<< PCResources, if I understand you correctly, you are saying that the visual anomolies arise when there is not enough bandwidth available to complete the drawing of the frame. However, this appears to assume an independent entity which determines the framerate. Without something dictating the framerate, the rendering would continue until it is complete, at the cost of fps. To me, it doesn't make sense for such a framerate-determining entity to exist. >>
Marty, i do wish that i could tell you what i know on this matter, but i cannot.
I tried to simplify it so that i would not have to go into specifics, because i really cannot do that. The thing is, if you do not have a framerate-determining entity, then you would have maximum throughput for the chip, this is correct, but if the framebuffer is missing information then the output from the framebuffer would be a blank.
Patrick Palm
Am speaking for PC Resources