Here
3dfx deleted all glossary items, and all posts at TMF, but Shugashack was able to grab some....
- M-Buffer? : "M" stands for multi-sample. ... in the multi-sampling method, used by Spectre, only one texture lookup per *pixel* (so that all subsamples use the same texture lookup value) is required. ...it reduces the amount of texture lookup by a factor of 4 compared to the VSA-100 method...
- Recursive textures : Texturing flexibility by supporting N (8 for Spectre) independent, unique textures applied per pixel in a single rendering pass... Also reflection on water.
- Overbright (52-bit color) : Increased internal precision of 52-bits (signed 13-bits per RGBA color component), generating rendered images of substantially higher quality. The higher dynamic range reduces darkening resulting in more vibrant and realistic images.
- Perlin Noise :
- Vertex cache :
- Natural cubic spline :
- Higher Order Surfaces (HOS) : Curved surface maps representing textures. Includes Bezier, B-Spline, Catmull-Rom spline patches
- Curved patches : A curved surface created from two or more curves.
- B-Spline :
- Catmull-Rom spline patches :
- Bezier :
3dfx deleted all glossary items, and all posts at TMF, but Shugashack was able to grab some....
- M-Buffer? : "M" stands for multi-sample. ... in the multi-sampling method, used by Spectre, only one texture lookup per *pixel* (so that all subsamples use the same texture lookup value) is required. ...it reduces the amount of texture lookup by a factor of 4 compared to the VSA-100 method...
- Recursive textures : Texturing flexibility by supporting N (8 for Spectre) independent, unique textures applied per pixel in a single rendering pass... Also reflection on water.
- Overbright (52-bit color) : Increased internal precision of 52-bits (signed 13-bits per RGBA color component), generating rendered images of substantially higher quality. The higher dynamic range reduces darkening resulting in more vibrant and realistic images.
- Perlin Noise :
- Vertex cache :
- Natural cubic spline :
- Higher Order Surfaces (HOS) : Curved surface maps representing textures. Includes Bezier, B-Spline, Catmull-Rom spline patches
- Curved patches : A curved surface created from two or more curves.
- B-Spline :
- Catmull-Rom spline patches :
- Bezier :