue would tie in with my first question.
I am pretty certain my development and graphic applications will work just fine on this application. The biggest issue was games/media compatibility.
Thank you anyone who has the time and patience to answer!
My biggest question is this: I believe LCD's have an issue with some imagery when displaying it outside of it's native resolution. This things' native res is 2560x1600. I have a really high-powered system, but obviously for gaming some of the newer titles won't run smoothly at this res, so I was wondering if it were possible to do things like drop the resolution by exactly half, so at I would get a more managable res of 1280x800. Is this possible, or is there a catch for changing LCD resolutions? I assumed this would be doable simply because it's exactly 1/2 the res, so pixels would be exactly doubled resulting in a clean, lower res image. Am I wrong?
Also, since it's a 16:9 display ratio, can I just opt to run games at a regular 4:3 and have them displayed properly (with monitor space outside of this just having black bars on either side or something?) Black bars on the side don't bug me, as long as it's doable.
My last question is about component/Svideo input. The 3007WFP has inputs for these, so I was even thinking of consolodating all my entertainment and using it to display my PS1/2, XBox, SNES, etc. Lots of systems. Even play DVDs from a console or player, instead of my PC. How does this work? Can you effectively see analogue signals on an LCD like this, or is the resolution completely crunched and ugly?
Has anyone bought this monitor and used it for similar activities that I describe with pleasant results? What games have you played on it and how did you manage the res/display ratio? Anyone emulate old DOS games? How do they look? I guess the res issue would tie in with my first question.
I am pretty certain my development and graphic applications will work just fine on this application. The biggest issue was games/media compatibility.
Thank you anyone who has the time and patience to answer!