30FPS will Always Deliver Better Story-Telling than 60FPS in Games – Heres Why Read

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Imouto

Golden Member
Jul 6, 2011
1,241
2
81
A whole bunch of games limit the frame rate to 30 during the cut scenes.

I agree with railven here, high frame rates feel weird for story telling. Just take a look at how weird is the blending at high refresh TVs. It's gross.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
He clearly likes the blur of cinema.

Games don't have blur, so it doesn't work that way and of course input latency is a large factor as well.
 

KingFatty

Diamond Member
Dec 29, 2010
3,034
1
81
A whole bunch of games limit the frame rate to 30 during the cut scenes.

I agree with railven here, high frame rates feel weird for story telling. Just take a look at how weird is the blending at high refresh TVs. It's gross.

But keep in mind that with the TV blending you metioned, the TV is "faking" the material, by trying to interpolate and guess at what kind of frames it will be inserting between the actual frames from the source.

However, the faking that TVs can use is totally different than properly displaying the full content of a source that is at a high frame rate.

If your video card is outputting 60 FPS by rendering the source at that rate, then it's ideal for the display to provide all 60 FPS. Why limit your source artificially low?

Even with movie making, the filming procedure will take special precautions to avoid moving/panning the camera too fast, because the low framerate is a type of handicap when it comes to camera movements. So when you look at the nuances and details, there is so much more to consider.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Even with movie making, the filming procedure will take special precautions to avoid moving/panning the camera too fast, because the low framerate is a type of handicap when it comes to camera movements. So when you look at the nuances and details, there is so much more to consider.

I recall watching "Cowboys and Aliens", and noticing a panning view at the beginning of the movie. It was horribly choppy when the camera panned on a stationary view. You don't notice when the camera moves if it is following a centered target, but changing the view without a centered target showed horrible choppy movement.

This is how gaming is at 30 FPS, if not worse, as there is no motion blur in gaming.
 
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Imouto

Golden Member
Jul 6, 2011
1,241
2
81
@KingFatty

A hundred years worth of 24p movies and more to come. That's enough to make ppl think high frame rate video is weird.

This is just a technical forum going gaga again at someone that still likes magic. The same as tech forums are in awe of Crysis 3 while the rest think it's a mediocre game with pretty graphics. It's like ppl not understanding movies at all. "Why is it black and white? Now we have colors, you know?" "Why don't they talk? Sound broken?" "Why these Tarantino films look so fake? Me wants 3D FX" etc, etc.
 

Leyawiin

Diamond Member
Nov 11, 2008
3,204
52
91
24 FPS in film is preferable, but games are not film. 30 FPS cut scenes are one thing, but actually game play needs to be as fluid as possible regardless of genre.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I don't know if 24 FPS is even preferable to 48 FPS in movies. We are just told that all the time, but I preferred the Hobbit at 48 FPS, so I don't know why I wouldn't prefer other things.

It seems like a marketing campaign to stop progress to me.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
I never really had a problem with 30fps on consoles.
probably sitting far away. when playing them closer like on a monitor you can see everything get blurry and judder when looking around. plus its MUCH worse with a mouse than with a controller.
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
probably sitting far away. when playing them closer like on a monitor you can see everything get blurry and judder when looking around. plus its MUCH worse with a mouse than with a controller.

My PS3 is hooked up to the same monitor as my PC.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
My PS3 is hooked up to the same monitor as my PC.
then you really have trouble with your vision. 30 fps is a choppy mess when sitting right in front of it. the ONLY reason I put up with it in PS3 games is for the exclusives.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
My PS3 is hooked up to the same monitor as my PC.
A mouse driven game exposes the latency included with 30 FPS a lot more than a controller. The mouse is more of an extension of your body, so every little bit of delay is much more pronounced. Enough so that I get nauseated at 30 FPS with a mouse, even 60 FPS, it takes about 80+ FPS before I no longer get nauseated.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
A mouse driven game exposes the latency included with 30 FPS a lot more than a controller. The mouse is more of an extension of your body, so every little bit of delay is much more pronounced. Enough so that I get nauseated at 30 FPS with a mouse, even 60 FPS, it takes about 80+ FPS before I no longer get nauseated.
it depends on the game as some feel like crap at 60 fps and even worse then some do at 30-40 fps. 30-40 is ok with controller or slow paced game except for looking around and then I get a little sick feeling seeing stuff judder and shake.


and yeah lol at 30 fps. http://www.testufo.com/#test=framerates
 
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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
it depends on the game as some feel like crap at 60 fps and even worse then some do at 30-40 fps. 30-40 is ok with controller or slow paced game except for looking around and then I get a little sick feeling seeing stuff judder and shake.


and yeah lol at 30 fps. http://www.testufo.com/#test=framerates

The game plays a part for sure, and it is mostly the 1st person view games that do it to me more than anything.
 

hyrule4927

Senior member
Feb 9, 2012
359
1
76
Yikes. It drives me crazy whenever gameplay at 60 FPS is interrupted by a prerendered cutscene running at 30 FPS. Gaming at 30 FPS gives me a headache from all the stuttering.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
He clearly likes the blur of cinema.

Games don't have blur, so it doesn't work that way and of course input latency is a large factor as well.

Agree. I would agree with the OP is games still had FMV cut-scenes, but those pretty much went the way of the dodo a long time ago. 30fps CGI scenes suck very badly, and look cheap.
 

DarkKnightDude

Senior member
Mar 10, 2011
981
44
91
What a hilarious article.

Also, in the comments someone said the human eye cannot see the difference between 30 and 60 FPS. lolwut? I can tell the difference just fine.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
What a hilarious article.

Also, in the comments someone said the human eye cannot see the difference between 30 and 60 FPS. lolwut? I can tell the difference just fine.

That comment is pretty funny, considering the whole article is about how 48 FPS is not as good as 24 FPS. If there is a difference between 24 and 48 FPS, of course we can see more than 30 FPS.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
What a hilarious article.

Also, in the comments someone said the human eye cannot see the difference between 30 and 60 FPS. lolwut? I can tell the difference just fine.
yeah all you have to do is look at the ufo or any other side by side comparison to see that 30 fps is stuttery crap compared to 60 fps.
 
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