"Single cycle HARDWARE multi-texturing has been around a decade? My gawd these graphics chips companies are slow at bringing stuff to the table!"
Read the ruling, under several points it in no way requires that it be a hardware implementation. With the ruling as broad as it is, it is possible that nV could get off because of the terminology that is used.
"Umm, I assume you are saying you can't patent something that uses math. May I point you to the example of RSA."
No, the documents give no instance of any particular math, just if it uses math at all.
Anything based on binary can easily be proven to be based on mathematics. The only type of multitexturing(even though the courts ruling on the terminology is far beyond just that) that exists that could be deemed outside of 3dfx's patent, based on the ruling we are discussing, is if you were to run entirely in software utilizing SIMD.
EMBM is in violation of 3dfx's patent according to the court's ruling. Is anyone going to try and honestly say that that is what 3dfx was thinking of? The ruling is so incredibly vague that everyone involved in 3D, hardware and the majority of software companies, are included as "violators" of this patent.
The patent itself indicated RGBA, and nVidia tried to hold them to exactly what the patent specified(which is how it is supposed to work) and the court ruled that it goes beyond that.
The only way that anyone could "get around" this would be to single pass and then write to the frame buffer and then pull the data out of the frame buffer and multi texture, that is the only workaround given the court's ruling.