After reading Anandtech and a few other articles surrounding the recent release of v92 using 4GB of memory, I came to the realization that using 32 bit Vista isn't a valid OS to be testing the hardware. I had made a few posts to find out if I was correct, and there was some small contention. Since then, I emailed nVidia, and have since discovered that indeed, running a GTX with 768MB of RAM will cripple the motherboard RAM by 768MB. The 256MB GT will cripple it by only 256MB. How much of a difference will 512 MB make to a game? I don't really know. I *do* know that I read several posts suggesting that though 2 GB for Crysis is recommended, 4GB is going to improve the experience.
So, then I thought about SLI and crossfire, and realized that the RAM problem would only be compounded to the point where it makes no sense to run SLI on a 32 bit OS at all. I know I'm not half the guru that Anand or any of the others who run sites like these - heck, I'm not even a guru. I still don't know how to OC my computer. But this seems to me basic math and simple logic: you can't call the recent article "NVIDIA GeForce 8800 GTS 512 & GeForce 8800 GT 256MB: Playing with Memory and G92" accurate to a satisfactory degree if more RAM is crippling the tests. Anand was not the only one to run the tests on 4GB of memory on Vista 32. Some others tested 2GB on Vista 32, which actually makes sense. However, I've not been able to find tests done on these cards using Vista 64, which makes a whole lot more sense.
Anandtech, amongst others, deals with enthusiast equipment, and it's definitely striking me as counter-intuitive to be seeing it stuck in the past when it comes to the OS.
It was mentioned that Windows 2000 was capable of running more RAM, but the caveat is that it created a map and that full access to the additional RAM was not possible. RAM is capped at 4.2GB regardless of that older technology. It would be nice if the enthusiast community as a whole began to embrace the 64 bit revolution as the only way to go for those who want the best. Furthermore, it would give the sites a chance to see how much of a difference there is in running Crysis on 4 vs 8 GB of memory.
Just to add some fuel to the flame: Anandtech just posted an article, SLI nVidia's 3 way SLI, again using Vista 32 bit, 4 GB of RAM, and 3 GTX video cards each at 768 MB of RAM. This means that the motherboard is being crippled down to barely 3 GB of memory to make way for the SLI. Some have mentioned that 2 GB is all one needs, but then I have to ask why doesn't the review make use of 2 GB instead of 4 GB so that everything is equal when testing the 3 configurations?
So, then I thought about SLI and crossfire, and realized that the RAM problem would only be compounded to the point where it makes no sense to run SLI on a 32 bit OS at all. I know I'm not half the guru that Anand or any of the others who run sites like these - heck, I'm not even a guru. I still don't know how to OC my computer. But this seems to me basic math and simple logic: you can't call the recent article "NVIDIA GeForce 8800 GTS 512 & GeForce 8800 GT 256MB: Playing with Memory and G92" accurate to a satisfactory degree if more RAM is crippling the tests. Anand was not the only one to run the tests on 4GB of memory on Vista 32. Some others tested 2GB on Vista 32, which actually makes sense. However, I've not been able to find tests done on these cards using Vista 64, which makes a whole lot more sense.
Anandtech, amongst others, deals with enthusiast equipment, and it's definitely striking me as counter-intuitive to be seeing it stuck in the past when it comes to the OS.
It was mentioned that Windows 2000 was capable of running more RAM, but the caveat is that it created a map and that full access to the additional RAM was not possible. RAM is capped at 4.2GB regardless of that older technology. It would be nice if the enthusiast community as a whole began to embrace the 64 bit revolution as the only way to go for those who want the best. Furthermore, it would give the sites a chance to see how much of a difference there is in running Crysis on 4 vs 8 GB of memory.
Just to add some fuel to the flame: Anandtech just posted an article, SLI nVidia's 3 way SLI, again using Vista 32 bit, 4 GB of RAM, and 3 GTX video cards each at 768 MB of RAM. This means that the motherboard is being crippled down to barely 3 GB of memory to make way for the SLI. Some have mentioned that 2 GB is all one needs, but then I have to ask why doesn't the review make use of 2 GB instead of 4 GB so that everything is equal when testing the 3 configurations?